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In Case of Death...: Difference between revisions
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==Walkthrough== | ==Walkthrough== | ||
If | If {{CharLink|Gale}} should die for any reason, then you'll see his body start to release {{DamageType|Necrotic}} damage to anyone nearby. After combat ends you'll see a magical projection of Gale pop up and convince you to resurrect him within three days. To do so he tells you a rather elaborate procedure for summoning up a {{SmRarityItem|Scroll of True Resurrection}} he has prepared. | ||
'''It's not necessary to obtain or use this scroll''', as any resurrection method (including | '''It's not necessary to obtain or use this scroll''', as any resurrection method (including {{SmRarityItem|Scroll of Revivify|Scrolls of Revivify}}) will satisfy the quest. However, unlike Revivify, the True Resurrection scroll will resurrect any party member with all their hitpoints. | ||
To get the scroll: | To get the scroll the following steps are to be made: | ||
* | * Grabbing {{SmRarityItem|Gale's Pouch}} off his corpse | ||
* | * Pulling the purple thread in a counter clockwise fashion | ||
* | * Taking the flute and play the notes D-E-A-D | ||
* | * Addressing the [[Magma Mephit]] with "K'ha'ssji'trach'ash" and hand over Gale's letter | ||
Ta-dah! The scroll is | Ta-dah! The scroll is there. It can be used to resurrect Gale or for some other occasion. In the latter case Gale musste resurrected by some other way. | ||
The only way to botch the protocol completely is to | The only way to botch the protocol completely is to pulling ''all'' the threads in the second step and continuing to do so after a warning; the pouch will disappear and Gale has to be resurrected the old-fashioned way. Other errors will simply allow try again. | ||
Once Gale's back among the living, a Persuasion (DC 10) or Intimidation (DC 12) Check will get Gale to open up a bit more about what just happened, but he'll still remain tight-lipped about key details. Refusing to press him after succeeding the check will grant some approval. Quest complete. | Once Gale's back among the living, a Persuasion (DC 10) or Intimidation (DC 12) Check will get Gale to open up a bit more about what just happened, but he'll still remain tight-lipped about key details. Refusing to press him after succeeding the check will grant some approval. Quest complete. |