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[[File:Jef-simons-jef-simons-bg3-citypropuse1.webp|right|400px]]
[[File:Jef-simons-jef-simons-bg3-citypropuse1.webp|right|400px]]
{{Q|Felogyr's Fireworks. Once it's lit, you commit.|Felogyr's Fireworks sign}}
{{SpoilerWarning}}
'''Felogyr's Fireworks''' is a fireworks shop in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]] of the game. It is located nearby the Heapside Strand [[Waypoint]]. The main entrance is at {{coords|13|-127}}.
'''Felogyr's Fireworks''' is a fireworks shop in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]] of the game. It is located nearby the Heapside Strand [[Waypoint]]. The main entrance is at {{coords|13|-127}}.


== Related Quests ==
{{Q|Felogyr's Fireworks. Once it's lit, you commit.|Felogyr's Fireworks sign}}
* [[Investigate the Suspicious Toys]]
 
== What's inside ==


The building is three-storied and has a basement, which has its own double doors in the southern side of the shop.
== Overview ==
Only the first floor of the shop is publicly accessible. The way to the second floor is barred off with the locked Reinforced Metal Door and an armed ''Feloguard'' (an unique name for the workshop guards) Sigurd. To access the second floor, the party should speak to the shopkeeper [[Avery Sonshal]] and use the password obtained on previous stages of the quest. However, [[Feloguard Sigurd]] will also accept the password and let the party through the door.
The building is three-storied and has a basement, which has its own double doors in the southern side of the shop. Only the first floor of the shop is publicly accessible. The way to the second floor is barred off with the locked Reinforced Metal Door and an armed ''Feloguard'' (an unique name for the workshop guards) Sigurd. To access the second floor, the party should speak to the shopkeeper {{CharLink|Avery Sonshal}} and use the password obtained on previous stages of the quest. However, {{CharLink|Feloguard Sigurd}} will also accept the password and let the party through the door.


Reinfirced Metal Door is opened with the [[Fireworks Workshop Key]] (see below), but obtaining or using it without any covering means makes all workshop's employees hostile.
Reinfirced Metal Door is opened with the {{SmRarityItem|Fireworks Workshop Key}} (see below), but obtaining or using it without any covering means makes all workshop's employees hostile.


The third floor and part of the second floor are considered restricted areas.
The third floor and part of the second floor are considered restricted areas.
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=== Basement ===
=== Basement ===


The entrance to the basement from the street is just across [[Philgrave's Mansion]] ({{coords|7|-136}}). The double doors are locked and red-outlined, so using means of [[Invisibility]] or spells like {{SAI|Fog Cloud}} is recommended. The lock needs a {{Ability check|Sleight of Hand|20}} to lockpick.
The entrance to the basement from the street is just across [[Philgrave's Mansion]] ({{coords|7|-136}}). The double doors are locked and red-outlined, so using means of {{SAI|Invisibility}} or spells like {{SAI|Fog Cloud}} is recommended. The lock needs a {{Ability check|Sleight of Hand|20}} to lockpick.


Inside the basement the party will find [[Box of Fireworks]] and [[Box of Oddfire Fireworks]] (several of both kinds), and several [[Fireworks demonstration box]]es (these can be looted for random pyrotechnics). At the left side is a ladder that leads into the workshop itself.
Inside the basement the party will find Boxes of Fireworks and Boxes of Oddfire Fireworks (several of both kinds), and several Fireworks demonstration boxes (these can be looted for random pyrotechnics). At the left side is a ladder that leads into the workshop itself.


Main part of the basement is intersected by a tripwire ({{Ability check|Sleight of Hand|10}} to disarm).
Main part of the basement is intersected by a tripwire ({{Ability check|Sleight of Hand|10}} to disarm).
At the far side of the basement the party can find a locked [[Wooden Chest]] (which requires {{Ability check|Sleight of Hand|10}} or [[Avery's Storage Key]], see below). To the right of the chest several wooden crates hide a lever. It opens a secret section of the basement, where several [[Smokepowder Barrel]]s are stored behind yet another tripwire.
At the far side of the basement the party can find a locked Wooden Chest (which requires {{Ability check|Sleight of Hand|10}} or {{SmRarityItem|Avery's Storage Key}}, see below). To the right of the chest several wooden crates hide a lever. It opens a secret section of the basement, where several {{SmRarityItem|Smokepowder Barrel|Smokepowder Barrels}} are stored behind yet another tripwire.


The ladder will lead the party into the ground floor of the workshop through a hatch. The hatch is red-outlined and appears to be locked when seen from the ground floor. It requires {{Ability check|Sleight of Hand|20}} to lockpick or [[Felogyr's Fireworks Cellar Key]] (see below) to open. Yet the party emerging from underneath won't make any of NPCs inside hostile.
The ladder will lead the party into the ground floor of the workshop through a hatch. The hatch is red-outlined and appears to be locked when seen from the ground floor. It requires {{Ability check|Sleight of Hand|20}} to lockpick or {{SmRarityItem|Felogyr's Fireworks Cellar Key}} (see below) to open. Yet the party emerging from underneath won't make any of NPCs inside hostile.


=== Ground floor and Second floor ===
=== Ground floor and Second floor ===


The front doors are opened, as it's the main entrance to the workshop. The street is overlooked by a patrol of [[Flaming Fist]] and a [[Steel Watcher]], and starting a fight or committing any crime inside will immediately draw their attention. If the fight starts, the automaton might come inside the building, attacking the party on sight.
The front doors are opened, as it's the main entrance to the workshop. The street is overlooked by a patrol of [[Flaming Fist|Flaming Fists]] and a [[Steel Watcher]], and starting a fight or committing any crime inside will immediately draw their attention. If the fight starts, the automaton might come inside the building, attacking the party on sight.


In the room the player will see several NPCs: the shopkeeper Avery Sonshal, Feloguard Sigurd, [[Feloguard Liadan]], a young customer [[Willow]] who may leave the shop and come back later, and [[Robin Datherswick]].
In the room the player will see several NPCs: the shopkeeper Avery Sonshal, Feloguard Sigurd, {{CharLink|Feloguard Liadan}}, a young customer {{CharLink|Willow}} who may leave the shop and come back later, and {{CharLink|Robin Datherswick}}.


Speaking to Avery Sonshal will grant the party access to the second floor, if they use the password wrested from [[Arfur Gregorio]] in [[Wyrm's Crossing]] or [[Rivington]]. Avery can be traded with, or pickpocketed (which also allows to obtain the [[Felogyr's Fireworks Cellar Key]] and the [[Fireworks Workshop Key]])
Speaking to Avery Sonshal will grant the party access to the second floor, if they use the password wrested from {{CharLink|Arfur Gregorio}} in [[Wyrm's Crossing]] or [[Rivington]]. Avery can be traded with, or pickpocketed (which also allows to obtain the {{CharLink|Felogyr's Fireworks Cellar Key}} and the {{CharLink|Fireworks Workshop Key}})


Proceeding to the second floor, the party will meet [[Clerk Tamara]] and yet another [[Feloguard Maeve]]. Tamara is a trader providing more deadly goods than those available to buy from Avery Sonshal. She will warn the player again about restricted part of the workshop, 'password or not'. Should the party try and trespass the certain point (about the point {{coords|2|-129}}), Tamara or the Feloguard will initiate the dialogue and stop them.
Proceeding to the second floor, the party will meet {{CharLink|Tamara|Clerk Tamara}} and yet another {{CharLink|Feloguard Maeve}}. Tamara is a trader providing more deadly goods than those available to buy from Avery Sonshal. She will warn the party again about restricted part of the workshop, 'password or not'. Should the party try and trespass the certain point (about the point {{coords|2|-129}}), Tamara or the Feloguard will initiate the dialogue and stop them.


However, none of them has the ability to see through Invisibility condition, so using due spells or potions solves the problem.
However, none of them has the ability to see through Invisibility condition, so using due spells or potions solves the problem.
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=== Third Floor ===
=== Third Floor ===
{{Q|"Done. Eight, nine, ten… Good. All fingers intact."|Tomboldt the Pallid}}
Once the party (or any of its members) reaches the third floor, the [[Investigate the Suspicious Toys]] quest is updated.
Once the party (or any of its members) reaches the third floor, the [[Investigate the Suspicious Toys]] quest is updated.


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* {{RarityItem|An Archduke's Leadership: Decorum}}
* {{RarityItem|An Archduke's Leadership: Decorum}}
* {{RarityItem|An Archduke's Leadership: Surveillance}}
* {{RarityItem|An Archduke's Leadership: Surveillance}}
== Related quests ==
* {{Quest|Investigate the Suspicious Toys}}


== Notes==
== Notes==
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