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Free Lae'zel: Difference between revisions

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== Walkthrough ==
== Walkthrough ==
After the [[Nautiloid]] crashes, Lae'zel is nowhere to be seen. The player can inform [[Shadowheart]] that they intend to find her, after they gain consciousness on the beach. Lae'zel can be found north of the Roadside Cliffs waypoint (X:224, Y:372). She is caged by two tieflings, Nymessa and Damays, who view her as a threat. The party can convince the tieflings to shoot her cage down, attempt to speak with her civilly, or to run away and let the party handle her: (DC checks are dependent on whether both tieflings are present or one is missing (with easier checks being against the lone tiefling))
After the [[Nautiloid]] crashes, Lae'zel is nowhere to be seen. The player character can inform {{CharLink|Shadowheart}} that they intend to find her, after they gain consciousness on the beach. Lae'zel can be found north of the Roadside Cliffs waypoint (X:224, Y:372). She is caged by two tieflings, {{CharLink|Nymessa}} and {{CharLink|Damays}}, who view her as a threat. The party can convince the tieflings to shoot her cage down, attempt to speak with her civilly, or to run away and let the party handle her: (DC checks are dependent on whether both tieflings are present or one is missing (with easier checks being against the lone tiefling))
* [<nowiki/>[[Deception|DECEPTION]]] This creature is dangerous. Get out of here - leave it to me! (DC 7-10)
* [[Deception|DECEPTION]]] This creature is dangerous. Get out of here - leave it to me! (DC 7-10)
* [<nowiki/>[[Paladin|PALADIN]]] [<nowiki/>[[Deception|DECEPTION]]] Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety. (DC 7-10)
* [[Paladin|PALADIN]]] [[Deception|DECEPTION]]] Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety. (DC 7-10)
* [<nowiki/>[[Bard|BARD]]] [<nowiki/>[[Deception|DECEPTION]]] Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourself! (DC 7-10)
* [[Bard|BARD]]] [[Deception|DECEPTION]]] Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourself! (DC 7-10)
* [<nowiki/>[[Persuasion|PERSUASION]]] Shoot the trap down. We must kill it before it harms someone. (DC 7-10)
* [[Persuasion|PERSUASION]]] Shoot the trap down. We must kill it before it harms someone. (DC 7-10)
* [<nowiki/>[[Barbarian|BARBARIAN]]] [<nowiki/>[[Persuasion|PERSUASION]]] Shoot the trap down. I'll tear it apart before anyone else gets hurt. (DC 0-5)
* [[Barbarian|BARBARIAN]]] [[Persuasion|PERSUASION]]] Shoot the trap down. I'll tear it apart before anyone else gets hurt. (DC 0-5)
* [<nowiki/>[[Monk|MONK]]] [<nowiki/>[[Persuasion|PERSUASION]]] The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly.  (DC 7)
* [[Monk|MONK]]] [[Persuasion|PERSUASION]]] The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly.  (DC 7)
* [<nowiki/>[[Persuasion|PERSUASION]]] She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her. (DC 7) ''*Note: This option is only available if Nymessa is missing/unavailable for the dialogue.''
* [[Persuasion|PERSUASION]]] She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her. (DC 7){{ref|This option is only available if Nymessa is missing/unavailable for the dialogue}}


If the player is a [[Drow]], [[Duergar]], or [[Githyanki]], the Tieflings exclaim their presence, and will immediately turn hostile unless the player passes an [[Intimidation]] check. (DC 5)
If the player cahracter is a [[Drow]], [[Duergar]], or [[Githyanki]], the Tieflings exclaim their presence, and will immediately turn hostile unless the player character passes an [[Intimidation]] check. (DC 5)


If the party chooses to let the tieflings shoot the trap down, then the party must choose to side with Lae'zel or the tieflings. If the party tries to deceive the tieflings into leaving Lae'zel to them, the tieflings refuse to leave but still cut her down from the trap so they can bring her to camp.
If the choosing to let the tieflings shoot the trap down, then the party must choose to side with Lae'zel or the tieflings. If the party tries to deceive the tieflings into leaving Lae'zel to them, the tieflings refuse to leave but still cut her down from the trap so they can bring her to camp.


In instances where the tieflings do not voluntarily cut Lae'zel down from her cage, she can be cut down using a bow, which the two tieflings drop as loot. A ranged spell attack can also be used.
In instances where the tieflings do not voluntarily cut Lae'zel down from her cage, she can be cut down using a bow, which the two tieflings drop as loot. A ranged spell attack can also be used.


Once Lae'zel is down, there are several options. The party can recruit Lae'zel and have her join the party, agree to go their separate ways, or kill Lae'zel. Lae'zel can also simply be left to her fate.
Once Lae'zel is down, there are several options. The party can recruit Lae'zel and have her join the party, agree to go their separate ways, or kill Lae'zel. Lae'zel can also be left to her fate.
 
== Notes ==
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== Quest Rewards ==
== Quest Rewards ==
25,610
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