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D&D 5e feat changes: Difference between revisions
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{{hatnote|For a discussion of all feats, including the benefits they provide, see the [[Feats]] page.}} | |||
{{Tab | {{Tab | ||
|one=D&D 5e rule changes | |one=D&D 5e rule changes | ||
|one-name=Rule | |one-name=Rule changes | ||
|two=D&D 5e race changes | |two=D&D 5e race changes | ||
|two-name=Race | |two-name=Race changes | ||
|three=D&D 5e class changes | |three=D&D 5e class changes | ||
|three-name=Class | |three-name=Class changes | ||
|four=D&D 5e spell changes | |four=D&D 5e spell changes | ||
|four-name=Spell | |four-name=Spell changes | ||
|five=D&D 5e feat changes | |five=D&D 5e feat changes | ||
|five-name=Feat | |five-name=Feat changes | ||
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This page | This page describes any changes that have been made to the rules of certain [[feats]] in ''Baldur's Gate 3'' (BG3), from their original specifications in ''Dungeons and Dragons 5th Edition'' (D&D 5e). Other rule changes can be found on their [[D&D 5e Rule Changes|related pages]]. | ||
The rule changes described on this | The rule changes described on this and related pages are written with the assumption the reader understands the relevant D&D 5e rule. As such, these pages will only explain what has changed from the original D&D 5e rules. These pages also include many BG3 features and abilities that are unchanged from D&D 5e, to help a D&D 5e player quickly see which options have changed and which have not, and make decisions without having to do additional research. If the BG3 rule aligns with a OneD&D rule or other playtest material from D&D 5e, that is considered a rule change from D&D 5e. | ||
== New feats == | |||
== New | * [[Performer]] is a new feat which increases your [[Charisma]] by 1 and grants proficiency with all [[Instrument|Musical Instruments]]. | ||
== Changed feats == | |||
* [[Actor]] grants double proficiency bonus on [[Deception]] and [[Performance]] checks rather than {{Advantage}}, and it applies to all checks with these skills, not only when attempting to pass yourself off another person. The ability to mimic another person's voice is not included. | * [[Actor]] grants double proficiency bonus on [[Deception]] and [[Performance]] checks rather than {{Advantage}}, and it applies to all checks with these skills, not only when attempting to pass yourself off another person. The ability to mimic another person's voice is not included. | ||
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* [[Mage Slayer]] allows using your reaction to make an attack of any kind against a creature casting a spell within melee range, not just a melee weapon attack. For instance, a character with both this and [[War Caster]] can cast [[Shocking Grasp]] as a reaction to someone else casting a spell nearby. | * [[Mage Slayer]] allows using your reaction to make an attack of any kind against a creature casting a spell within melee range, not just a melee weapon attack. For instance, a character with both this and [[War Caster]] can cast [[Shocking Grasp]] as a reaction to someone else casting a spell nearby. | ||
* [[Ritual Caster]] has several changes: | * [[Ritual Caster]] has several changes: | ||
** It does not require 13 | ** It does not require 13 [[Intelligence]] or [[Wisdom]]. | ||
** It does not include the requirement to carry a ritual book. | ** It does not include the requirement to carry a ritual book. | ||
** It does not allow you to learn ritual spells from spell scrolls (though Wizards can do this already). | ** It does not allow you to learn ritual spells from spell scrolls (though Wizards can do this already). | ||
** While the 5e version of this feat only allows choosing first-level spells at the time of feat selection, BG3 allows learning any of the six ritual spells available in the game, including the third-level | ** While the 5e version of this feat only allows choosing first-level spells at the time of feat selection, BG3 allows learning any of the six ritual spells available in the game, including the third-level [[Speak with Dead]] spell. | ||
* [[Savage Attacker]] is not limited to one roll per turn. It also applies to extra damage dice added by features such as [[Divine Smite]], which was not the intended | * [[Savage Attacker]] is not limited to one roll per turn. It also applies to extra damage dice added by features such as [[Divine Smite]], which was not the intended behaviour in 5e, as clarified in the ''Sage Advice Compendium''. | ||
* [[Sentinel]] does not allow an {{SAI|Opportunity Attack}} against enemies who use [[Disengage]] before moving out of melee range, as in 5e. Instead, it grants {{Advantage}} on all Attacks of Opportunity. | * [[Sentinel]] does not allow an {{SAI|Opportunity Attack}} against enemies who use [[Disengage]] before moving out of melee range, as in 5e. Instead, it grants {{Advantage}} on all Attacks of Opportunity. | ||
* [[Sharpshooter]] ignores penalties due to [[High Ground Rules]] (a mechanic unique to BG3), rather than ignoring penalties due to attacking at long range (despite this mechanic also being present in BG3). The ability to ignore half and three-quarters cover is also not included, as BG3 does not include a cover system. | * [[Sharpshooter]] ignores penalties due to [[High Ground Rules]] (a mechanic unique to BG3), rather than ignoring penalties due to attacking at long range (despite this mechanic also being present in BG3). The ability to ignore half and three-quarters cover is also not included, as BG3 does not include a cover system. | ||
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** While the 5e version of this feat allows you to cast any available single-target spell as an {{SAI|Opportunity Attack}}, the BG3 version of this feat explicitly only allows you to cast {{SAI|Shocking Grasp}}, even if you did not previously know this cantrip or it is not normally available to your class. | ** While the 5e version of this feat allows you to cast any available single-target spell as an {{SAI|Opportunity Attack}}, the BG3 version of this feat explicitly only allows you to cast {{SAI|Shocking Grasp}}, even if you did not previously know this cantrip or it is not normally available to your class. | ||
== | == Unchanged feats == | ||
* [[Heavily Armoured]] | * [[Heavily Armoured]] | ||
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* [[Moderately Armoured]] | * [[Moderately Armoured]] | ||
* [[Polearm Master]] | * [[Polearm Master]] | ||
** Enchantments on the wielded polearm and buff spells affecting the wielder or weapon such as | ** Enchantments on the wielded polearm and buff spells affecting the wielder or weapon such as [[Shillelagh]] or [[Hunter's Mark]] don't properly apply to the bonus action attack added by the feat. This appears to be a bug rather than an intentional change from 5e rules. | ||
* [[Resilient]] | * [[Resilient]] | ||
* [[Tough]] | * [[Tough]] | ||
* [[Weapon Master]] | * [[Weapon Master]] | ||
== | == See also == | ||
* [[D&D 5e | * [[D&D 5e rule changes]] | ||
* [[D&D 5e | * [[D&D 5e race changes]] | ||
* [[D&D 5e | * [[D&D 5e class changes]] | ||
* [[D&D 5e | * [[D&D 5e spell changes]] |