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Champion: Difference between revisions

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(Use Template:Level_header for class/subclass progression level headers)
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{{Level header|3}}
{{Level header|3}}


; {{SAI|Improved Critical Hit|w=40}}
; {{Pass|Improved Critical Hit|w=40}}
: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.


{{Level header|7}}
{{Level header|7}}


; {{SAI|Remarkable Athlete: Jump|w=40}}
; {{Pass|Remarkable Athlete: Jump|w=40}}
: You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by {{Distance|m=3|ft=10}}.
: You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by {{Distance|m=3|ft=10}}.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Remarkable Athlete: Proficiency|w=40}}
; {{Pass|Remarkable Athlete: Proficiency|w=40}}
: You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your [[Proficiency Bonus]] to any [[Strength]], [[Dexterity]], and [[Constitution]] Checks that you are not Proficient in.
: You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your [[Proficiency Bonus]] to any [[Strength]], [[Dexterity]], and [[Constitution]] Checks that you are not Proficient in.


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; Choose 1 additional [[Fighting style|fighting style]]:
; Choose 1 additional [[Fighting style|fighting style]]:
: {{Table list|
: {{Table list|
:; {{SAI|Archery|w=30}} : You gain a +2 bonus to Ranged Weapon Attacks.
:; {{Pass|Archery|w=30}} : You gain a +2 bonus to Ranged Weapon Attacks.
:; {{SAI|Defence|w=30}} : You gain a +1 bonus to [[Armour Class]] while wearing [[Armour]].
:; {{Pass|Defence|w=30}} : You gain a +1 bonus to [[Armour Class]] while wearing [[Armour]].
:; {{SAI|Duelling|w=30}} : When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
:; {{Pass|Duelling|w=30}} : When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
:; {{SAI|Great Weapon Fighting|w=30}} : When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.
:; {{Pass|Great Weapon Fighting|w=30}} : When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.
:; {{SAI|Protection|w=30}} : When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
:; {{Pass|Protection|w=30}} : When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
:; {{SAI|Two-Weapon Fighting|w=30}} : When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.
:; {{Pass|Two-Weapon Fighting|w=30}} : When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.
}}
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