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Overgrown Tunnel: Difference between revisions
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== Overgrown Tunnel == | == Overgrown Tunnel == | ||
The next room is unmarked on the map, labelled only as the '''Overgrown Tunnel'''. This section of the dungeon, past the Gnarled Door, contains four more previous victims of the hag. They are controlled by the [[Whispering Mask]]s they wear. If the party is not also wearing the masks, they will be attacked. It is | The next room is unmarked on the map, labelled only as the '''Overgrown Tunnel'''. This section of the dungeon, past the Gnarled Door, contains four more previous victims of the hag. They are controlled by the [[Whispering Mask]]s they wear. If the party is not also wearing the masks, they will be attacked. It is necessary to cast {{SAI|Protection from Evil and Good}} on the party members before equipping the masks to prevent the negative effects of the masks. This room is covered with Mud (difficult terrain). | ||
=== The Descent === | === The Descent === | ||
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==== Traps ==== | ==== Traps ==== | ||
* Ruptured Stone - These traps emit {{cond|Noxious Fumes}}. | * Ruptured Stone - These traps resemble piles of rocks, and emit {{cond|Noxious Fumes}}. | ||
** These can be covered by objects to block the fumes. It is possible to put or throw several items, like barrels, chests, bones or mugs, or indeed the whispering masks from the prior room onto the vents to disable them and pass through. | |||
** If the party is ''wearing'' the Whispering Masks, the traps will not emit fumes. | |||
** If [[Auntie Ethel]] is later defeated, the '''Ruptured Stones''' will stop emitting fumes. | ** If [[Auntie Ethel]] is later defeated, the '''Ruptured Stones''' will stop emitting fumes. | ||
** They can also be disabled with a {{Ability check|Sleight of Hand|30}} check. | |||
* '''Peculiar Flowers''' - These traps are which are hidden until spotted with a [[Perception]] check. They will explode if a party member draws too close. They litter the walkways leading down to the Ancient Abode. | * '''Peculiar Flowers''' - These traps are which are hidden until spotted with a [[Perception]] check. They will explode if a party member draws too close. They litter the walkways leading down to the Ancient Abode. | ||