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Conjured Spider: Difference between revisions

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updated infobox
(infobox)
(updated infobox)
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{{Infobox statistics
{{Infobox creature
| name = Conjured Spider
| name = Conjured Spider
| image = Conjured Spider.PNG
| image = Conjured Spider.PNG
Line 6: Line 6:
| race = [[Spider]]
| race = [[Spider]]
| type = beast
| type = beast
| armour_class = 15
| ac = 15
| hit_points = 24
| hp = 24
| hit_points_tactician = 31
| t hp = 31
| weight_kg = 120
| weight kg = 120
| weight_lb = 240
| level = 1
| level = 1
| str = 12
| str = 12
Line 18: Line 17:
| wis = 11
| wis = 11
| cha = 4
| cha = 4
 
| passives = Darkvision, Opportunity Attack, Web Walker
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Web Walker
| feature3_description = Isn't slowed down by web surfaces, and can't be Enwebbed by them.
}}
}}
'''Conjured Spider''' is a [[Summon|summonable]] [[Spider]] creature created by [[Shooting Spider Companion]].
'''Conjured Spider''' is a [[Summon|summonable]] [[Spider]] creature created by [[Shooting Spider Companion]].


== Attacks and abilities ==
== Attacks and abilities ==
{{TooltipBox|[[Urticating Hairs]]|Eject barbed bristles at a target and possibly [[Blind]] it.
{{feature_box|Urticating Hairs}}
 
{{feature_box|Arachnid Jump}}
{{DamageInfo|2d6+4|type=Piercing}}
 
{{Saving Throw|CON|dc=12}}
 
{{Range|m=18|ft=60}}
 
{{Action}}|image=Generic Control.webp}}{{TooltipBox|[[Arachnid Jump]]|[[Strength]] affects distance of the jump.
 
{{Range|m=19|ft=63}} {{Recharge|Per turn}}
 
{{Action|bonus}}|image=Arachnid Jump Icon.png}}


== Notes ==
== Notes ==
* Unlike other sources of {{Cond|Blinded}}, an entity affected by [[Urticating Hairs]] will reroll their saving throw at the start of their turn, with a successful roll curing their condition.
* Unlike other sources of {{Cond|Blinded}}, an entity affected by [[Urticating Hairs]] will reroll their saving throw at the start of their turn, with a successful roll curing their condition.
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