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Turn-based mode: Difference between revisions
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→Overview: It's probably easier to say turn based mode is bugged but I'll try to summarize the ways that it's wonky.
(→Overview: It's probably easier to say turn based mode is bugged but I'll try to summarize the ways that it's wonky.) |
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== Overview == | == Overview == | ||
Turn-based mode is automatically activated in combat, as well as when certain traps or environmental effects are activated. | Turn-based mode is automatically activated in combat, as well as when certain traps or environmental effects are activated, or when the player toggles turn-based mode on. It automatically toggles off when combat ends, or when the other conditions that triggered it ends. Turned-based mode may also automatically return to real-time even when it was toggled on by the player. Entering turn based mode usually, but not always, freezes the world, including the movements or actions of non-player characters or objects. In some cases, the only way to pause real-time events is to ender combat. | ||
=== Turn order === | === Turn order === |