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Nere: Difference between revisions
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Added more tactics, removed note on looting Nere being a crime to remaining Duergar since that was not the case when I tested it
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(Added more tactics, removed note on looting Nere being a crime to remaining Duergar since that was not the case when I tested it) |
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''Warning:'' Fast traveling or long resting more than once causes Nere to die. | ''Warning:'' Fast traveling or long resting more than once causes Nere to die. | ||
After freeing him, the party can decide to kill him and his mercenaries to save the gnome slaves. The party may also complete the quest {{Quest|Blind the Absolute}} - convincing {{CharLink|Brithvar|Elder Brithvar}} to side against Nere, will make the fight much easier. | After freeing him, the party can decide to kill him and his mercenaries to save the gnome slaves. The party may also complete the quest {{Quest|Blind the Absolute}} - convincing {{CharLink|Brithvar|Elder Brithvar}} to side against Nere, which will make the fight much easier. | ||
Alternatively, it's possible to betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries. | Alternatively, it's possible to betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries. | ||
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== Combat == | == Combat == | ||
=== Attacks and abilities === | === Attacks and abilities === | ||
{{Feature box|Main Hand Attack|item=Sword of Screams}} | |||
{{Feature box|Shield of Screams}} | {{Feature box|Shield of Screams}} | ||
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* = Will not join the fight until it gets close to them | * = Will not join the fight until it gets close to them | ||
=== Encounter details === | |||
If the party completed {{Quest|Blind the Absolute}} then many enemies will choose to ally with them against Nere, significantly reducing the difficulty of the fight. | |||
Multiple enemie have spells that can control the mind of your character. Nere will use {{SAI|Wicked Coercion}}, and both [[Dunnol|Mind Master Dunnol]] and [[Fonmara|Mind Master Fonmara]] will use {{SAI|Mind Mastery}} to force the party to waste actions fighting each other. | |||
This battle also occurs next to {{Area|Lava}} which will quickly {{Cond|Melting|melt}} anyone who falls into it. Many enemies have ways of pushing the party backwards into the lava, such as {{SAI|Shove}}, Thrinn's {{SAI|Thunderwave}}, or Nere's {{SAI|Shatter Visage}} on Honour mode. | |||
=== Tactics === | === Tactics === | ||
It is most important to take out the enemies that can mind control your characters first. Start with the Mind Masters since they have less hit points and then switch focus to Nere once they've been taken care of. | |||
It is highly recommended to keep away from the lava as well, as it will almost certainly kill anyone who falls inside. However, this can be used to your advantage if you can knock enemies into it using effects such as {{SAI|Shove}}, {{SAI|Pushing Attack (Melee)}}, {{SAI|Flurry of Blows: Push}}, {{SAI|Thunderwave}}, or {{SmRarityItem|Arrow of Roaring Thunder}}. | |||
Bringing a {{SmRarityItem|Sussur Bloom}} to the fight can greatly reduce the amount of magic being cast, thanks to its [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]]. | Bringing a {{SmRarityItem|Sussur Bloom}} to the fight can greatly reduce the amount of magic being cast, thanks to its [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]]. This is particularly effective against Nere himself since his spells are far more dangerous than his physical attacks. Failing that, the party can try to use either the {{SmRarityItem|Sussur Greatsword}} or {{SmRarityItem|Sussur Dagger}} to {{Cond|Silenced|Silence}} him if he fails the saving throw. | ||
=== Loot === | === Loot === | ||
{{div col}} | {{div col}} | ||
* {{MdRarityItem|Gold|alias=1402 Gold}} | * {{MdRarityItem|Gold|alias=1402 Gold}} | ||
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== Notes == | == Notes == | ||
* Grants 90 experience when killed. | * Grants 90 experience when killed. | ||
== External links == | == External links == |