22,339
editsAd placeholder
Escape the Nautiloid: Difference between revisions
Jump to navigation
Jump to search
→Helm of the Nautiloid
Line 92: | Line 92: | ||
There's nowhere to go from this room but back to the previous room. | There's nowhere to go from this room but back to the previous room. | ||
=== Helm of the Nautiloid === | === The Helm of the Nautiloid === | ||
[[File:Prologue-09.jpg|thumb|right|The helm]] | [[File:Prologue-09.jpg|thumb|right|The helm]] | ||
If entering the helm, the party can watch a mind flayer fighting [[Commander Zhalk]], a powerful [[Cambion]] wielding the flaming greatsword, the [[Everburn Blade]]. A cutscene will play in which the mind flayer orders the party to connect the nerves of the transponder, referring to the control apparatus of the ship that allows it to travel between dimensions. The mind flayer thinks that the party are thralls, thus considers them an allies. | |||
A pair of lesser imps and a [[Lesser Hellsboar]] will block | A pair of lesser imps and a [[Lesser Hellsboar]] will block the path. One of the imps carries a {{SmRarity|Light Crossbow}}, the other {{SmRarity|Scimitar}}. | ||
There are also lots of dead bodies on the floor | There are also lots of dead bodies on the floor. A dead thrall can be looted for a {{SmRarity|Leather Armour}} and {{SmRarity|Shortsword}}, serveral dead imps have a {{SmRarity|Light Crossbow}}, a {{SmRarity|Handaxe}} and {{SmRarity|Dagger}} and two more thralls have {{SmRarity|Shortsword|Shortswords}}. Two mindflayer corpses yield random gems. | ||
Dotted around the room are 3 | Dotted around the room are 3 {{SmRarity|Caustic Bulb|Caustic Bulbs}} and 4 {{SmRarity|Void Bulb|Void Bulbs}}, lying on tables (some in an upper area of the room), but it's probably not worth chasing after them. There are some {{SmRarity|Mucoid Shell|Mucoid Shells}} and a {{SmRarity|Sodalite Shell}} as well. | ||
While all the cutscenes and dialogue in this scene of the game tell | While all the cutscenes and dialogue in this scene of the game tell the party to ignore Commander Zhalk and reach the console, it's actually possible to help the mind flayer kill him. This gives the party a large XP boost, and he will drop the {{SmRarity|Everburn Blade}}. It is possible to obtain the [[Everburn Blade]] without or before killing Commander Zhalk by using {{SAI|Command}} from Shadowheart. | ||
After a couple of combat rounds two Cambion soldiers will enter the room to join the fight. They are almost as powerful as Commander Zhalk himself. It is possible to stack the three Cartilaginous Chests found around the nautiloid in front of the area where it is narrows just before the door to the Helm. This will block the two [[Cambion]]s from joining the fight as they will be forced to attack the chests to clear a path, and since they have a high damage resistance it will take some time for them to do so. | |||
If killing Zhalk (along with all the minor minions in the room) before the other two cambions appear, the mind flayer will become hostile, saying "you are no longer needed," and attacks the party. If getting the timing just right, the two cambions should arrive right after that and the mind flayer will focus on them instead. The cambions may kill it, providing the party XP as if they killed mind flayer themselves. If the cambions arrive before Zhalk dies, the mind flayer doesn't turn hostile, thus its death doesn't provide any XP. | |||
If nearing the console, then another two lesser imps and another lesser hellsboar will appear. Once reaching the console, interacting with it will start a cutscene and end the prologue. | |||
=== The Crash === | === The Crash === |