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Champion: Difference between revisions

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Use Template:Level_header for class/subclass progression level headers
(Updated formatting)
(Use Template:Level_header for class/subclass progression level headers)
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[[File:Default Fighter Armor.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}}
[[File:Default Fighter Armor.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}}


{{H3|Level 3}}
{{Level header|3}}


; {{SAI|Improved Critical Hit|w=40}}
; {{SAI|Improved Critical Hit|w=40}}
: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.


{{H3|Level 7}}
{{Level header|7}}


; {{SAI|Remarkable Athlete: Jump|w=40}}
; {{SAI|Remarkable Athlete: Jump|w=40}}
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: You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your [[Proficiency Bonus]] to any [[Strength]], [[Dexterity]], and [[Constitution]] Checks that you are not Proficient in.
: You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your [[Proficiency Bonus]] to any [[Strength]], [[Dexterity]], and [[Constitution]] Checks that you are not Proficient in.


{{H3|Level 10}}
{{Level header|10}}


; Choose 1 additional [[Fighting style|fighting style]]:
; Choose 1 additional [[Fighting style|fighting style]]:

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