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Callous Glow Ring: Difference between revisions

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m (Change link to "the Blood of Lathander" (Weapon), was the "Blood of Lathander" (Quest))
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| controller icon = Ring E Gold A 1 Unfaded.png
| controller icon = Ring E Gold A 1 Unfaded.png
| icon = Ring E Gold A 1 Unfaded Icon.png
| icon = Ring E Gold A 1 Unfaded Icon.png
| description = {{uncommon|Callous Glow Ring}} is an uncommon [[Rings|Ring]] that causes the wearer to deal an additional {{DamageColor|Radiant|2 Radiant damage}} to illuminated creatures every time they deal damage.
| description = {{uncommon|Callous Glow Ring}} is an uncommon [[Rings|Ring]] that causes the wearer to deal an additional {{DamageColor|Radiant|2 Radiant damage|drs}} to illuminated creatures every time they deal damage.
| quote = A grudging gleam emits from this ring - more an indictment of light than an endorsement.
| quote = A grudging gleam emits from this ring - more an indictment of light than an endorsement.
| type = Rings
| type = Rings
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[[Act Two]]: Contained inside an Opulent Chest in the vault room near [[Balthazar]], inside the [[Gauntlet of Shar]], {{Coords|-821|-752}}
[[Act Two]]: Contained inside an Opulent Chest in the vault room near [[Balthazar]], inside the [[Gauntlet of Shar]], {{Coords|-821|-752}}
| notes = * The ingame tooltip does not specify the damage type, but it is {{DamageType|Radiant}}.
| notes = * The ingame tooltip does not specify the damage type, but it is {{DamageType|Radiant}}.
* The Callous Glow effect requires the target to be standing in a light level of {{Cond|Clear Area}}. Due to this, the Callous Glow Ring has decent synergy with weapons that shed their own light, such as [[the Blood of Lathander]] or the [[Moonlight Glaive]].
* The Callous Glow effect requires the target to be standing in a light level of {{Cond|Clear Area}}. Due to this, the Callous Glow Ring has decent synergy with weapons that shed their own light, such as {{RarityItem|The Blood of Lathander}} or the {{RarityItem|Moonlight Glaive}}.
* Actions and spells that deals multiple instances of damage, like {{SAI|Flurry of Blows}}, {{SAI|Magic Missile}}, or {{SAI|Scorching Ray}} will apply the additional damage for every instance.
* Actions and spells that deals multiple instances of damage, like {{SAI|Flurry of Blows}}, {{SAI|Magic Missile}}, or {{SAI|Scorching Ray}} will apply the additional damage for every instance.
* The {{DamageText|2|Radiant}} damage is added to almost all damage sources originating from the wearer.
* The {{DamageText|2|Radiant}} damage is added to almost all damage sources originating from the wearer.
**Examples include {{SAI|Phalar Aluve: Shriek}} (not in [[Honour mode]]), {{SmItemIcon|Void Bulb}}, {{SmIconLink|Surface Electrified Water Icon.webp|Electrified Surface}}, self-damage from {{SAI|Psionic Overload}} (as of 4.1.1.3905231).
**Examples include {{SAI|Phalar Aluve: Shriek}} (not in [[Honour mode]]), {{RarityItem|Void Bulb}}, {{Area|Electrified Water}}, and the self-damage from {{SAI|Psionic Overload}}.  
}}
}}
[[Category:Sources of Radiant damage]]
[[Category:Sources of Radiant damage]]

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