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[[File:Lucretious Quest.jpg|thumb|Lucretious wants her star back - dead or alive.]]
{{PageSeo
 
| description = Find Dribbles the Clown is a quest in Act Three of Baldur's Gate 3. It can be started by speaking with Lucretious in the Circus of the Last Days.
'''Find Dribbles the Clown''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by speaking with [[Lucretious]] in the [[Circus of the Last Days]].
| image = Dribbles Imposter.jpg
}}
[[File:Lucretious Quest.jpg|thumb|{{noexcerpt|Lucretious wants her star back - dead or alive.}}]]
'''Find Dribbles the Clown''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by speaking with {{CharLink|Lucretious}} in the [[Circus of the Last Days]].
{{TOC|limit=3}}
{{clear}}


==Objectives==
==Objectives==
<div class="toccolours mw-collapsible mw-collapsed">
{{Quest objective|Investigate the Circus.|
<div style="font-weight: bold; line-height: 1.6;">Investigate the Circus.</div>
<div class="mw-collapsible-content">
* Dribbles the Clown, star of the circus, is missing. Ringmaster Lucretious asked us to find him. He's likely dead, but that doesn't seem to bother her.
* Dribbles the Clown, star of the circus, is missing. Ringmaster Lucretious asked us to find him. He's likely dead, but that doesn't seem to bother her.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Find Dribbles.|
<div style="font-weight: bold; line-height: 1.6;">Find Dribbles.</div>
<div class="mw-collapsible-content">
* We spoke to the doppelganger who impersonated the clown. He admitted he killed the real Dribbles the Clown.
* We spoke to the doppelganger who impersonated the clown. He admitted he killed the real Dribbles the Clown.
* Ringmaster Lucretious asked us to find the corpse of her star - Dribbles the Clown. Or what's left of him, at least.
* Ringmaster Lucretious asked us to find the corpse of her star - Dribbles the Clown. Or what's left of him, at least.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Collect Dribbles' body parts.|
<div style="font-weight: bold; line-height: 1.6;">Collect Dribbles' body parts.</div>
<div class="mw-collapsible-content">
* A part of Dribbles has been used to create a gruesome art piece. We should continue searching for his body parts.
* A part of Dribbles has been used to create a gruesome art piece. We should continue searching for his body parts.
* The dead doppelganger revealed that their mistress wanted the clown's body parts for her 'art'.
* The dead doppelganger revealed that their mistress wanted the clown's body parts for her 'art'.
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* We need just one final piece to complete Dribbles.
* We need just one final piece to complete Dribbles.
* We found Dribbles' head.
* We found Dribbles' head.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Return to Ringmaster Lucretious.|
<div style="font-weight: bold; line-height: 1.6;">Return to Ringmaster Lucretious.</div>
<div class="mw-collapsible-content">
* We have all of Dribbles' body parts. We should bring them to Ringmaster Lucretious.
* We have all of Dribbles' body parts. We should bring them to Ringmaster Lucretious.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Quest Complete|
<div style="font-weight: bold; line-height: 1.6;">Quest Complete</div>
<div class="mw-collapsible-content">
* Lucretious thanked us for our help. She intends to raise Dribbles from the dead - with some improvements. The circus will soon leave Wyrm's Crossing.
* Lucretious thanked us for our help. She intends to raise Dribbles from the dead - with some improvements. The circus will soon leave Wyrm's Crossing.
* We left without helping Ringmaster Lucretious and Dribbles the Clown.
* We left without helping Ringmaster Lucretious and Dribbles the Clown.
* Lucretious has been defeated.
* Lucretious has been defeated.
* The circus vanished. Dribbles the Clown will never perform again.
* The circus vanished. Dribbles the Clown will never perform again.
</div></div>
}}


== Walkthrough ==
== Walkthrough ==
=== Entering the Circus ===
=== Entering the Circus ===


====Front Gate====
[[File:Klaus Benji.jpg|thumb|Klaus and Benji the ghoul guard the gate.]]
[[File:Klaus Benji.jpg|thumb|Klaus and Benji the ghoul guard the gate.]]
Front gate is guarded by circus performer [[Klaus]] and his tamed ghoul, [[Benji]]. The party can attempt to enter the Circus by speaking with them. Klaus stops them, stating that he is checking every visitor to see if they are a vicious murderer. He will have Benji sniff the active party member, and the ghoul reacts accordingly.
The Front gate is guarded by circus performer {{CharLink|Klaus}} and his tamed ghoul, {{CharLink|Benji}}. The party can attempt to enter the Circus by speaking with them. Klaus stops them, stating that he is checking every visitor to see if they are a vicious murderer. He will have Benji sniff the active party member, and the ghoul reacts accordingly.
 
* {{Dialogue option|Brain juice smells like PISS and IRON. NO. LIKE.}} (if Illithid)
* {{Dialogue option|BLOOD. TASTY BLOOD. SO DELICIOUS. AHAHAHA.}} (if visually bloodied or Dark Urge)
* {{Dialogue option|Urgh. Smells like a MUD FART.}} (if visually dirty)
 
Whatever the result is, Klaus will deny entry, surprised with Benji's reaction, but intent to stick to the rules. However, he can be bribed or reasoned with:


* (''sniffing the party member or a hireling'') Brain juice smells like PISS and IRON. NO LIKE.
* {{Dialogue option|Surely we can come to an agreement? (200)}}
* (''sniffing the Dark Urge'') BLOOD.TASTY BLOOD. SO DELICIOUS. AHAHAHA
* {{Dialogue option|I'm not a threat to you or anyone else in the circus - I swear it.|roll=Persuasion|dc=15}}
* (''sniffing non-tadpoled party member, i.e. Halsin or Jaheira'') Urgh. Smells like a MUD FART.
* {{Dialogue option|I ''used'' to be a killer, but I've reformed my ways.|tags=Dark Urge|roll=Persuasion|dc=10|advantage=y}}
* {{Dialogue option|I ''used'' to be a killer, but I've reformed my ways.|tags=Dark Urge|roll=Deception|dc=10|disadvantage=y}} (if the character became the {{CharLink|Slayer}})
* {{Dialogue option|Let me in, or I snap you in two.|roll=Intimidation|dc=18}}
* {{Dialogue option|You can smell the blood of my enemies, that's all. Want to join my ''smell''?|tags=Barbarian|roll=Intimidation|dc=18|advantage=y}}
* {{Dialogue option|I'LL MAKE YOU SMELL OF '''DEAD MEAT. ''MOVE.'''''|tags=Berserker, Barbarian|roll=Intimidation|dc=18|advantage=y}}
* {{Dialogue option|I'm a friend of Lord Gortash. I wonder what he'll say if I tell him about this...|tags=Wizard, Sorcerer, Rogue, Monk, Bard|roll=Deception|dc=18}}
* {{Dialogue option|'''Unless you seek the wrath of the Seelie Court, you ''will'' let me pass.'''|tags=Archfey|roll=Intimidation|dc=18|advantage=y}}
* {{Dialogue option|I've actually just been hired. I do a magic show.|tags=Warlock, Wizard|roll=Deception|dc=10}}
* {{Dialogue option|I've actually just been hired. I do martial arts.|tags=Monk|roll=Deception|dc=10}}
* {{Dialogue option|I've actually just been hired. Meet your new bard!|tags=Bard|roll=Deception|dc=10}}
* {{Dialogue option|I've actually just been hired. I juggle knives.|tags=Rogue|roll=Deception|dc=10}}
* {{Dialogue option|I've actually just been hired to do a magic show. Fingers crossed no one blows up this time!|tags=Wild Magic, Sorcerer|roll=Deception|dc=10}}
* {{Dialogue option|I've just been hired as a firebreather. Let's hope nothing catches light.|tags=Draconic Bloodline, Sorcerer|roll=Deception|dc=10}}
* {{Dialogue option|It can probably smell the Weave within me. Just magical potential, that's all.|tags=Sorcerer|roll=Deception|dc=10}}


Whatever the result is, Klaus will deny entry, explaining that he can't subject other patrons to the stink. However, he can be bribed or reasoned with:
Successfully passing a check allows entry into the circus grounds.


* Surely we can come to an agreement? (200)
====Gap in the lattice fence====
* [PERSUASION] I'm not a threat to you or anyone else in the circus - I swear it.
The gatekeeping duo can easily be bypassed by walking further down the fence towards a group of children {{Coords|-22|-34}}. Here, there is a gap in the fence that can be jumped over.
* [DARK URGE][PERSUASION] I ''used'' to be a killer, but I've reformed my ways.
* [INTIMIDATION] Let me in, or I snap you in two.
* [BARBARIAN][IMTIMIDATION] You can smell the blood of my enemies, that's all. Want to join my ''smell''?
* [DECEPTION] I'm a friend of Lord Gortash. I wonder what he'll say if I tell him about this…
* [ARCHFEY][DECEPTION] Unless you seek the wrath of the Seelie Court, you will let me pass.
* [WARLOCK][DECEPTION] I've actually just been hired. I do a magic show.
* [MONK][DECEPTION] I've actually just been hired. I do martial arts.
* [BARD][DECEPTION] I've actually just been hired. Meet your new bard!
* [ROGUE][DECEPTION] I've actually just been hired. I juggle knives.
* [SORCERER][DECEPTION] I've actually just been hired to do a magic show. Fingers crossed no one blows up this time!
* [DRAGONBORN][DECEPTION] I’ve actually just been hired. I’m the new fire breather!


Successfully passing a check (all DC 10) allows entry into the circus grounds.
====From the Open Hand Temple====
There are also two other points of entry: an iron fence door leading from a courtyard in the Open Hand Temple at {{coords|-74|-13}} ({{Ability check|Sleight of Hand|15}} to lockpick); and an iron gate leading from the Temple's graveyard at {{coords|-101|-41}} ({{Ability check|Sleight of Hand|10}} to lockpick).  


However, the gatekeeping duo can easily be bypassed by walking further down the gate towards a group of children {{Coords|-22|-34}}. Here, there is a gap in the gate that can be jumped over.
{{clear}}
{{clear}}


=== Dribbles' Show ===
=== Dribbles' Show ===
[[File:Dribbles Imposter.jpg|thumb|Dribbles needs a volunteer for his last act]]
[[File:Dribbles Imposter.jpg|thumb|Dribbles needs a volunteer for his last act]]
Approaching Dribbles' stage {{Coords|-41|-36}} ( or {{Coords||}} if entering through the gate breach) automatically starts a cutscene where Dribbles, accompanied with a dog called [[Bitey Buddy]], begins performing a comedy show full of terrible puns. Towards the end of the show, he states he plans to perform a magic trick, but needs a volunteer with "nerves of steel and the heart of a lion." In doing this, he singles out the player character. Any party member can be encouraged to go up, or Dribbles' volunteer (the currently active party member) can agree to do it.
Approaching Dribbles' stage {{Coords|-41|-36}} ( or {{Coords|-33|-39}} if the party entered through the fence breach) automatically starts a cutscene where Dribbles, accompanied with a dog called {{CharLink|Bitey Buddy}}, begins performing a comedy show full of terrible puns. Towards the end of the show, he states he plans to perform a magic trick, but needs a volunteer with "nerves of steel and the heart of a lion". In doing this, he singles out the player character. They may agree to go up, or may encourage any other party member to do it. The cutscene plays out for any currently active party member, though all but the player character won't have an option to volunteer their mates.


* What are you going to do?
* {{Dialogue option|What are you going to do?}}
* ''Approach the stage.''
* {{Dialogue option|''Approach the stage.''}}
* (Options to volunteer for each other party member)
* {{Dialogue option|I think my friend Shadowheart will make a far better assistant.}}
* [GREAT OLD ONE][INSIGHT] ''Gaze through the clown with your patron's eldritch sight.'' ({{Ability check|Wisdom|25}}, advantage, no Wisdom modifier)
* {{Dialogue option|This is your time to shine, Lae'zel - up you go.}}
* I'm good.
* {{Dialogue option|Go on, Karlach, up you go.}}
* {{Dialogue option|Minsc would be honoured.}}
* {{Dialogue option|You love the spotlight, don't you Astarion? Here's your big change.}}
* {{Dialogue option|I think this is a job for the Blade of Frontiers, don't you, Wyll?}}
* {{Dialogue option|Gale, you're good at tricks, right? Up you go.}}
* {{Dialogue option|Lend him a hand, Halsin.}}
* {{Dialogue option|Well, Jaheira? Care to make your debut?}}
* {{Dialogue option|My good friend Minthara is the funniest person I know.}}
* {{Dialogue option|''Fix the clown with your patron's fiendish gaze.''|tags=Fiend|roll=Insight|dc=25|advantage=y}}
* {{Dialogue option|''Gaze through the clown with your patron's eldritch sight.''|tags=Great Old One|roll=Insight|dc=25|advantage=y}}
* {{Dialogue option|''Look at the clown through your patron's faerie eyes.''|tags=Archfey|roll=Insight|dc=25|advantage=y}}
* {{Dialogue option|This clown's looking at you funny. What's his deal?|tags=Rogue|roll=Insight|dc=25|advantage=y}}
* {{Dialogue option|I'm good.}}


Denying the offer results in a random crowd member volunteering. Either way, Dribbles and his dog suddenly attacks, along with two other doppelgangers disguised as circus beast keepers. If the random crowd member came on stage, he is instantly murdered by the dog.
Denying the offer results in a random crowd member volunteering. Either way, Dribbles and his dog suddenly attacks, along with two other doppelgangers who disguised themselves as circus beast keepers<ref>There are two beasts in cages ({{Coords|-61|-36}}) near Dribbles's stage: a displacer beast named {{CharLink|Shadow-Whiskers}} and a dinosaur called {{CharLink|Crimson}}. When the battle starts, false beast keepers shall set both animals loose, and they join the fight, siding with doppelgangers. However, both beasts can be dealt with before the cutscene starts via {{SAI|Speak with Animals}}, each in its way (see relevant pages). In that case both remain neutral.</ref>. If the random crowd member came on stage, he is instantly murdered by the dog.


After defeating Dribbles, it turns out that he, too, was a doppelganger. His corpse can be spoken to with {{SAI|Speak with Dead}} spell and grant some information on the attack:
After defeating Dribbles, it turns out that he, too, was a doppelganger. His corpse can be spoken to with {{SAI|Speak with Dead}} spell and grant some information on the attack:
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* Where is Dribbles' corpse?  - ''Mistress needed his body parts… for her art… ''
* Where is Dribbles' corpse?  - ''Mistress needed his body parts… for her art… ''


After the battle has been resolved, [[Lucretious]] moves from her tent closer to the stage area. Speaking with her might actually start the quest, as she asks the player to find what is left of Dribbles in exchange for fabulous rewards. As a necromancer, Lucretious even preferres the dead-and-raised clown to a living employee.
After the battle has been resolved, {{CharLink|Lucretious}} moves from her tent closer to the stage area. Speaking with her might actually start the quest, as she asks the player to find what is left of Dribbles in exchange for fabulous rewards. As a necromancer, Lucretious even preferres the dead-and-raised clown to a living employee.
{{clear}}
{{clear}}


=== Collecting Dribbles's remains ===
=== Collecting Dribbles' remains ===


==== Hand ====
==== Clown's Severed Hand ====
[[File:Dribbles Hand.jpg|thumb|The hand in Popper's tent.]]
[[File:Dribbles Hand.jpg|thumb|The hand in Popper's tent.]]
[[Clown's Severed Hand|Dribble's Hand]] is on a plate in [[Popper|Popper's]] store inside the Circus of the Last Days {{Coords||}}. It can either be stealthily stolen like any other object, or the party can attempt to simply go up and grab it. If the party attempts to grab it, they are stopped by Popper, who says it is his "special hand." Alternatively, If the party has found [[Note from BUSINESSLORD POPPER]] (buried behind the Dribbles' stage) they can simply confront Popper about the hand in conversation.
{{SmRarityItem|Clown's Severed Hand|Dribbles' hand}} is on a plate in {{CharLink|Popper|Popper's}} store inside the Circus of the Last Days {{Coords|-89|-52}}. It can either be stealthily stolen like any other object, or the party can attempt to simply go up and grab it. If the party attempts the latter, they are stopped by Popper, who says it is his "special hand."


If Popper is asked why the hand is so special, he would explain the hand has ''artificial'' rat bite marks, and therefore it costs 10,000 gold. To counter the cheeky kobold, the talking party member will have a variety of lines to attempt to get the severed hand from him for free:
If Popper is asked why the hand is so special, he would explain the hand has ''artisanal'' rat bite marks, and therefore it costs 10,000 gold. To counter the cheeky kobold, the talking party member will have a variety of lines to attempt to get the severed hand from him for free:


* [PERSUASION] I think that belongs to Dribbles. I need it - your ringmaster needs it.
* {{Dialogue option|I think that belongs to Dribbles. I need it - your ringmaster needs it.|roll=Persuasion|dc=15}}
* [DECEPTION] You know, I can get a hand for much cheaper elsewhere.
* {{Dialogue option|You know, I can get a hand for ''much'' cheaper elsewhere.|roll=Deception|dc=15}}
* [WARLOCK] or [SORCERER] [DECEPTION] I'm actually a sorcerer working for Lucretious. I need that hand for a magic spell.
* {{Dialogue option|I'm actually a sorcerer working for Lucretious. I need that hand for a magic spell.|tags=Wizard, Warlock, Sorcerer|roll=Deception|dc=15|advantage=y}}
* [INTIMIDATION] Give it to me now, or I'll cut off your hands.
* {{Dialogue option|Give it to me now, or I'll cut off your hands.|roll=Intimidation|dc=15}}
* [DROW] [INTIMIDATION] You will give me that hand or I will grind you beneath my heel, you insufferable gnat.
* {{Dialogue option|You will give me that hand or I will grind you beneath my heel, you insufferable gnat.|tags=Drow|roll=Intimidation|dc=10|advantage=y}}
* [HALF-ORC] [INTIMIDATION] I could crush you with one finger. Give me the hand - now.
* {{Dialogue option|I could crush you with one finger. Give me the hand - now.|tags=Half-Orc|roll=Intimidation|dc=15|advantage=y}}
* [DRAGONBORN] [INTIMIDATION] I will rip out your claws and peel the scales from your flesh. Give it to me - now.
* {{Dialogue option|I will rip out your claws and peel the scales from your flesh. Give it to me - ''now.''|tags=Dragonborn|roll=Intimidation|dc=10|advantage=y}}
 
Alternatively, If the party has found the {{SmRarityItem|Note from BUSINESSLORD POPPER}} (in a wooden chest buried behind the Dribbles' stage, {{Coords|-27|-30}}), they can simply confront Popper about the hand in conversation.


{{clear}}
{{clear}}
==== Clown's Severed Torso ====
[[File:Penela Lumpensicks.jpg|thumb|The torso's location]]
{{SmRarityItem|Clown's Severed Torso|Dribbles' torso}} can be found during {{Quest|Solve the Open Hand Temple Murders}}, or simply when exploring the [[Open Hand Temple]]. To get to the torso's location, the party should use a hatch in the kitchen {{Coords|-62|3}}. There are pools of blood which can be followed to the actual murder site. However, bloody puddles abruptly stop in front of what appears to be a solid stone wall.


==== Torso ====
There are two ways to get past it and into the secret tunnels beyond. The first is to go into the adjoining room to the south and jump over the breach in the wall {{Coords|16|-1026}}. Still, the 'proper' way to enter the tunnels is by locating the secret buttons in the crypt. These buttons are obscured by heraldry {{Coords|17|-1000}} and {{Coords|18|-1015}} on the walls to the left and right of the stone wall.


[[Clown's Severed Torso|Dribbles' Torso]] can be found during [[Solve the Open Hand Temple Murders]], or simply when exploring the [[Open Hand Temple]]. To get to the torso's location, the party should use a hatch in the kitchen {{Coords|-62|3}}. There are pools of blood which can be followed to the actual murder site. However, bloody puddles abruptly stop in front of what appears to be a solid stone wall.
Once inside the secret tunnels, three doppelgangers ({{CharLink|Muzz}}, {{CharLink|Rudd}}, and {{CharLink|Zomm}}) immediately become hostile. After defeating the doppelgangers, Dribbles' torso can be looted off the dead body of [[Penela Lumpensicks]] {{Coords|63|-1028}}, alongside with the first of [[Orin's Ritual Note]]s.


There are two ways to get past it and into the secret tunnels beyond. The first is to go into the adjoining room to the south and jump over the breach in the wall {{Coords|16|-1026}}. Still, the 'proper' way to enter the tunnels is by locating the secret buttons in the crypt. These buttons are obscured by heraldry {{Coords|17|-1000}} and {{Coords|18|-1015}} on the walls to the left and right of the stone wall.
Once inside the secret tunnels, three doppelgangers immediately become hostile. After defeating the doppelgangers, Dribbles's torso can be looted off the dead body of [[Penela Lumpensicks]] {{Coords|63|-1028}}, alongside with the first of [[Orin's Ritual Note]]s.
{{clear}}
{{clear}}
==== Clown's Severed Arm ====
[[File:Peartree Hatch.jpg|thumb|The arm's location]]
{{SmRarityItem|Clown's Severed Arm|Dribbles' arm}} is in [[Peartree House]] {{Coords|32|-96}} located southeast of [[Sorcerous Sundries]]. The entrance to Peartree House is boarded-up, so the barricade needs to be destroyed before entering. It is declared a restricted area, so breaking into it will make the nearest Flaming Fist patrol hostile.


==== Arm ====
After the boards have been destroyed, the party will find a hatch hidden under a Traveller's Chest. After moving the chest aside they may descend the hatch to find another murder scene. Looting the corpse of [[Courageous Little Kimmabeth]] grants the severed arm and another ritual note.


[[Clown's Severed Arm|Dribbles' Arm]] is in the Lower City in the [[Peartree House]] {{Coords|32|-96}} located southeast of [[Sorcerous Sundries]]. The Peartree House is a boarded-up building, so the barricade need to be destroyed before entering. It is declared a restricted area, so breaking into it will make the nearest Flaming Fist patrol hostile.
After the boards have been destroyed, the party will find a hatch hidden under a Traveller's Chest. After moving the chest aside they may descend the hatch to find another murder scene. Looting the corpse of [[Courageous Little Kimmabeth]] grants the severed arm and another ritual note.
{{clear}}
{{clear}}
==== Clown's Severed Leg ====
[[File:Lavernica Hatch.jpg|thumb|The leg's location]]
{{SmRarityItem|Clown's Severed Leg|Dribbles' leg}} is in [[Lavernica's Home]] {{Coords|-76|-70}} which hovers above Araj Oblodra's [[Crimson Draughts]], southwest of the Lower City Central Wall waypoint in the Lower City. After lockpicking the front door, use the hatch to get inside the house basement. There are many dead spiders in the upper room and dead drow and duergar in the basement. Looting the corpse of the dead Drow named [[Incontinentia Figgin]] in the neighboring cave provides the leg and subsequent ritual note from Orin. A copy of this letter can be found on the body of a drow named Danfora of the Kingfish.


==== Leg ====
[[Clown's Severed Leg|Dribbles' Leg]] is in [[Lavernica's Home]] {{Coords|-76|-70}} which hovers above Araj Oblodra's [[Crimson Draughts]], southwest of the Lower City Central Wall waypoint in the Lower City. After lockpicking the front door, use the hatch to get inside the house basement. There are many dead spiders in the upper room and dead drow and duergar in the basement. Looting the corpse of the dead Drow named [[Incontinentia Figgin]] in the neighboring cave provides the leg and subsequent ritual note from Orin. A copy of this letter can be found on the body of a drow named Danfora of the Kingfish.
{{clear}}
{{clear}}
 
==== Clown's Severed Foot ====
==== Foot ====
[[File:Rainforest Hatch.jpg|thumb|The foot's location]]
 
{{SmRarityItem|Clown's Severed Foot|Dribbles' foot}} is in the basement of [[Rainforest's Home]] {{Coords|-93|-109}} located between [[Beehive General Goods]] and [[The Bibliophile]] shops, southeast of [[The Blushing Mermaid]] tavern. It can be entered by either lockpicking the front door, or taking the rear side: from the balcony or through the door under it, using spells like {{SAI|Grant Flight}} or {{SAI|Misty Step}}, shooting an {{SmRarityItem|Arrow of Transposition}} or simply jumping high enough. The front door is red-outlined, and the street is patrolled by a group of Flaming Fist.
[[Clown's Severed Foot|Dribbles' Foot]] is in the basement of the [[Rainforest's Home]] {{Coords|-93|-109}} located between [[Beehive General Goods]] and [[The Bibliophile]] shops, southeast of [[The Blushing Mermaid]] tavern. It can be entered by either lockpicking the front door, or taking the rear side: from the balcony or through the door under it, using spells like {{SAI|Grant Flight}} or {{SAI|Misty Step}}, shooting an [[Arrow of Transposition]] or simply jumping high enough. The front door is red-outlined, and the street is patrolled by a group of Flaming Fist.


The hatch to the basement is under the stairs on the ground floor. In the basement, the foot is straight ahead on the corpse of a blue dragonborn [[Winslow Reginol]], along with yet another Orin's note.
The hatch to the basement is under the stairs on the ground floor. In the basement, the foot is straight ahead on the corpse of a blue dragonborn [[Winslow Reginol]], along with yet another Orin's note.
{{clear}}
==== Pelvis ====


[[Clown's Severed Pelvis|Dribbles' Pelvis]] is in the [[Lower City]], in an empty lodging northwest of the Basilisk Gate {{Coords|123|4}}, adjacent to the barracks' wall. Looting the body of [[Gohumberry Tresp]] grants the clown's pelvis and next note from Orin.
{{clear}}
{{clear}}
==== Clown's Severed Pelvis ====
[[File:Gohumberry Tresp.jpg|thumb|The pelvis' location]]
{{SmRarityItem|Clown's Severed Pelvis|Dribbles' pelvis}} is in an empty lodging northwest of [[Basilisk Gate Barracks]] {{Coords|123|4}}, behind [[Stormshore Tabernacle]]. Looting the body of [[Gohumberry Tresp]] grants the clown's pelvis and next note from Orin.


==== Head ====
[[Clown's Severed Head|Dribbles' Head]] is in the [[Undercity Ruins]]. To obtain the access to it, the party must first resolve the [[Impress the Murder Tribunal]] quest in any preferred way. A composition of chained together dead bodies can be found to the north of the Temple of Bhaal waypoint {{Coords|-65|1041}}Loot the corpse of [[Wilting Alex]] to find the head, and gain a final Orin's note.
{{clear}}
<gallery height="100px" mode="packed">
Penela Lumpensicks.jpg|thumb|The torso's location
Peartree Hatch.jpg|thumb|The arm's location
Lavernica Hatch.jpg|thumb|The leg's location
Rainforest Hatch.jpg|thumb|The foot's location
Gohumberry Tresp.jpg|thumb|The pelvis' location
Wilting Alex.jpg|thumb|The head's location
</gallery>
{{clear}}
{{clear}}
==== Clown's Severed Head ====
[[File:Wilting Alex.jpg|thumb|The head's location]]
{{SmRarityItem|Clown's Severed Head|Dribbles' head}} is in the [[Undercity Ruins]]. To open the unpickable door at {{Coords|-135|934}}, attack one of the two hanging corpses near the Undercity Ruins waypoint. Six corpses chained together, with each corpse stacking atop a [[Blast Mine]], can be found slighty north of the Temple of Bhaal waypoint {{Coords|-65|1041}}. Loot the corpse of [[Wilting Alex]] to find the head, and gain a final Orin's note.


=== Returning the Body Parts ===
=== Returning the Body Parts ===
When the party returns to the Circus of Last Days, Lucretious is delighted to have all the parts of Dribbles back, even if those have been bitten by rats a little bit. She thanks the party and informs them that she's going to raise the corpse as one of her star performers.
When the party returns to the Circus of Last Days, Lucretious is delighted to have all the parts of Dribbles back, even if those have been bitten by rats a little bit. She thanks the party and informs them that she's going to raise the corpse as one of her star performers.
Upon completing the quest all circus personnel will leave the premises after the next [[Long Rest]], so the party should be sure to visit any traders or characters they would like beforehand.
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== Quest Rewards ==
== Quest Rewards ==
* {{MdRarityItem|Spellmight Gloves}}  
* {{MdRarityItem|Spellmight Gloves}} - if they were already pickpocketed, a small stipend of gold will be rewarded instead.
* If the [[Spellmight Gloves]] were already pickpocketed, a small stipend of gold will be rewarded instead.  
* Finding the last piece grants [[Inspiration]] to characters with the [[Guild Artisan]] background.
* Turning in all the pieces to Lucretia grants Inspiration to characters with the [[Acolyte]], [[Haunted One]], and [[Outlander]] backgrounds.


== Notes ==
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[[Category:Quests]]
[[Category:Quests]]
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