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Johl: Difference between revisions
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m (→Notes: Added section about saving Johl.) |
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* If you knock him and/or his brother out with {{SAI|Toggle Non-Lethal Attacks}}, you may notify [[Mayrina]] that they are only unconscious. As of {{Date}}, however, she will still treat them as though they are dead. | * If you knock him and/or his brother out with {{SAI|Toggle Non-Lethal Attacks}}, you may notify [[Mayrina]] that they are only unconscious. As of {{Date}}, however, she will still treat them as though they are dead. | ||
* If you have a character who is very [[Stealthy]], or someone who can [[Misty Step]], [[Dimension Door]] or otherwise get past [[Auntie Ethel]] and the brothers without notice, you can reach the [[Ancient Sigil Circle]] to bring the rest of your party down. Then you can disarm all of the traps. Afterward, kill the 3 [[Redcap]]<nowiki/>s and the 1 [[Redcap Blood Sage]]. After this is done, return to Johl and [[Demir]]. Side with them - [[Auntie Ethel]] will disappear. The brothers will say they are going to try and rescue [[Mayrina]] and then they will disappear as well. At this point, the brothers are as saved as you can make them - they disappear into the swamp. | * If you have a character who is very [[Stealthy]], or someone who can [[Misty Step]], [[Dimension Door]] or otherwise get past [[Auntie Ethel]] and the brothers without notice, you can reach the [[Ancient Sigil Circle]] to bring the rest of your party down. Then you can disarm all of the traps. Afterward, kill the 3 [[Redcap]]<nowiki/>s and the 1 [[Redcap Blood Sage]]. After this is done, return to Johl and [[Demir]]. Side with them - [[Auntie Ethel]] will disappear. The brothers will say they are going to try and rescue [[Mayrina]] and then they will disappear as well. At this point, the brothers are as saved as you can make them - they disappear into the swamp. | ||
{{ | {{Sunlit Wetlands}} | ||
[[Category:Humans]] | [[Category:Humans]] | ||
[[Category: Available to Speak with Dead]] | [[Category: Available to Speak with Dead]] |