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Shove: Difference between revisions

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28 bytes added ,  28 July
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Centered DC calculation infoblob
(Begin conversion to a proper article with a detailed description of how the shove roll works)
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For example, a barbarian at level 1, with 17 Strength, proficiency in Athletics, and currently {{Cond|Rage|Raging}} will have a passive Athletics skill of:
For example, a barbarian at level 1, with 17 Strength, proficiency in Athletics, and currently {{Cond|Rage|Raging}} will have a passive Athletics skill of:


<div class="center">
{{InfoBlob|1=10 + 3 (Strength modifier) + 2 (Proficiency bonus) + 5 (Advantage on Strength checks) = 20}}
{{InfoBlob|1=10 + 3 (Strength modifier) + 2 (Proficiency bonus) + 5 (Advantage on Strength checks) = 20}}
</div>


If the shover's roll meets or exceeds the target's passive skill, the shove will be successful. Shove attempts cannot critically fail, provided rolling a natural 1 would still beat the target's passive Acrobatics or Athletics skill.  
If the shover's roll meets or exceeds the target's passive skill, the shove will be successful. Shove attempts cannot critically fail, provided rolling a natural 1 would still beat the target's passive Acrobatics or Athletics skill.  

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