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Difficulty: Difference between revisions
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→Custom: Defaults aren't actually true default values; they come from your previous difficulty level.
(→Custom: Proficiency bonus is a bonus, not a multiplier. Changed 4x to +4, etc.) |
(→Custom: Defaults aren't actually true default values; they come from your previous difficulty level.) |
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== Custom == | == Custom == | ||
[[File:Custom Difficulty.webp|200px|thumb|right]] | [[File:Custom Difficulty.webp|200px|thumb|right]] | ||
Custom difficulty lets the player tweak various gameplay elements to their liking. Custom Mode settings with the exception of two can be changed at any time. However the player cannot revert back to the original Explorer, Balanced or Tactician difficulty. The following options can be tweaked: | Custom difficulty lets the player tweak various gameplay elements to their liking. Custom Mode settings with the exception of two can be changed at any time. However the player cannot revert back to the original Explorer, Balanced or Tactician difficulty. The 'default' values displayed will be those of the difficulty level you were on prior to selecting Custom. | ||
The following options can be tweaked: | |||
; Use Honour mode's single save system : The player cannot load saves outside the main menu, and the game will override the save with the same conditions as Honour mode. | ; Use Honour mode's single save system : The player cannot load saves outside the main menu, and the game will override the save with the same conditions as Honour mode. | ||
* Unlike in Honour mode, players can reload the save if their party dies. It is possible for players to become stuck if the game is saved when the party is about to all be downed, such as during an enemy turn. | * Unlike in Honour mode, players can reload the save if their party dies. It is possible for players to become stuck if the game is saved when the party is about to all be downed, such as during an enemy turn. |