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The Riverside Teahouse is located inside the [[Sunlit Wetlands]].
The Riverside Teahouse is located inside the [[Sunlit Wetlands]].


The appearance of the Riverside Teahouse, much like the [[Sunlit Wetlands]] is actually an illusion; this location is really the '''Gnarled Teahouse''', the lair of the hag, [[Auntie Ethel]].
The appearance of the Riverside Teahouse, much like the Sunlit Wetlands is actually an illusion; this location is really the '''Gnarled Teahouse''', the lair of the hag, {{CharLink|Auntie Ethel}}.


=== Breaking the illusion ===
=== Breaking the illusion ===
There are two ways to break the illusion and reveal the true appearance of this location:
There are two ways to break the illusion and reveal the true appearance of this location:
* Seeing through the illusion while in the Sunlit Wetlands. ''See [[Sunlit Wetlands]] for details.''
* Seeing through the illusion while in the Sunlit Wetlands.
* Causing [[Auntie Ethel]] to transform into her true form, that of a hag. This can be accomplished in several ways, such as by attacking her or accepting her offer to remove the parasite.
* Causing Auntie Ethel to transform into her true form, that of a hag. This can be accomplished in several ways, such as by attacking her or accepting her offer to remove the parasite.


=== Illusionary wall ===
=== Illusionary wall ===
The backing of the Fireplace in the Riverside Teahouse is an illusion. Approaching the fireplace will cause the party to roll [[Perception]] checks to notice it. This wall can be passed through, which leads to the lair of the hag, [[Overgrown Tunnel]]. Passing through this wall will cause [[Auntie Ethel]] to become hostile.
The backing of the Fireplace in the Riverside Teahouse is an illusion. Approaching the fireplace will cause the party to roll [[Perception]] checks to notice it. This wall can be passed through, which leads to the lair of the hag, [[Overgrown Tunnel]]. Passing through this wall will cause Auntie Ethel to become hostile.


=== Well ===
=== Well ===
Just south of the Teahouse entrance is a well that is also deceptively affected by the illusion of the area. Interacting with it when the illusion is up will have it appear as fresh, sweet-smelling water gurgling gently below. Without the illusion it is revealed the well has a fetid smell as it's full of dead flesh. Despite the truth of what's really in the water, drinking from it will give the {{cond|Refreshed}} condition, which will increase the character's max [[Hit Points]] by 10 until their next [[Long Rest]]. Temporary hit points will be removed at the same time.  After a [[Long Rest]] this is replaced with the {{cond|Nauseated}} condition, which inflicts vulnerability to Psychic and Acid damage until another [[Long Rest]]. Drinking from the well again with the {{cond|Nauseated}} condition will give the {{cond|Sickened}} condition. If drinking from the well prior to engaging in combat with [[Auntie Ethel]], she will change the effect of {{cond|Refreshed}} to {{cond|Sickened}} during the battle.
Just south of the Teahouse entrance is a well that is also deceptively affected by the illusion of the area. Interacting with it when the illusion is up will have it appear as fresh, sweet-smelling water gurgling gently below. Without the illusion it is revealed the well has a fetid smell as it's full of dead flesh. Despite the truth of what's really in the water, drinking from it will give the {{cond|Refreshed}} condition, which will increase the character's max [[Hit Points]] by 10 until their next [[Long Rest]]. Temporary hit points will be removed at the same time.  After a Long Rest this is replaced with the {{cond|Nauseated}} condition, which inflicts vulnerability to Psychic and Acid damage until another Long Rest. Drinking from the well again with the {{cond|Nauseated}} condition will give the {{cond|Sickened}} condition. If drinking from the well prior to engaging in combat with Auntie Ethel, she will change the effect of {{cond|Refreshed}} to {{cond|Sickened}} during the battle.


==Characters==
==Characters==
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