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=== Stats ===
=== Stats ===
All creatures have [[Hit points|hit points]] that determine how much [[Damage rolls|damage]] it can take, and [[Ability scores|abilities]] which are used in calculation of [[Dice rolls|dice rolls]].
Every creature has a set of basic statistics:


Other important stats include [[Armour Class]], [[Proficiency bonus|proficiency bonus]] and [[Resistance|resistances]].
[[File:HP Icon.png|frameless|left|40px]]
Hit points (or HP), given in numbers, represent a creature's life force, or an object's structural integrity. They indicate how much damage you or a party member can take before being [[Downed_(Condition)|Downed]], and how much damage creatures and items can take before being killed or destroyed.
{{hatnote|Main article: [[Hit points]].}}


== Conditions ==
[[File:16 Armor Class Icon.png|frameless|left|40px]]
[[Condition|Conditions]] are the lingering effects of certain spells, class features, equipment or environments. They usually have a set duration, but some may last until the party has taken a long rest.
Armour Class (AC) is a measurement of how difficult a creature is to be hit by an attack. AC can be increased by equipping [[Armour|armour]] and [[Shields|shields]], by selecting certain [[Feats|feats]] when leveling up, or utilizing certain [[Spells|spells]].
{{hatnote|Main article: [[Armour Class]].}}
 
[[File:Creature Size Icon.png|frameless|left|40px]]
A [[Creatures|creature's]] size indicates how large it is, roughly communicating other parameters like the model's dimensions/how much space it physically occupies. The weight of a creature affects what can [[Throw]] or [[Shove]] it.
{{hatnote|Main article: [[Creature size]].}}
 
[[File:Fast Movement Icon.png|frameless|left|40px]]
Movement speed determines how far a creature can move on its turn, on a 1:1 ratio. A creature's [[race]] determines whether their default movement speed is ''slow'', ''normal'' or ''fast'':
* Slow: {{distance|m=7.5|ft=25}}
* Normal: {{distance|m=9|ft=30}}
* Fast: {{distance|m=10.5|ft=35}}
{{hatnote|Main article: [[Resources#Movement_speed|Movement Speed]].}}
 
=== Resistances ===
This applies to both player characters and NPCs. Resistances represent a creature's capacity to withstand certain [[Damage#Damage types|types of damage]].
 
''Vulnerability'', ''resistance'', and ''immunity'' are properties that modify how much damage a target takes from specific types of damage:
 
 
<gallery mode=nolines heights=40px>
Bludgeoning Damage Icon.png|{{DamageColor|Bludgeoning|Bludgeoning}}
Piercing Damage Icon.png|{{DamageColor|Piercing|Piercing}}
Slashing Damage Icon.png|{{DamageColor|Slashing|Slashing}}
Cold Damage Icon.png|{{DamageColor|Cold|Cold}}
Fire Damage Icon.png|{{DamageColor|Fire|Fire}}
Lightning Damage Icon.png|{{DamageColor|Lightning|Lightning}}
Thunder Damage Icon.png|{{DamageColor|Thunder|Thunder}}
Acid Damage Icon.png|{{DamageColor|Acid|Acid}}
Poison Damage Icon.png|{{DamageColor|Poison|Poison}}
Radiant Damage Icon.png|{{DamageColor|Radiant|Radiant}}
Necrotic Damage Icon.png|{{DamageColor|Necrotic|Necrotic}}
Force Damage Icon.png|{{DamageColor|Force|Force}}
Psychic Damage Icon.png|{{DamageColor|Psychic|Psychic}}
</gallery>
 
{{hatnote|Main article: [[Resistances]].}}
 
=== Conditions ===
Conditions are changes in a character's status, both beneficial and harmful. They can be inflicted by certain [[Spells]], class features, [[surface]]s and other environmental hazards. Many conditions are temporary, and some can also be removed with the right spell or potion.
{{hatnote|Main article: [[Conditions]].}}


== Equipment ==
== Equipment ==
=== Weapons ===
Equipment are important items for the player’s adventure. They can be weapons that deal damage to enemies, or armour for protection from them. They can also give interesting bonuses to the player’s characters such as extra spells, special enchantments, and so on.
Having a weapon equipped grants a character access to special [[Weapon actions|actions]] only usable while wielding that weapon. These are usually special attacks that can do bonus damage, hit multiple targets, debilitate foes, or move the character
 
Detailed information on each type of equipment can be found right below or in the main article:
 
<gallery heights="97px" mode="packed">
Greataxe_Icon.png|[[Weapon]]s|link=Weapon
Simple_Robe_Icon.png|[[Clothing]]|link=Clothing
Padded Armour Icon.png|[[Armour]]|link=Armour
Studded_Shield_Icon.png|[[Shields]]|link=Shields
Circlet of Fire Icon.png|[[Headwear]]|link=Headwear
Cloak_Of_Protection_Icon.png|[[Cloaks]]|link=Cloaks
Metallic_Gloves_Icon.png|[[Handwear]]|link=Handwear
Leather_Boots_Icon.png|[[Footwear]]|link=Footwear
Keepsake_Locket_A_Faded.png|[[Amulets]]|link=Amulets
Crushers_Ring_Icon.png|[[Rings]]|link=Rings
</gallery>
{{hatnote|Main article: [[Equipment]].}}


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
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