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Note on Nere and shoving
(Note on Nere and shoving)
 
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{{Infobox creature
{{Infobox creature
| image = Nere-face.jpg
| imagesize = 0.8
| name = Nere
| name = Nere
| full name = Nere
| image = <gallery>
Nere-face.jpg|In-game
Portrait Nere.png|Portrait
</gallery>
| title = True Soul of the Absolute
| title = True Soul of the Absolute
| va = [https://www.imdb.com/name/nm3516054 Joseph Capp]
| va = Joseph Capp
| race = [[Lolth-sworn drow]]
| race = [[Lolth-Sworn Drow]]
| size = Medium
| size = [[Medium]]
| type = Humanoid
| type = [[Humanoid]]
| ac = 12
| ac = 12
| e hp = 54
| e hp = 54
Line 30: Line 31:
| h conditions = Legendary Action: Psionic Visage
| h conditions = Legendary Action: Psionic Visage
| resistances = psychic resistant full
| resistances = psychic resistant full
| passives = Darkvision, Sunlight Sensitivity, Fey Ancestry, Extra Attack, Opportunity Attack, Muscular
| passives = Darkvision, Extra Attack, Fey Ancestry, Muscular, Opportunity Attack, Sunlight Sensitivity
| h passives = Darkvision, Sunlight Sensitivity, Fey Ancestry, Extra Attack, Opportunity Attack, Muscular, Legendary Action: Psionic Visage
| h passives = Darkvision, Extra Attack, Fey Ancestry, Legendary Action: Psionic Visage, Muscular, Opportunity Attack, Sunlight Sensitivity
}}
}}
'''Nere''', also known as '''True Soul Nere''', is a [[True Soul]] of the [[Cult of the Absolute|Absolute]], and potential boss in ''[[Baldur's Gate 3]]''. In [[Act One]] he can be found at [[Grymforge]], trapped inside a room that suffered a cave-in. He is a pivotal character for the quests [[Free True Soul Nere]] and [[Deliver Nere's Head]].
'''Nere''', also known as '''True Soul Nere''', is a [[True Soul]] of the [[Cult of the Absolute|Absolute]], and potential boss in ''[[Baldur's Gate 3]]''. In [[Act One]] he can be found at [[Grymforge]], trapped inside a room that suffered a cave-in. He is a pivotal character for the quests {{Quest|Free True Soul Nere}} and {{Quest|Deliver Nere's Head}}.
 
{{DiQ|Heretics. Let Nere be your end.|Nere}}


== Involvement ==
== Involvement ==
You first meet '''Nere''' as part of the quests [[Free True Soul Nere]].  
=== Act One ===
A group of enslaved [[Gnome|Deep Gnomes]] are trying to free Nere from a cave-in near the main room of the [[Grymforge]]. To save him, the gnomes tell the party to find {{CharLink|Philomeen}}, a runaway gnome in possession of an explosive capable of destroying the rubble.
 
''Warning:'' Fast traveling or long resting more than once causes Nere to die.
 
After freeing him, the party can decide to kill him and his mercenaries to save the gnome slaves. The party may also complete the quest {{Quest|Blind the Absolute}} - convincing {{CharLink|Brithvar|Elder Brithvar}} to side against Nere, which will make the fight much easier.
 
Alternatively, it's possible to betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries. 


=== Act One ===
It is also possible to lock the party out of either of these options through dialogue choices prior to rescuing Nere, leading him to kill both the gnome slaves and {{CharLink|Elenna Thrinn|Sergeant Thrinn}} immediately after he is freed from the rubble.  He will then demand that the party help him to kill the rest of the cultists and duergar mercenaries; this will turn all NPCs except Nere hostile an start a combat.  
A group of enslaved [[Gnome|deep gnomes]] are trying to free him from a cave-in near the main room of the [[Grymforge]]. To save him, the gnomes tell you to go find [[Philomeen]], a runaway gnome in possession of an explosive capable of destroying the rubble.  


''Warning:'' Fast traveling or long resting more than once causes Nere to die. ((this information may not be true for Honor mode, I long rested 14 times and fast traveled 10 times to other regions and Nere is still trapped and alive))
If defying Nere when he kills the gnome slaves, or when he demands that the party kill the other cultists, and not having a deal with Elder Brithvar, then the party will be forced to fight Nere and all of the duergar at the same time. If, however, having a deal with Elder Brithvar, it's possible to interrupt Nere from killing the gnome slaves and still side with him once Elder Brithvar attacks him, leading to an option of saving the gnomes while Nere is still alive


After freeing him, the player can decide to kill him and his mercenaries to save the slave gnomes. The player may also complete the quest [[Blind the Absolute]] - convincing [[Elder Brithvar]] to side against Nere, making the fight easier.  
Should the party decide to fight his mercenaries before freeing him, an option to convince him that the [[Absolute]] is a group of cultists will appear once freed. That will result in Nere abandoning the Cult of the Absolute and leaving Grymforge for good.


Alternatively, you can betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries.  
If Nere is defeated or died off-screen from either a revolt or poisoning, it's possible to remove his head to bring it to either {{CharLink|Spaw}} or {{CharLink|Glut}}.


It is also possible to lock yourself out of either of these options through dialogue choices prior to rescuing Nere, leading him to kill both the gnome slaves and [[Sergeant Thrinn]] immediately after he is freed from the rubble.  He will then demand that you help him kill the rest of the cultists and duergar mercenaries; this will make all NPCs except for Nere hostile during the battle.  
Regardless of his status, the party will receive a {{SmRarityItem|Broken Moonlantern}}, a precursor to a crucial item needed to travel through the [[Shadow-Cursed Lands]] in order to get to [[Moonrise Towers]]. There is no way to fix this lantern, rendering this item useless, but the the party will have several options to find a working moonlantern later.


If you choose to defy Nere when he kills the gnome slaves, or when he demands that you kill the other cultists, and you don't have a deal with Elder Brithvar, you will be forced to fight Nere and all of the duergar at the same time. If, however, you do have a deal with Elder Brithvar, you can interrupt him from killing the gnome slaves and still side with him once Elder Brithvar attacks him, leading to an option of saving the gnomes while Nere is still alive.  
=== Act Two ===
If Nere is kept alive in Grymforge and loyal to the Absolute, he will appear briefly in Act 2 as a zombie servant to {{CharLink|Balthazar}}.
 
== Speak with Dead ==
Nere can be spoken to with {{SAI|Speak with Dead}}.


Should the player decide to fight his mercenaries before freeing him, an option to convince him that the [[Absolute]] is a group of cultists will appear once freed.  
{{Dialogue start}}
'''Party member:''' Who are you?
* '''Nere:''' True Soul... Nere...


After defeating Nere, the player can remove his head to bring it to either [[Spaw]] or [[Glut]]. You can also remove his head if he dies off-screen, presumably from either a revolt or poisoning.  
'''Party member:''' How did you get trapped?
* '''Nere:''' Corridor... triggered old trap... cave-in...


Regardless of his status, the player will receive a {{SmIconLink|Broken Moonlantern Icon.png|Broken Moonlantern}}, a precursor to a crucial item needed to travel through the [[Shadow-Cursed Lands]] in order to get to [[Moonrise Towers]].
'''Party member:''' What were you doing here?
* '''Nere:''' Find... path to temple... orders of {{CharLink|Ketheric Thorm|General}}...
** Party member: What about this temple is so important?
*** '''Nere:''' General's necromancer... {{CharLink|Balthazar}}...
** Party member: Tell me more about this General.
*** '''Nere:''' Absolute's Chosen... Moonrise Towers...


There is no way to fix this lantern before going to the Moonrise Towers, rendering this item useless, as you will find a working moonlantern before you get a chance to fix this one.
'''Party member:''' Where did you come from?
* '''Nere:''' Moonrise... Towers...
** Party member: How can I get to Moonrise Towers?
*** '''Nere:''' {{CharLink|Minthara}} in goblin camp... safe passage... Moonlantern... drider...


=== Act Two ===
'''Party member:''' Did you come here with the duergar?
If you manage to keep Nere alive in the Grymforge and loyal to the Absolute, he will appear briefly in Act 2 as a zombie servant to [[Balthazar]]
* '''Nere:''' Mercenaries... Absolute unites...
{{Dialogue end}}


== Combat ==
== Combat ==
=== Spells and abilities ===
=== Attacks and abilities ===
{{Feature box|Dissonant Whispers}}
{{Feature box|Main Hand Attack|item=Sword of Screams}}
{{Feature box|Shield of Screams}}
{{Feature box|Shield of Screams}}
{{Feature box|Wicked Coercion}}
====Honour mode====
{{Feature box|Psionic Visage}}
{{Feature box|Shatter Visage}}
===Allies===
{{div col}}
* {{MdCharLink|Dalthar}}
* {{MdCharLink|Drar}}
* {{MdCharLink|Dunnol}}
* {{MdCharLink|Fonmara}}
* {{MdCharLink|Greymon}}
* {{MdCharLink|Murmath|Murmath}}*
** {{MdCharLink|Lur Fu}}* (conditional)
** {{MdCharLink|Lur Jox}}* (conditional)
** {{MdCharLink|Lur Otan}}* (conditional)
** {{MdCharLink|Lur Xanta}}* (conditional)
* {{MdCharLink|Elenna Thrinn|Thrinn}}
{{div col end}}
If the party did not complete {{Quest|Blind the Absolute}}, then additional allies will side with Nere:
{{div col}}
* {{MdCharLink|Brithvar}}
* {{MdCharLink|Danna}}*
* {{MdCharLink|Gergerann}}*
* {{MdCharLink|Grundril}}*
* {{MdCharLink|Kith}}*
* {{MdCharLink|Kur}}*
* {{MdCharLink|Magmar}}*
* {{MdCharLink|Mirthis}}*
* {{MdCharLink|Morghal}}*
* {{MdCharLink|Morgya}}*
* {{MdCharLink|Pistle}}*
* {{MdCharLink|Orgarth}}*
* {{MdCharLink|Thudd}}
* {{MdCharLink|Scrying Eye}}
* {{MdCharLink|Skarjall}}*
{{div col end}}


{{Feature box|Dissonant Whispers}}
{{em|'''*'''}} = Will not join the fight until it gets close to them


{{Feature box|Wicked Coercion}}
=== Encounter details ===
If the party completed {{Quest|Blind the Absolute}} then many enemies will choose to ally with them against Nere, significantly reducing the difficulty of the fight.


====Honour mode====
Multiple enemies have spells that can control the minds of the party members. Nere will use {{SAI|Wicked Coercion}}, and both [[Dunnol|Mind Master Dunnol]] and [[Fonmara|Mind Master Fonmara]] will use {{SAI|Mind Mastery}} to force the party to waste actions fighting each other.
{{Feature box|Psionic Visage}}


{{Feature box|Shatter Visage}}
This battle also occurs next to {{Area|Lava}} which will quickly {{Cond|Melting|melt}} anyone who falls into it. Many enemies have ways of pushing the party backwards into the lava, such as {{SAI|Shove}}, Thrinn's {{SAI|Thunderwave}}, or Nere's {{SAI|Shatter Visage}} on Honour mode. Nere has an abnormally high [[Athletics]] bonus of +9 and the {{SAI|Muscular}} passive making him very difficult to successfully shove (DC is 24), though he does not actually possess the Shove ability himself.


=== Tactics ===
=== Tactics ===
The fight against Nere is made easier if you first complete [[Blind the Absolute]], as there are more allies and fewer enemies in this fight.
It is most important to take out the enemies that can mind control your characters first. Start with the Mind Masters because they have fewer hit points and then switch focus to Nere once they've been taken care of.


It is highly recommended to keep away from the lava as well, because it is possible to get shoved into it, easily taking out one of the party members.
It is highly recommended to keep away from the lava as well, as it will almost certainly kill anyone who falls inside. However, this can be used to your advantage if you can knock enemies into it using effects such as {{SAI|Shove}}, {{SAI|Pushing Attack (Melee)}}, {{SAI|Flurry of Blows: Push}}, {{SAI|Thunderwave}}, or {{SmRarityItem|Arrow of Roaring Thunder}}.  


Be sure to take out the Mind Masters as soon as possible, as they can cast [[Mind Mastery]], which would rob an ally of their action. After those focus on taking out Nere.  
Bringing a {{SmRarityItem|Sussur Bloom}} to the fight can greatly reduce the amount of magic being cast, thanks to its [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]]. This is particularly effective against Nere himself since his spells are far more dangerous than his physical attacks. Failing that, the party can try to use either the {{SmRarityItem|Sussur Greatsword}} or {{SmRarityItem|Sussur Dagger}} to {{Cond|Silenced|Silence}} him if he fails the saving throw.


Bringing a [[Sussur Bloom]] to the fight can greatly reduce the amount of magic being cast, thanks to its [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]] .
In Honor Mode, it is important to note that his legendary action, whilst stating that it triggers when Nere is attacked, will in fact trigger on many offensive actions that do not require an attack roll. Even spells that do no damage, and require no save, such as {{SAI|Create Water|Create Water}} will trigger it. {{Cond|Silenced|Silencing}} him does not impact his ability to trigger this action, but {{Cond|Incapacitated|Incapacitating}} him will prevent him from using it.
 
Also, the {{SAI|Shatter Visage|Detonations}} triggered by attacking Nere while {{SAI|Psionic Visage|Psionic Visages}} are active are centered on the character that triggered the {{SAI|Shatter Visage|Detonation}}, rather than on Nere.


=== Loot ===
=== Loot ===
'''At Grymforge:'''
{{div col}}
{{div col}}
* {{MdRarityItem|Gold|alias=1402 Gold}}
* {{MdRarityItem|Amethyst Ring}}
* {{MdRarityItem|Broken Moonlantern}}
* {{MdRarityItem|Dagger +1}}
* {{MdRarityItem|Disintegrating Night Walkers}}
* {{MdRarityItem|Mind Flayer Parasite Specimen}}
* {{MdRarityItem|Mind Flayer Parasite Specimen}}
* {{MdRarityItem|Nere's Head}}
* {{MdRarityItem|Nere's Head}}
* {{MdRarityItem|Broken Moonlantern}}
* {{MdRarityItem|Disintegrating Night Walkers}}
* {{MdRarityItem|Dagger +1}}
* {{MdRarityItem|Sword of Screams}}
* {{MdRarityItem|Potion of Healing}}
* {{MdRarityItem|Potion of Healing}}
* {{MdRarityItem|Silver necklace}}
* {{MdRarityItem|Silver necklace}}
* {{MdRarityItem|Simple Robe}}
* {{MdRarityItem|Simple Robe}}
* {{MdRarityItem|Amethyst Ring}}
* {{MdRarityItem|Gold|alias=1402 Gold}}
* {{MdRarityItem|Spider's Lyre}}
* {{MdRarityItem|Spider's Lyre}}
* {{MdRarityItem|Sword of Screams}}
{{div col end}}
{{div col end}}


== Speak with Dead ==
It's possible to get both {{SmRarityItem|Gift from the Absolute}} and {{SmRarityItem|Mind Flayer Parasite Specimen}} by first completing {{Quest|Free True Soul Nere}} then killing Nere later.
Nere can be spoken to with [[Speak with Dead]].
 
'''Party member:''' Who are you?


* '''Nere:''' True Soul... Nere...
== Related quests ==
 
* {{Quest|Deliver Nere's Head}}
'''Party member:''' How did you get trapped?
* {{Quest|Find the Explosives}}
 
* {{Quest|Free True Soul Nere}}
* '''Nere:''' Corridor... triggered old trap... cave-in...
* {{Quest|Save the Grymforge Gnomes}}
 
'''Party member:''' What were you doing here?
 
* '''Nere:''' Find... path to temple... orders of [[Ketheric Thorm|General]]...
** Party member: What about this temple is so important?
*** '''Nere:''' General's necromancer... [[Balthazar]]...
** Party member: Tell me more about this General.
*** '''Nere:''' Absolute's Chosen... Moonrise Towers...
 
'''Party member:''' Where did you come from?
 
* '''Nere:''' Moonrise... Towers...
** Party member: How can I get to Moonrise Towers?
*** '''Nere:''' [[Minthara]] in goblin camp... safe passage... Moonlantern... drider...
 
'''Party member:''' Did you come here with the duergar?
 
* '''Nere:''' Mercenaries... Absolute unites...


== Gallery ==
== Gallery ==
<gallery heights="200px" mode="packed">
<gallery heights="250px" mode="packed">
Nere_Model.png|Nere's model
Nere-appearance.jpg|Nere in early access
Nere-appearance.jpg|Nere in early access
Nere_Model.png|Nere's model
</gallery>
</gallery>


== Notes ==
== Notes ==
 
{{notebegin}}
* Looting Nere's corpse is considered a crime by any remaining Duergar and Deep Gnomes and they will turn hostile if they catch the party looting.{{Verify}} The dwarves and gnomes will leave after a [[Long Rest]], allowing the party to loot to their heart's content.
* Grants 90 experience when killed.
{{noteend}}


== External links ==
== External links ==

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