Ad placeholder

Help Omeluum Investigate the Parasite: Difference between revisions

Jump to navigation Jump to search
No edit summary
Line 44: Line 44:
The quest is officially started by talking to Blurg, who upon learning about your situation (if the player chooses to share), summons his ally Omeluum to consult. Talking to Omeluum and agreeing to its plan to brew the potion will kick off the quest.     
The quest is officially started by talking to Blurg, who upon learning about your situation (if the player chooses to share), summons his ally Omeluum to consult. Talking to Omeluum and agreeing to its plan to brew the potion will kick off the quest.     


To complete this quest, the player will have to travel to the [[Arcane Tower]] per Omeluum's instructions to obtain the items they need. However, it is also possible to both acquire [[Tongue of Madness]] and [[Timmask Spores]] without entering the tower. For Timmask mushrooms, approaching them in turn based mode and picking up the spores before they disappear works. Tongue of Madness can be bought from [[Derryth Bonecloak]].
To complete this quest, the player will have to travel to the [[Arcane Tower]] per Omeluum's instructions to obtain the items they need. However, it is also possible to both acquire {{SmRarityItem|Tongue of Madness}} and {{SmRarityItem|Timmask Spores (Ingredient)|Timmask Spores}} without entering the tower. For Timmask mushrooms, approaching them in turn based mode and picking up the spores before they disappear works. Tongue of Madness can be bought from {{CharLink|Derryth Bonecloak}}.


===Dealing with the defences===
===Dealing with the defences===
[[File:Arcane Turret.jpg|thumb|An active Arcane Cannon.]]
[[File:Arcane Turret.jpg|thumb|An active Arcane Cannon.]]
The tower is guarded by automated [[Arcane Cannon]]s. They are automatically hostile and will shoot at your characters whenever they're in sight-line and in range - there is a targeting indicator that will tell you this. Anything that breaks this line of sight indicator - i.e. solid obstacles - will effectively stop the attacks.  
The tower is guarded by automated {{CharLink|Arcane Turret|Arcane Turrets}}. They are automatically hostile and will shoot at your characters whenever they're in sight-line and in range - there is a targeting indicator that will tell you this. Anything that breaks this line of sight indicator - i.e. solid obstacles - will effectively stop the attacks.  


Automated defences do not trigger a turn-based combat encounter - rather, they will shoot and attack in real-time exploration mode as well. It is recommended that you consider turning on turn-based mode to make movement and controlling your party more manageable.   
Automated defences do not trigger a turn-based combat encounter - rather, they will shoot and attack in real-time exploration mode as well. It is recommended that you consider turning on turn-based mode to make movement and controlling your party more manageable.   
Line 57: Line 57:
*'''Override''' - the cannons can be shut down once the player gains access to the 1st floor and restores power.
*'''Override''' - the cannons can be shut down once the player gains access to the 1st floor and restores power.
*'''Running by/Stealth''' - this is best done in turn-based mode as it'll allow the player to move cover-to-cover between turns.
*'''Running by/Stealth''' - this is best done in turn-based mode as it'll allow the player to move cover-to-cover between turns.
*'''Anti-Magic''' - as the Arcane Cannons are magical constructs, being within the vicinity of the [[Anti-Magic]] effect of the [[Sussur Bloom]] will shut them down temporarily.
*'''Anti-Magic''' - as the Arcane Cannons are magical constructs, being within the vicinity of the [[Anti-Magic]] effect of the {{SmRarityItem|Sussur Bloom}} will shut them down temporarily.
**Sussur Blooms can be found in the garden at the bottom of the Arcane Tower, or at the Sussur Tree in [[Dread Hollow]].
**Sussur Blooms can be found in the garden at the bottom of the Arcane Tower, or at the Sussur Tree in [[Dread Hollow]].
**Attacking a Cannon while it's shut-down by the Anti-Magic field will destroy it, as opposed to "knocking it out".   
**Attacking a Cannon while it's shut-down by the Anti-Magic field will destroy it, as opposed to "knocking it out".   
Line 71: Line 71:
* Restoring power and using the elevator (all floors).
* Restoring power and using the elevator (all floors).


If the player has access to flight (such as the [[Fly]] spell, or the [[Circle of the Moon|Circle of the Moon Druid's]] [[Wild Shape#Wild Shape: Dire Raven|Dire Raven form]]), they can completely bypass the need to restore the tower's power. However, this means they'll give up on 25 Experience and potentially [[Inspiration|inspiration points]] for the [[Guild Artisan]] background.  
If the player has access to flight (such as the {{SAI|Fly}} spell, or the [[Circle of the Moon|Circle of the Moon Druid's]] [[Wild Shape#Wild Shape: Dire Raven|Dire Raven form]]), they can completely bypass the need to restore the tower's power. However, this means they'll give up on 25 Experience and potentially [[Inspiration|inspiration points]] for the [[Guild Artisan]] background.  


To successfully finish the quest, the player only needs to visit first floor (greenhouse), which contains some [[Tongue of Madness]] mushroom and [[Timmask Spores]]. Once they have these, they can return to [[Omeluum]] to finish the quest. Everything else is strictly optional:
To successfully finish the quest, it is necessary to visit first floor (greenhouse), which contains some {{SmRarityItem|Tongue of Madness}} mushroom and {{SmRarityItem|Timmask Spores (Ingredient)|Timmask Spores}}. Once they have these, they can return to {{CharLink|Omeluum}} to finish the quest. Everything else is strictly optional:
 
{{#lst:Arcane Tower|layout}}


==== The ground floor (generator room) and activating the tower ====
==== The ground floor (generator room) and activating the tower ====
[[File:Hole.jpg|thumb|The hole which serves as an alternative entrance to the first floor. ]]To fully explore the tower, the player's goal would be to enter the locked 1st level of the tower - as the generator used to restore power to the tower is located there. To access this floor, the player must first get to the bottom of the tower.  
[[File:Hole.jpg|thumb|The hole which serves as an alternative entrance to the first floor. ]]To fully explore the tower, the player's goal would be to enter the locked 1st level of the tower - as the generator used to restore power to the tower is located there. To access this floor, the player must first get to the bottom of the tower.  


Without a working elevator, the player will have to use the fungus platforms growing on the Southern wall of the tower to jump their way down. It is a good idea to cast [[Feather Fall]] to prevent unnecessary fall damage. Alternatively, Flying or teleporting (via [[Misty Step]]) will also get the player down without issues.  
Without a working elevator, the player will have to use the fungus platforms growing on the Southern wall of the tower to jump their way down. It is a good idea to cast {{SAI|Feather Fall}} to prevent unnecessary fall damage. Alternatively, Flying or teleporting (via {{SAI|Misty Step}}) will also get the player down without issues.  


The ground floor is locked and one of the few areas that is not accessible directly by flight. There are two options to get in:
The ground floor is locked and one of the few areas that is not accessible directly by flight. There are two options to get in:
[[File:Combining the Sussur Bloom and Power Generator.jpg|alt=Using the Sussur Bloom to fuel the Power Generator through the Combine menu.|thumb|Using the Sussur Bloom to fuel the Power Generator through the Combine menu. ]]
[[File:Combining the Sussur Bloom and Power Generator.jpg|alt=Using the Sussur Bloom to fuel the Power Generator through the Combine menu.|thumb|Using the Sussur Bloom to fuel the Power Generator through the Combine menu. ]]
* Through the Ornate Door leading in from the back yard, which can be unlocked with a DC15 Sleight of Hand check, or by breaking it down (24 [[Hit Points]], [[Sturdy]]).
* Through the Ornate Door leading in from the back yard, which can be unlocked with a DC15 Sleight of Hand check, or by breaking it down (24 [[Hit Points]], [[Sturdy]]).
* By accessing a hole on the south wall (it looks like a pipe). The player will need to first pass a [[Perception]] check, and then crawl through as a small creature (i.e. the [[Druid|Druid's]] [[Wild Shape|Cat Wildshape]] or a character shrunk by the [[Reduce]] spell).
* By accessing a hole on the south wall (it looks like a pipe). The player will need to first pass a [[Perception]] check, and then crawl through as a small creature (i.e. the [[Druid|Druid's]] [[Wild Shape|Cat Wildshape]] or a character shrunk by the {{SAI|Reduce}} spell).


To restore power to the tower - which will activate the elevator and deactivate the automated defences - the player will need to bring Sussur Blooms to the Power Generator. Sussur Blooms can be found at the Garden just outside the door, or from the tree at [[Dread Hollow]].  
To restore power to the tower - which will activate the elevator and deactivate the automated defences - the player will need to bring Sussur Blooms to the Power Generator. Sussur Blooms can be found at the Garden just outside the door, or from the tree at [[Dread Hollow]].  


Interact with the Power Generator to bring up the crafting menu and use it to combine the machine with the Bloom. A cutscene should play where the tower comes to life, and you will gain 25 [[experience]] and an inspiration point for the [[Guild Artisan]] background. With the power restore, you can now navigate up and down the tower via the central elevator.  
Interact with the Power Generator to bring up the crafting menu and use it to combine the machine with the Bloom. A cutscene should play where the tower comes to life, and you will gain 25 [[Experience]] and an inspiration point for the [[Guild Artisan]] background. With the power restore, you can now navigate up and down the tower via the central elevator.  


====The first floor (greenhouse) ====
====The first floor (greenhouse) ====
Line 96: Line 94:
==== The basement (secret room) ====
==== The basement (secret room) ====
[[File:Flying Secret.jpg|thumb|Flying down to the secret basement room. ]]
[[File:Flying Secret.jpg|thumb|Flying down to the secret basement room. ]]
Optionally, the player can also find more [[Tongue of Madness]] and [[Timmask Spores]] in the basement. This room can only be accessed by using the restored elevator with the [[Guiding Light]] equipped, or by flying.  
Optionally, the party can also find more {{SmRarityItem|Tongue of Madness}} and {{SmRarityItem|Timmask Spores (Ingredient)|Timmask Spores}} in the basement. This room can only be accessed by using the restored elevator with the [[Guiding Light]] equipped, or by flying.  


Obtaining the Guiding Light requires visiting [[Bernard]] on the top floor of the tower. It can be looted from him, or he will place it on a nearby table after the player speaks the following commands to make Bernard passive, then grant the ring:
Obtaining the Guiding Light requires visiting [[Bernard]] on the top floor of the tower. It can be looted from him, or he will place it on a nearby table after the player speaks the following commands to make Bernard passive, then grant the ring:


* ''"Or art though friend, a rescue from my lonely wake?"'' - [[The Roads to Darkness]], found on the third floor bedroom.
* ''"Or art though friend, a rescue from my lonely wake?"'' - {{SmRarityItem|The Roads to Darkness}}, found on the third floor bedroom.
* ''"How can I trust? How will I ever know? / How can I show myself, my darkest me?"'' - [[Threadbare Book]], found on the first floor greenhouse.
* ''"How can I trust? How will I ever know? / How can I show myself, my darkest me?"'' - {{SmRarityItem|Threadbare Book}}, found on the first floor greenhouse.


When the player approaches the elevator with the ring equipped, an additional "Basement" button will appear at the controls, granting access to this secret room.
When the player approaches the elevator with the ring equipped, an additional "Basement" button will appear at the controls, granting access to this secret room.
Line 117: Line 115:
==== Second saving throw ====
==== Second saving throw ====


Once Omeluum starts psionically probing, the tadpole will resist, and the character must choose whether to attempt a save, either with a {{Saving Throw|INT|dc=10}} or {{Saving Throw|Wisdom|dc=10}}. If the character fails the saving throw, they gain the {{Cond|Tongue of Madness}} condition for 5 turns, which gives them [[disadvantage]] on [[Charisma]] checks.
Once Omeluum starts psionically probing, the tadpole will resist, and the character must choose whether to attempt a save, either with a {{Saving Throw|INT|dc=10}} or {{Saving Throw|Wisdom|dc=10}}. If the character fails the saving throw, they gain the {{Cond|Tongue of Madness}} condition for 5 turns, which gives them [[Disadvantage]] on [[Charisma]] checks.


==== Third saving throw ====
==== Third saving throw ====
Line 125: Line 123:
Regardless of what saves were successful, Omeluum is unable to extract the tadpole. Rather, its intervention has caused the tadpole to become stronger. This results in the character that drank the potion gaining the [[Survival Instinct]] power.{{note|In the Early Access, the character instead gained the [[Repulsor]] [[Tadpole Power]]. At this point, the quest will be marked as complete.}}
Regardless of what saves were successful, Omeluum is unable to extract the tadpole. Rather, its intervention has caused the tadpole to become stronger. This results in the character that drank the potion gaining the [[Survival Instinct]] power.{{note|In the Early Access, the character instead gained the [[Repulsor]] [[Tadpole Power]]. At this point, the quest will be marked as complete.}}


As it was unable to help, Omeluum will offer the player its {{RarityItem|Ring of Mind-Shielding}}, though it would not part with it completely for free.
As it was unable to help, Omeluum will offer the player its {{SmRarityItem|Ring of Mind-Shielding}}, though it would not part with it completely for free.


The player can either buy this ring or convince Omeluum to give it to them in several variants: by {{Ability check|Persuasion|15}} (a githyanki Tav will have an unique dialogue line for this option), {{Ability check|Intimidation|20}}, or proposing to describe the inner structure of a [[Nautiloid]]. The latter demands either an {{Ability check|Intelligence|10}} which has an [[Advantage]] if the player has read a relevant [[Rune Slate]] while being on the ship in the [[Prologue]], or a {{Ability check|Performance|10}}.
The player can either buy this ring or convince Omeluum to give it to them in several variants: by {{Ability check|Persuasion|15}} (a githyanki Tav will have an unique dialogue line for this option), {{Ability check|Intimidation|20}}, or proposing to describe the inner structure of a [[Nautiloid]]. The latter demands either an {{Ability check|Intelligence|10}} which has an [[Advantage]] if the player has read a relevant [[Rune Slate]] while being on the ship in the [[Prologue]], or a {{Ability check|Performance|10}}.
11,166
edits

Navigation menu