1,935
editsAd placeholder
Draconic Resilience: Difference between revisions
Jump to navigation
Jump to search
Unifying notes with all sources that change your base AC.
mNo edit summary |
(Unifying notes with all sources that change your base AC.) |
||
Line 5: | Line 5: | ||
|class learns at level 1 = Draconic Bloodline | |class learns at level 1 = Draconic Bloodline | ||
|notes = | |notes = | ||
* | * The normal base {{Armour Class}} is {{Code|10 + [[Dexterity|Dexterity modifier]]}}, while this changes it to {{Code|13 + [[Dexterity|Dexterity modifier]]}}. | ||
* | ** You will still get bonuses from other sources that don't change your base armour class like +1 AC [[robes]], {{RarityItem|Bracers of Defence}}, {{Cond|Shield of Faith}}, etc. | ||
* Draconic Resilience can work | * [[Gloves]] and [[Helmets]] marked as {{SAI|Light Armour|Light}}, {{SAI|Medium Armour|Medium}} or {{SAI|Heavy Armour}} count as armour, and will prevent Mage Armour from working. | ||
* Draconic Resilience works while wearing a {{SAI|Shields|Shield}}. | |||
* {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore does not stack. | |||
** If you have multiple of these you will only get the benefit of the one that gives the most {{Armour Class}}. | |||
* Draconic Resilience can work while in {{SAI|Wild Shape}} as long as you have no armour equipped in any slot before transforming. | |||
** This effect only works on forms with a base {{Armour Class}} of less than 13. | |||
}} | }} |