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Gale: Difference between revisions

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====Act One====
====Act One====
Gale can be found at the Roadside Cliffs [[Ancient Rune Circle|rune circle]]. Likely trapped as he hastily escaped the crashing [[nautiloid]], he asks the party for assistance in getting him out. Once free, he recognizes the party as other victims of the [[illithid]] abroad the sieged ship and quickly offers his services as a wizard of great renown.
Gale can be found at the Roadside Cliffs [[Ancient Rune Circle|rune circle]]. Likely trapped as he hastily escaped the crashing [[Nautiloid]], he asks the party for assistance in getting him out. Once free, he recognizes the party as other victims of the [[Illithid]] abroad the sieged ship and quickly offers his services as a wizard of great renown.


As the party travel together, Gale will begin displaying signs of sickness, and if friendly enough with his companions, will eventually ask them to bring him magical artefacts. When pressed for reasons why, he will mention that it is a condition he has that requires feeding from [[Weave]] but be reluctant to say more, asking them to trust him and stressing how important treating his affliction is. Refusing to aid Gale will result in him being progressively sicker, eventually resulting in a [[Game Over screens|Game Over]] screen.
As the party travel together, Gale will begin displaying signs of sickness, and if friendly enough with his companions, will eventually ask them to bring him magical artefacts. When pressed for reasons why, he will mention that it is a condition he has that requires feeding from [[Weave]] but be reluctant to say more, asking them to trust him and stressing how important treating his affliction is. Refusing to aid Gale will result in him being progressively sicker, eventually resulting in a [[Game Over screens|Game Over]] screen.
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When brought certain magical items, Gale will consume them, temporarily treating his sickness and making him look visibly better. Gale will ask for magic items three times in total. The first time he will be left satisfied, and assures answers will be given soon. The second time he will note that the effects are diminishing but is grateful nonetheless. The third and final time he will be distressed as the effect is barely noticeable and will finally reveal the truth.
When brought certain magical items, Gale will consume them, temporarily treating his sickness and making him look visibly better. Gale will ask for magic items three times in total. The first time he will be left satisfied, and assures answers will be given soon. The second time he will note that the effects are diminishing but is grateful nonetheless. The third and final time he will be distressed as the effect is barely noticeable and will finally reveal the truth.


Gale explains that he was a magical prodigy, being able to control and sculpt the Weave at a young age. This gained him the attention of [[Mystra]], the goddess of magic, who became his teacher, muse, and eventually his lover. However, with Mystra, Gale witnessed magic that was beyond mere mortals and seeing the powers he was denied, he begged her for more, only to be rejected each and told to be contented with what he had each time.
Gale explains that he was a magical prodigy, being able to control and sculpt the Weave at a young age. This gained him the attention of {{CharLink|Mystra}}, the goddess of magic, who became his teacher, muse, and eventually his lover. However, with Mystra, Gale witnessed magic that was beyond mere mortals and seeing the powers he was denied, he begged her for more, only to be rejected each and told to be contented with what he had each time.


Looking to prove himself a peer to Mystra, Gale eventually found a magical tome from the ancient empire of Netheril. Within it was contained a fragment of Weave that had been lost following [[Karsus' Folly]], suspended in time and out of Mystra's eyes. Gale believed that by returning the fragment to Mystra, he would earn her favor and be granted the powers he desperately wanted, yet once he opened the tome, the fragment of raw Weave merged lodged itself in him, an ever-hungry orb of netherese magic. Locked away in his tower in [[Waterdeep]], Gale was able to manage the condition, but in the wilds, it risked becoming uncontrollable. If the orb was not sated, it would detonate with the power to level a city the size of Waterdeep.  
Looking to prove himself a peer to Mystra, Gale eventually found a magical tome from the ancient empire of Netheril. Within it was contained a fragment of Weave that had been lost following [[Karsus' Folly]], suspended in time and out of Mystra's eyes. Gale believed that by returning the fragment to Mystra, he would earn her favor and be granted the powers he desperately wanted, yet once he opened the tome, the fragment of raw Weave merged lodged itself in him, an ever-hungry orb of netherese magic. Locked away in his tower in [[Waterdeep]], Gale was able to manage the condition, but in the wilds, it risked becoming uncontrollable. If the orb was not sated, it would detonate with the power to level a city the size of Waterdeep.  
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With the truth out, and concerned about his current predicament, Gale begins looking into alternative solutions to sate the netherese orb.
With the truth out, and concerned about his current predicament, Gale begins looking into alternative solutions to sate the netherese orb.


As the party continues their travels, they eventually encounter an old man in the trail leading to the [[Shadow-Cursed Lands]] in the [[Rosymorn Monastery Trail]]. Gale recognizes the man as none other than [[Elminster|Elminster Aumar]], the legendary ''Sage of Shadowdale'' and a former mentor of his. Elminster announces that he comes to deliver an important message to Gale, and asks to speak in peace back at camp. There, he reveals that Mystra has been watching over Gale and following the movements of the [[Cult of the Absolute]] with great attention. Mystra sees the [[Absolute]] as a credible threat to the world, and believes the only person able to stop them is Gale. Thus, she offers a bargain her former [[Chosen]] cannot resist: redemption in exchange for his live. Elminster explains that the power of the netherese orb lodged within Gale can be harnessed as a weapon used to destroy the Absolute for good and stabilizes Gale's orb, controlling its hunger pangs and allowing Gale to detonate it at will. Gale considers the proposition solemnly, and thanks Elminster for his words. With the message imparted, Elminster wishes Gale and the party the best of luck in defeating the Absolute and departs.
As the party continues their travels, they eventually encounter an old man in the trail leading to the [[Shadow-Cursed Lands]] in the [[Rosymorn Monastery Trail]]. Gale recognizes the man as none other than {{CharLink|Elminster|Elminster Aumar}}, the legendary ''Sage of Shadowdale'' and a former mentor of his. Elminster announces that he comes to deliver an important message to Gale, and asks to speak in peace back at camp. There, he reveals that Mystra has been watching over Gale and following the movements of the [[Cult of the Absolute]] with great attention. Mystra sees the [[Absolute]] as a credible threat to the world, and believes the only person able to stop them is Gale. Thus, she offers a bargain her former [[Chosen]] cannot resist: redemption in exchange for his live. Elminster explains that the power of the netherese orb lodged within Gale can be harnessed as a weapon used to destroy the Absolute for good and stabilizes Gale's orb, controlling its hunger pangs and allowing Gale to detonate it at will. Gale considers the proposition solemnly, and thanks Elminster for his words. With the message imparted, Elminster wishes Gale and the party the best of luck in defeating the Absolute and departs.


When spoken to, Gale seems to be shocked at Mystra's directive, but considers it seriously. This is the chance he was waiting for, redemption in Mystra's eyes for the cost of martyrdom. The party can support or dissuade him from following this path. As an origin, when [[Tara]] is told about the plan, she disapproves of the idea, and will force Gale to promise her he will find another way.
When spoken to, Gale seems to be shocked at Mystra's directive, but considers it seriously. This is the chance he was waiting for, redemption in Mystra's eyes for the cost of martyrdom. The party can support or dissuade him from following this path. As an origin, when {{CharLink|Tara}} is told about the plan, she disapproves of the idea, and will force Gale to promise her he will find another way.


If Gale dies at some point during his adventures, his body will start emanating a necrotic aura that will harm those near his corpse. The first time this happens, a projection of him will appear nearby that will begin [[In Case of Death...]]. The projection will give precise instructions on how to revive Gale, and stress the importance of doing so before it is too late. Following the instruction grants a [[Scroll of True Resurrection]], reviving Gale with it will result in his gratitude and some information on his condition. If Gale dies again, it will be up to the party to find the means to revive him. Should the party leave him dead for too long, it will result in a Game Over screen when the netherese orb within him explodes after being left hungry for too long.
If Gale dies at some point during his adventures, his body will start emanating a necrotic aura that will harm those near his corpse. The first time this happens, a projection of him will appear nearby that will begin {{Quest|In Case of Death...}}. The projection will give precise instructions on how to revive Gale, and stress the importance of doing so before it is too late. Following the instruction grants a {{SmRarityItem|Scroll of True Resurrection}}, reviving Gale with it will result in his gratitude and some information on his condition. If Gale dies again, it will be up to the party to find the means to revive him. Should the party leave him dead for too long, it will result in a Game Over screen when the netherese orb within him explodes after being left hungry for too long.


====Act Two====
====Act Two====
While exploring the [[Shadow-Cursed Lands]], Gale and the party can find a hidden chamber belonging to [[Balthazar]] in [[Moonrise Towers]]. The chamber is clearly used for the necromancer's experiments, and upon inspecting a nearby table, Gale will be attempt to make sense of the writings on it, beginning the quest [[Balthazar's Experiment]]. He reveals that the sigils are used in the fabrication of [[Moonlantern|Moonlanterns]], and that given enough time, he can create a better one himself. The ritual does require using dark magic forbidden by Mystra, leaving the decision up to the party whether to encourage or dissuade Gale from finishing the necromancer's work. Allowing Gale to complete the lantern results in the party gaining a [[Shadow Lantern]], an upgraded version of the regular moonlanters found, while destroying the sigils rewards Gale with [[Mystra's Benevolence (Condition)|Mystra's Benevolence]] until the next long rest.
While exploring the [[Shadow-Cursed Lands]], Gale and the party can find a hidden chamber belonging to {{CharLink|Balthazar}} in [[Moonrise Towers]]. The chamber is clearly used for the necromancer's experiments, and upon inspecting a nearby table, Gale will be attempt to make sense of the writings on it, beginning the quest {{Quest|Balthazar's Experiment}}. He reveals that the sigils are used in the fabrication of {{SmRarityItem|Moonlantern|Moonlanterns}}, and that given enough time, he can create a better one himself. The ritual does require using dark magic forbidden by Mystra, leaving the decision up to the party whether to encourage or dissuade Gale from finishing the necromancer's work. Allowing Gale to complete the lantern results in the party gaining a {{SmRarityItem|Shadow Lantern}}, an upgraded version of the regular moonlanters found, while destroying the sigils rewards Gale with [[Mystra's Benevolence (Condition)|Mystra's Benevolence]] until the next long rest.


After reaching the [[Mind Flayer Colony]] in pursuit of [[Ketheric Thorm]], the party will finally come face to face with the truth of the Absolute: a gargantuan [[Elder Brain]] controlled by Ketheric, [[Enver Gortash]] and [[Orin the Red]], Chosen of the [[Dead Three]], using the fabled [[Crown of Karsus]]. With the elder brain and the Chosen all gathered in a single location, Gale decides that no better opportunity will present itself, and prepares to detonate his netherese orb as ordered by Mystra. The party can encourage Gale to go through with Mystra's directive, destroying everything in the vicinity including the Absolute and the Chosen, as well as the party. Because this course of action does not remove the tadpoles already implanted in the victims around the [[Sword Coast]], it causes a mass ceremorphosis as the tadpoles wake from their stasis. Without anything controlling them, rampart illithid ravage the lands, infecting and destroying everything they see, leading to an early Game Over screen.
After reaching the [[Mind Flayer Colony]] the party will finally come face to face with the truth of the Absolute: a gargantuan [[Elder Brain]] controlled by {{CharLink|Ketheric Thorm}}, {{CharLink|Enver Gortash}} and {{CharLink|Orin|Orin the Red}}, Chosen of the [[Dead Three]], using the fabled {{SmRarityItem|Crown of Karsus}0. With the elder brain and the Chosen all gathered in a single location, Gale decides that no better opportunity will present itself, and prepares to detonate his netherese orb as ordered by Mystra. The party can encourage Gale to go through with Mystra's directive, destroying everything in the vicinity including the Absolute and the Chosen, as well as the party. Because this course of action does not remove the tadpoles already implanted in the victims around the [[Sword Coast]], it causes a mass ceremorphosis as the tadpoles wake from their stasis. Without anything controlling them, rampart illithid ravage the lands, infecting and destroying everything they see, leading to an early Game Over screen.


Gale can be convinced to do otherwise, however, by passing certain dialogue ability checks in order for him to stand down. Alternatively, he can be left in camp when adventuring through the illithid colony, skipping his interactions. Though he will be disheartened at having defied Mystra and thus eschewed redemption in her eyes, he quickly shifts his focus to the artefact controlling the elder brain. Gale will identify it as as the Crown of Karsus, one of the regalia of the ancient archwizard Karsus, and an exceptionally powerful arcane object thought long lost. Convinced it is the key to defeating the Absolute for good, and asks the party to help him find more information about it. Since the group's destination is Baldur's Gate, he believes the famous [[Sorcerous Sundries]] must have information on netherese magic, making it worth a visit.
Gale can be convinced to do otherwise, however, by passing certain dialogue ability checks in order for him to stand down. Alternatively, he can be left in camp when adventuring through the illithid colony, skipping his interactions. Though he will be disheartened at having defied Mystra and thus eschewed redemption in her eyes, he quickly shifts his focus to the artefact controlling the elder brain. Gale will identify it as as the Crown of Karsus, one of the regalia of the ancient archwizard Karsus, and an exceptionally powerful arcane object thought long lost. Convinced it is the key to defeating the Absolute for good, and asks the party to help him find more information about it. Since the group's destination is Baldur's Gate, he believes the famous [[Sorcerous Sundries]] must have information on netherese magic, making it worth a visit.


====Act Three====
====Act Three====
Once at Baldur's Gate, Gale will recommend visiting Sorcerous Sundries with haste, sure that the renowned bookstore will have tomes on netherese magic that can be of use in defeating the Absolute. There, when inquired about possible books on the matter, [[Tolna Tome-Monger]] will answer that a tome containing information on Karsus' Folly and Netheril exists, yet it is kept under lock in the vaults as the information is too sensitive for most readers and access is strictly forbidden. The party can convince her to volunteer information on how to reach the vaults, or break in themselves through subtlety. Whatever the case, once in the vaults, the party must follow the correct path to reach Karsus' vault, containing the ancient tome [[The Annals of Karsus]]. Gale can be given the tome after reading, and he will exclaim that it not only contains information on the Crown of Karsus, but also details on how it was constructed, making it possible to reforge it after destroying the elder brain. Gale's ambition grows at the prospect of the power he could wield with the Crown, speculating that he could become a god strong enough to challenge even Mystra. The party can support his plans to be free from the yoke of Mystra, or challenge him about them, warning against treading down the same path Karsus once did before the fall of his empire.
Once at Baldur's Gate, Gale will recommend visiting Sorcerous Sundries with haste, sure that the renowned bookstore will have tomes on netherese magic that can be of use in defeating the Absolute. There, when inquired about possible books on the matter, {{CharLink|Tolna Tome-Monger}} will answer that a tome containing information on Karsus' Folly and Netheril exists, yet it is kept under lock in the vaults as the information is too sensitive for most readers and access is strictly forbidden. The party can convince her to volunteer information on how to reach the vaults, or break in themselves through subtlety. Whatever the case, once in the vaults, the party must follow the correct path to reach Karsus' vault, containing the ancient tome {{SmRarityItem|The Annals of Karsus}}. Gale can be given the tome after reading, and he will exclaim that it not only contains information on the Crown of Karsus, but also details on how it was constructed, making it possible to reforge it after destroying the elder brain. Gale's ambition grows at the prospect of the power he could wield with the Crown, speculating that he could become a god strong enough to challenge even Mystra. The party can support his plans to be free from the yoke of Mystra, or challenge him about them, warning against treading down the same path Karsus once did before the fall of his empire.


Whatever the outcome of the discussion, Elminster will visit the group once more upon leaving Sorcerous Sundries with a message from Mystra. The goddess of magic is willing to grant Gale an audience as she knows he not only defied her orders, but read the tome of Karsus as well. With Elminster's encouragement, the party must reach the [[Stormshore Tabernacle]] and let Gale interact with Mystra's altar there. Before departing, Gale can be encouraged to stand up to himself, whatever his final goals may be, or seek reconciliation with Mystra and possibly even redemption.
Whatever the outcome of the discussion, Elminster will visit the group once more upon leaving Sorcerous Sundries with a message from Mystra. The goddess of magic is willing to grant Gale an audience as she knows he not only defied her orders, but read the tome of Karsus as well. With Elminster's encouragement, the party must reach the [[Stormshore Tabernacle]] and let Gale interact with Mystra's altar there. Before departing, Gale can be encouraged to stand up to himself, whatever his final goals may be, or seek reconciliation with Mystra and possibly even redemption.
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====Failed Ascension====
====Failed Ascension====
Having never learned the secrets of Karsus and his netherese regalia from [[The Annals of Karsus]], Gale perishes attempting to reforge the destroyed Crown of Karsus to reach godhood. At Withers gathering, a projection of his will give his final farewells to his former companions, regretting having sacrificed everything for a chance at divinity.
Having never learned the secrets of Karsus and his netherese regalia from {{SmRarityItem|The Annals of Karsus}}, Gale perishes attempting to reforge the destroyed Crown of Karsus to reach godhood. At Withers gathering, a projection of his will give his final farewells to his former companions, regretting having sacrificed everything for a chance at divinity.


== Quest rewards ==
== Quest rewards ==
22,354
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