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Champion: Difference between revisions
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Use Template:Level_header for class/subclass progression level headers
HiddenDragon (talk | contribs) (Updated formatting) |
(Use Template:Level_header for class/subclass progression level headers) |
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[[File:Default Fighter Armor.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}} | [[File:Default Fighter Armor.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}} | ||
{{ | {{Level header|3}} | ||
; {{SAI|Improved Critical Hit|w=40}} | ; {{SAI|Improved Critical Hit|w=40}} | ||
: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. | : The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. | ||
{{ | {{Level header|7}} | ||
; {{SAI|Remarkable Athlete: Jump|w=40}} | ; {{SAI|Remarkable Athlete: Jump|w=40}} | ||
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: You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your [[Proficiency Bonus]] to any [[Strength]], [[Dexterity]], and [[Constitution]] Checks that you are not Proficient in. | : You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your [[Proficiency Bonus]] to any [[Strength]], [[Dexterity]], and [[Constitution]] Checks that you are not Proficient in. | ||
{{ | {{Level header|10}} | ||
; Choose 1 additional [[Fighting style|fighting style]]: | ; Choose 1 additional [[Fighting style|fighting style]]: |