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South Span Checkpoint: Difference between revisions

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If the party saved {{CharLink|Wulbren Bongle}} in [[Moonrise Towers]], then the [[Clan Ironhand]] [[gnome]]s ({{CharLink|Nimble}} and possibly {{CharLink|Laridda}}) will make an appearance, using a {{SmRarityItem|Flashblinder}} bomb to disable the guards, allowing the party to enter. Afterwards, the gnomes will flee to [[Angleiron's Cellar]], and the Steel Watcher's optical circuits will be overloaded, preventing any future scans at this checkpoint.
If the party saved {{CharLink|Wulbren Bongle}} in [[Moonrise Towers]], then the [[Clan Ironhand]] [[gnome]]s ({{CharLink|Nimble}} and possibly {{CharLink|Laridda}}) will make an appearance, using a {{SmRarityItem|Flashblinder}} bomb to disable the guards, allowing the party to enter. Afterwards, the gnomes will flee to [[Angleiron's Cellar]], and the Steel Watcher's optical circuits will be overloaded, preventing any future scans at this checkpoint.


If the gnomes were not saved, the party can accept an imprisonment in [[Wyrm's Rock Prison]], or attack. However, if Karlach is present, the Steel Watcher will recognize the technology in her as a malfunctioning prototype Steel Watcher, directing her to report to the [[Steel Watch Foundry]] and allowing the party to bypass the checkpoint.
If the gnomes were not saved, the party can accept an imprisonment in [[Wyrm's Rock Prison]], or attack. However, if Karlach is present, the Steel Watcher will recognize the technology in her as a malfunctioning prototype Steel Watcher, directing her to report to the [[Steel Watch Foundry]] and allowing the party to bypass the checkpoint. If the player scanned killed zero people through the play though the steel watcher will also let them pass.


If trying to sneak past the checkpoint and being caught, the party will be imprisoned or forced to fight, although it is also possible to force the Steel Watcher to stand down with a successful [[Illithid powers|[ILLITHID]]] {{Ability check|Wisdom|20}}.
If trying to sneak past the checkpoint and being caught, the party will be imprisoned or forced to fight, although it is also possible to force the Steel Watcher to stand down with a successful [[Illithid powers|[ILLITHID]]] {{Ability check|Wisdom|20}}.
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