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Draconic Resilience: Difference between revisions
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(Unifying notes with all sources that change your base AC.) |
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* The normal base {{Armour Class}} is {{Code|10 + [[Dexterity|Dexterity modifier]]}}, while this changes it to {{Code|13 + [[Dexterity|Dexterity modifier]]}}. | * The normal base {{Armour Class}} is {{Code|10 + [[Dexterity|Dexterity modifier]]}}, while this changes it to {{Code|13 + [[Dexterity|Dexterity modifier]]}}. | ||
** You will still get bonuses from other sources that don't change your base armour class like +1 AC [[robes]], {{RarityItem|Bracers of Defence}}, {{Cond|Shield of Faith}}, etc. | ** You will still get bonuses from other sources that don't change your base armour class like +1 AC [[robes]], {{RarityItem|Bracers of Defence}}, {{Cond|Shield of Faith}}, etc. | ||
* [[Gloves]] and [[Helmets]] marked as {{SAI|Light Armour|Light}}, {{SAI|Medium Armour|Medium}} or {{SAI|Heavy Armour}} count as armour, and will prevent | * [[Gloves]] and [[Helmets]] marked as {{SAI|Light Armour|Light}}, {{SAI|Medium Armour|Medium}} or {{SAI|Heavy Armour}} count as armour, and will prevent Draconic Resilience from working. | ||
* Draconic Resilience works while wearing a {{SAI|Shields|Shield}}. | * Draconic Resilience works while wearing a {{SAI|Shields|Shield}}. | ||
* {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore does not stack. | * {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore does not stack. |