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Monk: Difference between revisions

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34 bytes added ,  15 May
m
SAI to Pass
(Undo revision 181920 by 93.210.255.190 (talk) Monks gain Improved Unarmoured Movement at lvl 10 as well)
Tag: Undo
m (SAI to Pass)
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! [[#Level 1|1st]]
! [[#Level 1|1st]]
| rowspan="4" style="text-align: center;" | +2
| rowspan="4" style="text-align: center;" | +2
| {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence}}, {{SAI|Martial Arts: Dextrous Attacks}}, {{SAI|Martial Arts: Deft Strikes}}, {{SAI|Martial Arts: Bonus Unarmed Strike}}, {{SAI|Flurry of Blows}}
| {{Pass|Unarmoured Defence (Monk)|Unarmoured Defence}}, {{Pass|Martial Arts: Dextrous Attacks}}, {{Pass|Martial Arts: Deft Strikes}}, {{Pass|Martial Arts: Bonus Unarmed Strike}}, {{SAI|Flurry of Blows}}
| style="text-align: center;" | 2
| style="text-align: center;" | 2
| rowspan="2" style="text-align: center;" | 1d4
| rowspan="2" style="text-align: center;" | 1d4
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|-
|-
! [[#Level 2|2nd]]
! [[#Level 2|2nd]]
|  {{SAI|Unarmoured Movement|size=25}}, {{SAI|Patient Defence}}, {{SAI|Step of the Wind: Dash}}, {{SAI|Step of the Wind: Disengage}}
|  {{Pass|Unarmoured Movement|size=25}}, {{SAI|Patient Defence}}, {{SAI|Step of the Wind: Dash}}, {{SAI|Step of the Wind: Disengage}}
| style="text-align: center;" | 3
| style="text-align: center;" | 3
| rowspan="4" style="text-align: center;" | + 3 m / 10 ft
| rowspan="4" style="text-align: center;" | + 3 m / 10 ft
|-
|-
! [[#Level 3|3rd]]
! [[#Level 3|3rd]]
| {{Icon|Class Monk Badge Icon.png|24|link=#Level 3}} [[#Level 3|Choose a subclass]], {{SAI|Deflect Missiles}}
| {{Icon|Class Monk Badge Icon.png|24|link=#Level 3}} [[#Level 3|Choose a subclass]], {{Pass|Deflect Missiles}}
| style="text-align: center;" | 4
| style="text-align: center;" | 4
| rowspan="6" style="text-align: center;" | 1d6
| rowspan="6" style="text-align: center;" | 1d6
|-
|-
! [[#Level 4|4th]]
! [[#Level 4|4th]]
| {{SAI|Feats|Feat}}, {{SAI|Slow Fall|size=25}}
| {{SAI|Feats|Feat}}, {{Pass|Slow Fall|size=25}}
| style="text-align: center;" | 5
| style="text-align: center;" | 5
|-
|-
! [[#Level 5|5th]]
! [[#Level 5|5th]]
| rowspan="4" style="text-align: center;" | +3
| rowspan="4" style="text-align: center;" | +3
| {{SAI|Extra Attack}}, {{SAI|Stunning Strike (Melee)}}, {{SAI|Stunning Strike (Unarmed)}}
| {{Pass|Extra Attack}}, {{SAI|Stunning Strike (Melee)}}, {{SAI|Stunning Strike (Unarmed)}}
| style="text-align: center;" | 6
| style="text-align: center;" | 6
|-
|-
! [[#Level 6|6th]]
! [[#Level 6|6th]]
| {{SAI|Ki-Empowered Strikes}}, {{Icon|Class Monk Badge Icon.png|24|link=#Level 6}} [[#Level 6|Subclass feature]], {{SAI|Improved Unarmoured Movement}}
| {{Pass|Ki-Empowered Strikes}}, {{Icon|Class Monk Badge Icon.png|24|link=#Level 6}} [[#Level 6|Subclass feature]], {{Pass|Improved Unarmoured Movement}}
| style="text-align: center;" | 7
| style="text-align: center;" | 7
| rowspan="4" style="text-align: center;" | + 4.5 m / 15 ft
| rowspan="4" style="text-align: center;" | + 4.5 m / 15 ft
|-
|-
! [[#Level 7|7th]]
! [[#Level 7|7th]]
| {{SAI|Evasion}}, {{SAI|Stillness of Mind}}
| {{Pass|Evasion}}, {{Pass|Stillness of Mind}}
| style="text-align: center;" | 8
| style="text-align: center;" | 8
|-
|-
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! [[#Level 9|9th]]
! [[#Level 9|9th]]
| rowspan="4" style="text-align: center;" | +4
| rowspan="4" style="text-align: center;" | +4
| {{SAI|Advanced Unarmoured Movement}}, {{Icon|Class Monk Badge Icon.png|24|link=#Level 9}} [[#Level 9|Subclass feature]]
| {{Pass|Advanced Unarmoured Movement}}, {{Icon|Class Monk Badge Icon.png|24|link=#Level 9}} [[#Level 9|Subclass feature]]
| style="text-align: center;" | 10
| style="text-align: center;" | 10
| rowspan="4" style="text-align: center;" | 1d8
| rowspan="4" style="text-align: center;" | 1d8
|-
|-
! [[#Level 10|10th]]
! [[#Level 10|10th]]
| {{SAI|Purity of Body}}, {{SAI|Improved Unarmoured Movement}}
| {{Pass|Purity of Body}}, {{Pass|Improved Unarmoured Movement}}
| style="text-align: center;" | 11
| style="text-align: center;" | 11
| rowspan="3" style="text-align: center;" | + 6 m / 20 ft
| rowspan="3" style="text-align: center;" | + 6 m / 20 ft
Line 125: Line 125:


; Martial Arts
; Martial Arts
:; {{SAI|Martial Arts: Dextrous Attacks|w=40}}
:; {{Pass|Martial Arts: Dextrous Attacks|w=40}}
:: Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher.
:: Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher.
:; {{SAI|Martial Arts: Deft Strikes|w=40}}
:; {{Pass|Martial Arts: Deft Strikes|w=40}}
:: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher.
:: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher.
:; {{SAI|Martial Arts: Bonus Unarmed Strike|w=40}}
:; {{Pass|Martial Arts: Bonus Unarmed Strike|w=40}}
:: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}.
:: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence|w=40}}
; {{Pass|Unarmoured Defence (Monk)|Unarmoured Defence|w=40}}
: Your reflexes are as effective as any armour. While not wearing armour, you add your [[Wisdom]] Modifier to your [[Armour Class]]. This feature does not combine with [[Mage Armour]], nor the Barbarian version of [[Unarmoured Defence (Barbarian)]].
: Your reflexes are as effective as any armour. While not wearing armour, you add your [[Wisdom]] Modifier to your [[Armour Class]]. This feature does not combine with [[Mage Armour]], nor the Barbarian version of [[Unarmoured Defence (Barbarian)]].


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{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Unarmoured Movement|w=40}}
; {{Pass|Unarmoured Movement|w=40}}
: Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield.
: Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield.


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{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Slow Fall|w=40}}
; {{Pass|Slow Fall|w=40}}
: When you fall, you can use your reaction to gain [[Resistance]] to Falling damage.
: When you fall, you can use your reaction to gain [[Resistance]] to Falling damage.


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|}
|}


; {{SAI|Extra Attack|w=40}}
; {{Pass|Extra Attack|w=40}}
: You can make an additional free attack after making an unarmed or weapon attack
: You can make an additional free attack after making an unarmed or weapon attack


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{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Improved Unarmoured Movement|w=40}}
; {{Pass|Improved Unarmoured Movement|w=40}}
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=4.5|ft=15}} (previously {{Distance|m=3|ft=10}}) while you are not wearing armour or using a shield.
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=4.5|ft=15}} (previously {{Distance|m=3|ft=10}}) while you are not wearing armour or using a shield.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


: {{SAI|Ki-Empowered Strikes|w=40}}  
: {{Pass|Ki-Empowered Strikes|w=40}}  
* Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
* Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.


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**{{SAI|Gong of the Summit}}
**{{SAI|Gong of the Summit}}
|
|
*{{SAI|Manifestation of Body|w=40}}
*{{Pass|Manifestation of Body|w=40}}
*{{SAI|Manifestation of Mind|w=40}}
*{{Pass|Manifestation of Mind|w=40}}
*{{SAI|Manifestation of Soul|w=40}}
*{{Pass|Manifestation of Soul|w=40}}
*{{SAI|Wholeness of Body|w=40}}
*{{Pass|Wholeness of Body|w=40}}
|  
|  
*{{SAI|Shadow Step|w=40}}
*{{SAI|Shadow Step|w=40}}
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{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Evasion|w=40}}
; {{Pass|Evasion|w=40}}
: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail.
: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Stillness of Mind|w=40}}
; {{Pass|Stillness of Mind|w=40}}
: If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast '''Stillness of Mind''' to remove the condition.
: If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast '''Stillness of Mind''' to remove the condition.


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|-
|-
|
|
* {{SAI|Improved Elemental Casting|w=40}}
* {{Pass|Improved Elemental Casting|w=40}}
* Select 1 subclass spell from the Monk spell list
* Select 1 subclass spell from the Monk spell list
|
|
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|}
|}


; {{SAI|Advanced Unarmoured Movement|w=40}}
; {{Pass|Advanced Unarmoured Movement|w=40}}
: [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional {{Distance|m=6|ft=20}} while you are not wearing armour or using a shield.
: [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional {{Distance|m=6|ft=20}} while you are not wearing armour or using a shield.


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{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Purity of Body|w=40}}
; {{Pass|Purity of Body|w=40}}
: You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians.
: You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians.


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** {{SAI|Ride the Wind|c=16}}
** {{SAI|Ride the Wind|c=16}}
|
|
* {{SAI|Tranquility|w=40}}
* {{Pass|Tranquility|w=40}}
|
|
* {{SAI|Shadow Strike|w=40}}
* {{SAI|Shadow Strike|w=40}}

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