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==Storyline== | ==Storyline== | ||
Astarion | Astarion will actively seek to start romantic relations with the player character, although he will conceal his genuine reasons for it. This behaviour stems from the very depths of his [[Astarion#Personality|personality]]. Thus, it is recommended to speak with him during long rests to try to understand what is driving him closer to the player character. Nonetheless, even maintaining a Very Good level of approval, Astarion's true motivations will only become clear in [[Act Two]]. | ||
===Act One=== | ===Act One=== | ||
* Early in [[Act One]], after discussing the ceremorphosis process with either [[Gale]] or [[Lae'zel]] (if any of them has been recruited), the player may speak to Astarion (this possibility won't be marked by exclamation sign). He will declare his readiness to end the player character | * Early in [[Act One]], after discussing the ceremorphosis process with either [[Gale]] or [[Lae'zel]] (if any of them has been recruited), the player may speak to Astarion (this possibility won't be marked by exclamation sign). He will declare his readiness to end the player character should the latter show any signs of turning into a mind flayer, but offer a choice between assassination weapons he'd possibly use. Agreeing to be killed by Astarion's hand will give approval from him. | ||
* Getting a substantial lead on finding a cure: either the location of the Githyanki Crèche from [[Zorru]], finding out about [[Priestess Gut]] from [[Sazza]], or learning about [[Halsin|Halsin's]] possible whereabouts from [[Nettie]], will trigger another camp scene with Astarion. He remarks that he has grown to like the player, and the player can respond in a flirtatious manner. However, no options within the dialogue bring approval changes. The dialogue lines sound as if Astarion and the player character have been travelling together for a while, so the player may want to wait to trigger this scene till later, but that's | * Getting a substantial lead on finding a cure: either the location of the Githyanki Crèche from [[Zorru]], finding out about [[Priestess Gut]] from [[Sazza]], or learning about [[Halsin|Halsin's]] possible whereabouts from [[Nettie]], will trigger another camp scene with Astarion. He remarks that he has grown to like the player, and the player can respond in a flirtatious manner. However, no options within the dialogue bring approval changes. The dialogue lines sound as if Astarion and the player character have been travelling together for a while, so the player may want to wait to trigger this scene till later, but that's down to individual preference. | ||
* After the cutscene of Astarion sneaking away from campsite at night triggers, the player can find an exsanguinated boar near the [[Blighted Village]]. There are several possible points to find the ill-fated animal: on the road leading from Emerald Grove just before the bridge, to the far right path of the signpost saying 'Moonhaven' (north of the village), or at the entrance of Sunlit Wetlands (south of the village), just after the point of the dialogue with Auntie Ethel. The following long rest, the player character will be | * After the cutscene of Astarion sneaking away from campsite at night triggers, the player can find an exsanguinated boar near the [[Blighted Village]]. There are several possible points to find the ill-fated animal: on the road leading from Emerald the Grove just before the bridge, to the far right path of the signpost saying 'Moonhaven' (north of the village), or at the entrance of the Sunlit Wetlands (south of the village), just after the point of the dialogue with Auntie Ethel. The following long rest, the player character will be woken up by Astarion trying to drink their blood {{note|If playing as [[The Dark Urge]], this episode will possibly have been pushed off further by triggering this origin's own nighttime plot-crucial cutscenes}}. | ||
: Astarion will approve of the player saying they trust him, and further approve of them letting him drink their blood. While allowing him to feed on the character, the player will have an option to stop him. If the player fails to do this '''twice''' | : Astarion will approve of the player saying they trust him, and further approve of them letting him drink their blood. While allowing him to feed on the character, the player will have an option to stop him. If the player fails to do this '''twice''' consecutively, the character will die. They can simply be brought back to life using a Revivify scroll or speaking to [[Withers]] in the morning. However, this scenario will lead to losing a fair amount of possible approval points. Note that players do not need to be aware that Astarion is a vampire to sleep with him later on; not triggering this scene won't affect the possible romance. | ||
* A scene can be triggered at camp where Astarion says he has fed on a wandering bear. The following conversation nets no approval changes but the dialogue lines add some touches to help the player better understand Astarion's image | * A scene can be triggered at camp where Astarion says he has fed on a wandering bear. The following conversation nets no approval changes but the dialogue lines add some touches to help the player better understand Astarion's self image and inner motivation. The parameters for triggering this scene are unclear at the moment (possibly average-good relationship), but the player needs to know he is a vampire. | ||
* During another camp scene that might show up if the player has already found out Astarion's true nature, the latter will confess that the player character is the first "thinking creature" he has ever drunk blood from, and admit that | * During another camp scene that might show up if the player has already found out Astarion's true nature, the latter will confess that the player character is the first "thinking creature" he has ever drunk blood from, and admit that he now wonders how the other companions would taste. Further in the dialogue, the player might gain some approval by helping Astarion ''theoretically'' choose his next meal among party members. | ||
* When the party comes across [[Gandrel]], the Gur monster hunter found up on the hill to the left of the [[Riverside Teahouse]], the player can progress their relationship with Astarion by allowing him to kill the Gur. In order to trigger this dialogue option, the player | * When the party comes across [[Gandrel]], the Gur monster hunter found up on the hill to the left of the [[Riverside Teahouse]], the player can progress their relationship with Astarion by allowing him to kill the Gur. In order to trigger this dialogue option, the player needs to have already found out that Astarion is a vampire. In conversation with Gandrel, the player should ask him what he is hunting, then choose the line ''"Only a spawn? <…>"'' Subsequently, if the player chooses the first or second of dialogue choices, Astarion will either drop hints about killing the Gur or just ask the player's permission straightaway. Should the player agree, they will gain a fair amount of approval from the spawn, but also engage the party in the fight with the hunter. Note that killing Gandrel is not necessary to progress the romance. | ||
As soon as the player reaches Good approval with Astarion (40+) and speaks with him, the spawn might propose to spend | As soon as the player reaches Good approval with Astarion (40+) and speaks with him, the spawn might propose to spend the night together, explaining that he wants to return a favor for all good that has been done to him recently. | ||
* Should the player agree, the cutscene itself will trigger on the next long rest, consisting of two parts. In the first one Astarion will ask the player character to confirm their intention. Doing so gains approval and proceeds the cutscene further. Later, if the player chooses dialogue options that express refusal, doubt, or distrust towards Astarion's nature, the latter will become upset and leave (nevertheless, choosing these doesn't bring any disapproval). The player character can gain additional approval by offering him their neck for a bite. The cutscene proceeds into the next morning, when the player character wakes to find Astarion who stands shirtless nearby, basking in the sunshine and flaunting his scarred back. If the player decides to ask him about the scars, they will roll a passive {{Ability check|Arcana|10}} to determine the language the scars are written in: Infernal {{note|[[Tiefling]] characters does not need the check to identify the script and will obtain the corresponding dialogue line automatically}}. If successful, telling Astarion about it won't bring further approval changes, but change slightly the narration in future dialogues with the spawn. | * Should the player agree, the cutscene itself will trigger on the next long rest, consisting of two parts. In the first one Astarion will ask the player character to confirm their intention. Doing so gains approval and proceeds the cutscene further. Later, if the player chooses dialogue options that express refusal, doubt, or distrust towards Astarion's nature, the latter will become upset and leave (nevertheless, choosing these doesn't bring any disapproval). The player character can gain additional approval by offering him their neck for a bite. The cutscene proceeds into the next morning, when the player character wakes to find Astarion who stands shirtless nearby, basking in the sunshine and flaunting his scarred back. If the player decides to ask him about the scars, they will roll a passive {{Ability check|Arcana|10}} to determine the language the scars are written in: Infernal {{note|[[Tiefling]] characters does not need the check to identify the script and will obtain the corresponding dialogue line automatically}}. If successful, telling Astarion about it won't bring further approval changes, but change slightly the narration in future dialogues with the spawn. | ||
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* Through the course of the [[Act One]], a scene can trigger where Astarion is looking into a hand mirror. The player may discuss with him the problem of maintaining a fine appearance. The issue is important for Astarion, because for all his inclination toward self-admiration he hasn't been able to see his own reflection since being turned into a spawn. The player then will have an option to 'be his mirror' and describe his face. If complimented, Astarion will prompt the player to call him beautiful. Whatever option the player chooses next, they will gain some approval. | * Through the course of the [[Act One]], a scene can trigger where Astarion is looking into a hand mirror. The player may discuss with him the problem of maintaining a fine appearance. The issue is important for Astarion, because for all his inclination toward self-admiration he hasn't been able to see his own reflection since being turned into a spawn. The player then will have an option to 'be his mirror' and describe his face. If complimented, Astarion will prompt the player to call him beautiful. Whatever option the player chooses next, they will gain some approval. | ||
* Another camp cutscene (that doesn't gain any approval but still helps to understand the spawn's | * Another camp cutscene (that doesn't gain any approval but still helps to understand the spawn's background) may trigger during [[Act One]] {{note|If the player rejected Astarion's offer to sleep with him, this scene may occur anytime until as far as the middle of the [[Act Two]], but strictly before the party meets [[Raphael]] at [[Last Light Inn]].}}. The player will catch Astarion trying to feel his own back with his fingertips. Depending on the player's previous choices, the narration of the scene will differ. Taken by surprise, Astarion will resent at first, but then swallow his pride and take help if offered. The player character then copies the inscription onto the ground, and seeing it perplexes Astarion. Still, realizing that he can indeed get aid should he ask makes the spawn trust the player character more. | ||
* At the camp celebration (either with the goblins or the tieflings), the player can agree to sleep with Astarion afterwards. If this is the first time the player engages in close relations with him, it will first trigger | * At the camp celebration (either with the goblins or the tieflings), the player can agree to sleep with Astarion afterwards. If this is the first time the player engages in close relations with him, it will first trigger a dialogue with him stating that the party is insufficient reward for the party's heroics (and explaining what he would like instead). If the player agrees, the cutscene mentioned above will play. | ||
: Otherwise, the spawn might try to entice the player character into another sexual intercourse by paying compliments and finally even confessing his love (though admitting quickly and readily that it's an obvious lie). Whatever the player's decision is, it will neither gain further approval nor break the relationship. There is no additional romantic scene, it's simply implied. | : Otherwise, the spawn might try to entice the player character into another sexual intercourse by paying compliments and finally even confessing his love (though admitting quickly and readily that it's an obvious lie). Whatever the player's decision is, it will neither gain further approval nor break the relationship. There is no additional romantic scene, it's simply implied. | ||
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* When arriving to Moonrise Towers under a True Soul disguise, the player will have to interact with one of [[General Ketheric Thorm]] closest aidees, [[Z'rell|Disciple Z'rell]]. While prying the depths of the player character's mind in search for proof of their faith, she might be distracted by the option '' "Show her your lusts for Astarion" ''. Choosing this won't progress the romance itself, but earn some approval from the spawn. | * When arriving to Moonrise Towers under a True Soul disguise, the player will have to interact with one of [[General Ketheric Thorm]] closest aidees, [[Z'rell|Disciple Z'rell]]. While prying the depths of the player character's mind in search for proof of their faith, she might be distracted by the option '' "Show her your lusts for Astarion" ''. Choosing this won't progress the romance itself, but earn some approval from the spawn. | ||
* The most substantial scene with Astarion occurs after the player character visits [[Moonrise Towers]] under the guise of a True Soul, with Astarion in the party. | * The most substantial scene with Astarion occurs after the player character visits [[Moonrise Towers]] under the guise of a True Soul, with Astarion in the party. On the main floor of [[Moonrise Towers]] resides a vendor by the name [[Araj Oblodra]]. The next long rest after talking to her triggers a cutscene where Astarion explains that he would like to have a real relationship with the player, even though years of abuse have left him in doubt of what that might look like. | ||
:Dialogue choices made by the player here | :Dialogue choices made by the player here will either progress the romance or end it. Picking options which make Astarion understand that he's been being used by the player character just like by [[Cazador Szarr]] before (for example, manipulating the spawn into having sex with player character simply for the latter's pleasure) will be followed by a cutscene where Astarion breaks the relationship rather decisively. | ||
: A similar scene with the same outcomes will trigger if the player doesn't talk to Araj Oblodra, but has approval with Astarion at least 70 (High Approval) in Act Two and successfully completes [[Kill Raphael's Old Enemy]] quest. | : A similar scene with the same outcomes will trigger if the player doesn't talk to Araj Oblodra, but has approval with Astarion at least 70 (High Approval) in Act Two and successfully completes [[Kill Raphael's Old Enemy]] quest. | ||
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===Act Three=== | ===Act Three=== | ||
* Early in | * Early in [[Act Three]] the party may visit the [[Circus of the Last Days]] in [[Rivington]]. One of performers there is a dryad by the name of [[Zethino]], who will offer to conduct a love test for the player character for a fee. The player may ask Astarion to take part in it. Zethino will transport both the player character and Astarion to a woodsy area and ask questions about the spawn. The player may choose whatever answers they wish, but some of them are considered 'correct' ones, while others are not. Choosing two or more incorrect answers will result in Astarion being upset. Note that some answers bring a minor disapproval from Astarion (he is the only companion who does not like having his personal feelings paraded out in the open in front of a stranger), but for the purposes of the dryad's test are still considered correct. The list of correct answers (both that gains approval and disapproval) can be found at [[Astarion/Approval|Approval]] section in correspondent [[Act Three]] subdivisions. | ||
* Later in [[Act Three]], the player will meet Astarion's 'siblings' (other [[Cazador|Cazador's]] spawn) twice. First, the party will encounter two of them in [[Fraygo's Flophouse]], a hostel in the [[Wyrm's Crossing]]. The player may choose to interact with them to find out some additional info about Cazador's plans {{note|As other spawn, unlike Astarion, are not protected from sunlight by a tadpole, approaching them with | * Later in [[Act Three]], the player will meet Astarion's 'siblings' (other [[Cazador|Cazador's]] spawn) twice. First, the party will encounter two of them in [[Fraygo's Flophouse]], a hostel in the [[Wyrm's Crossing]]. The player may choose to interact with them to find out some additional info about Cazador's plans {{note|As other spawn, unlike Astarion, are not protected from sunlight by a tadpole, approaching them with any source of light equipped (for, example, the [[Blood of Lathander]]), will result in them gaining [[Sunlight Hypersensitivity]] condition and teleporting away, before the party can interrogate them. This doesn't have any impact on quest progression}}. | ||
: Regardless of whether the player manages to speak with these spawn or not, after a couple of long rests in the area a scene will trigger where other | : Regardless of whether the player manages to speak with these spawn or not, after a couple of long rests in the area a scene will trigger where four other spawn assault the party at camp, either to convince Astarion to return to their master or to kidnap him should he refuse. If the player chooses to take Astarion's side, his siblings will attack the party, but teleport away as soon as they are reduced to 1 HP. In the dialogue with the spawn and another one that follows the fight, the player is free to choose any lines they want, but certain choices will result in Astarion disapproving of the player character and even breaking the relationship if they were partnered. | ||
* Once the player confronts and defeats [[Cazador Szarr]] in his [[Cazador's Dungeon|dungeon]], the player must make a decision before concluding Astarion's quest. Astarion will seek the player's help to ascend. As a companion, he is not able to ascend on his own. There are four potential outcomes: | * Once the player confronts and defeats [[Cazador Szarr]] in his [[Cazador's Dungeon|dungeon]], the player must make a decision before concluding Astarion's quest. Astarion will seek the player's help to ascend. As a companion, he is not able to ascend on his own. There are four potential outcomes: | ||
** | ** Passing a [[Dice rolls|DC 18]] [[persuasion]] check to convince Astarion not to ascend, Astarion remains in the party. | ||
** Failing the persuasion check, resulting in Astarion leaving the party permanently. | ** Failing the persuasion check, resulting in Astarion leaving the party permanently. | ||
** | ** Helping him to complete the [https://forgottenrealms.fandom.com/wiki/Rite_of_Profane_Ascension Rite of Profane Ascension] and become the Vampire Ascendant. | ||
** Interrupting the ritual, which will result in Astarion attacking the party. | ** Interrupting the ritual, which will result in Astarion attacking the party. | ||
* | * If Astarion is allowed to ascend, his dynamic with a romanced player character will change significantly, to reflect the fact that he is following in Cazador's footsteps. | ||
====Romance conclusion==== | ====Romance conclusion==== | ||
:If the player long-rests after the [https://forgottenrealms.fandom.com/wiki/Rite_of_Profane_Ascension Rite of Profane Ascension] concludes, an additional scene with Astarion will be triggered. The scene will vary depending on the outcome of the rite – ascended or not. Both options have additional content along with the potential for a love confession and a second romance scene. | :If the player long-rests after the [https://forgottenrealms.fandom.com/wiki/Rite_of_Profane_Ascension Rite of Profane Ascension] concludes, an additional scene with Astarion will be triggered. The scene will vary depending on the outcome of the rite – ascended or not. Both options have additional content along with the potential for a love confession and a second romance scene. | ||
:* If Astarion ascends | :* If Astarion ascends, the player has the option to become a vampire spawn. Dialogue selection will determine whether the suggestion to become a vampire comes from Astarion or the player. During this conversation, multiple dialogue options can lead to Astarion telling the player he loves them (4 variations). Note that as with other scenes, Astarion’s tone and response will generally match the tone of the dialogue option selected by the player. Astarion will not continue the relationship with a player who does not want to become a spawn, but he will remain in the party. If the player does not long-rest and instead goes straight to the end-game fight, the relationship continues with Astarion and a mortal player. If the player initially consents to becoming his vampire spawn, the player can then consent to sleeping with him again or not - neither option impacts Astarion's decision to turn the player into a spawn (this offer can come from Astarion or the player depending on dialogue selection). During the romance scene, Astarion bites the player. Immediately following the romance scene, another scene occurs where he turns the player into his spawn. He will ask the player to kneel, you can consent to kneeling, refuse to consent and say no, or kick him in the crotch. Note: If the player assaults Astarion by kicking him, he will permanently leave the party. If the player says no to kneeling a second time, the relationship will end. If the player continues to consent to becoming his vampire spawn, Astarion will bite the player a second time; the player can ask for a gentle (on the hand) or rough (hand around the neck) option. Either way, Astarion will thank the player for giving him everything and bite the player a third and final time. After awakening, the player will have received the [[Vampire Bite|Bite]] ability which provides the [[Happy (Condition)|Happy]] condition. The location of the romance scene depends on the location of the player’s camp (e.g., if the player’s camp is in [[Elfsong Tavern]], the romance and turning scene takes place in a private room there). | ||
:** If playing Karlach origin, there is no romance scene and Astarion is not able to turn her into a spawn. Some players may find the language used by Astarion towards Karlach to be upsetting {{note|Astarion will yell at Karlach when he is not able to turn her. During their next conversation, depending on dialogue selections, Astarion may say to Karlach: "You're defective. Broken. Doomed."}}. | :** If playing Karlach origin, there is no romance scene and Astarion is not able to turn her into a spawn. Some players may find the language used by Astarion towards Karlach to be upsetting {{note|Astarion will yell at Karlach when he is not able to turn her. During their next conversation, depending on dialogue selections, Astarion may say to Karlach: "You're defective. Broken. Doomed."}}. | ||
:* If Astarion did not go through with the Rite and remains a vampire spawn, he will tell the player he would like to show them something outside the city, and take them to see his grave in the [[Lower City]] [[Graveyard]] {{note| | :* If Astarion did not go through with the Rite and remains a vampire spawn, he will tell the player he would like to show them something outside the city, and take them to see his grave in the [[Lower City]] [[Graveyard]] {{note|You cannot find this gravestone by visiting the graveyard outside of this cutscene, but judging by other cutscene landmarks it seems to be located under the willow tree, next to Karlach's parents' graves. The name on the stone is written in Thorass alphabet and might be read as <br>'' 'Astarion Ancunin' '' <br>However, the dates below do not match other dating found throughout the game and in FR lore <br>{{FRWiki|Thorass_alphabet|long}} }}. There is no option to break-up during this interaction. After the initial discussion, the player can consent to sleeping with Astarion or not - neither option impacts the relationship. The player must consent to sleeping with Astarion in order to have Astarion say he loves the player. The romance scene always occurs outdoors on his grave. | ||
===Epilogue party=== | ===Epilogue party=== | ||
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* '''Astarion the Vampire Spawn''' - ex-partners: | * '''Astarion the Vampire Spawn''' - ex-partners: | ||
** Astarion will update the player on his activities which will vary depending on if he is leading the spawn in the underdark, seeking a way to find the sun, or adventuring. Depending on dialogue selections, he may confirm that he misses the player. | ** Astarion will update the player on his activities which will vary depending on if he is leading the spawn in the underdark, seeking a way to find the sun, or adventuring. Depending on dialogue selections, he may confirm that he misses the player. | ||
==Romance mechanics== | ==Romance mechanics== | ||
This section contains information regarding the unique in-game mechanics and interactions for Astarion's romance. | This section contains information regarding the unique in-game mechanics and interactions for Astarion's romance. |