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D&D 5e feat changes: Difference between revisions
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* [[Athlete]] does not include the climbing speed or running jump features. Instead, it increases jumping distance, which is not a component of the 5e feat. | * [[Athlete]] does not include the climbing speed or running jump features. Instead, it increases jumping distance, which is not a component of the 5e feat. | ||
* [[Charger]]'s movement does not provoke opportunity attacks. | * [[Charger]]'s movement does not provoke opportunity attacks. | ||
* [[Crossbow Expert]] does not include ignoring the loading property of crossbows, as | * [[Crossbow Expert]] is revamped due to differences in BG3's ranged weapon mechanics: | ||
** It does not include ignoring the loading property of crossbows, as BG3 does not have a loading mechanic. | |||
** It does not include the ability to fire a hand crossbow as a bonus action after making a one-handed attack action, as BG3 allows freely switching between ranged and melee weapons at any time even when dual-wielding both. | |||
** The removal of {{Disadvantage}} when attacking at close range only applies to crossbow attacks, instead of all ranged attacks. | |||
** It doubles the duration of the {{Cond|Gaping Wounds}} effect applied by {{SAI|Piercing Shot}}, which does not exist in 5e. | |||
* [[Defensive Duellist]] ignores the 13 {{Ability|Dexterity}} prerequisite. | * [[Defensive Duellist]] ignores the 13 {{Ability|Dexterity}} prerequisite. | ||
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* [[Durable]] heals all hit points on a short rest, rather than simply implementing a minimum heal based on your {{Ability|Constitution}} modifier. This is due to the lack of a Hit Dice mechanic in BG3. | * [[Durable]] heals all hit points on a short rest, rather than simply implementing a minimum heal based on your {{Ability|Constitution}} modifier. This is due to the lack of a Hit Dice mechanic in BG3. | ||
* [[Elemental Adept]] ignores the requirement to be a spellcaster. Non-spellcasters with this feat gain its benefits when casting a spell from a scroll or other item. | * [[Elemental Adept]] ignores the requirement to be a spellcaster. Non-spellcasters with this feat gain its benefits when casting a spell from a scroll or other item. | ||
* [[Great Weapon Master]]'s ability to take an attack penalty in exchange for a damage bonus only applies to Heavy melee weapons. In 5e, this applies to all two-handed melee weapons (though this distinction only matters for [[Greatclub|Greatclubs]]) and all Versatile melee weapons wielded in both hands. | * [[Great Weapon Master]]'s ability to take an attack penalty in exchange for a damage bonus only applies to Heavy melee weapons. | ||
** In 5e, this applies to all two-handed melee weapons (though this distinction only matters for [[Greatclub|Greatclubs]]) and all Versatile melee weapons wielded in both hands. | |||
* [[Heavy Armour Master]]'s damage reduction applies to all non-magical damage, not just bludgeoning, piercing, and slashing damage from non-magical attacks. | * [[Heavy Armour Master]]'s damage reduction applies to all non-magical damage, not just bludgeoning, piercing, and slashing damage from non-magical attacks. | ||
* [[Lucky (feat)|Lucky]]'s luck points give {{Advantage}} before an attack roll, ability check, or saving throw, which has implications on mechanics such as the [[Rogue]]'s [[Sneak Attack]] | * [[Lucky (feat)|Lucky]]'s luck points give {{Advantage}} before an attack roll, ability check, or saving throw, which has implications on mechanics such as the [[Rogue]]'s [[Sneak Attack]] | ||
** In 5e, Lucky does not use Advantage before the roll; it allows you to choose to spend a luck point after the roll, but before the outcome is determined, to roll an additional {{D20}} and choose which roll to use. | |||
* [[Mage Slayer]] allows using your reaction to make an attack of any kind against a creature casting a spell within melee range, not just a melee weapon attack. For instance, a character with both this and [[War Caster]] can cast [[Shocking Grasp]] as a reaction to someone else casting a spell nearby. | * [[Mage Slayer]] allows using your reaction to make an attack of any kind against a creature casting a spell within melee range, not just a melee weapon attack. For instance, a character with both this and [[War Caster]] can cast [[Shocking Grasp]] as a reaction to someone else casting a spell nearby. | ||
* [[Performer]] is a new feat which increases your {{Ability|Charisma}} by 1 and grants proficiency with all [[Instrument|Musical Instruments]]. | * [[Performer]] is a new feat which increases your {{Ability|Charisma}} by 1 and grants proficiency with all [[Instrument|Musical Instruments]]. | ||
* [[Ritual Caster]] | * [[Ritual Caster]] has several changes: | ||
** It does not require 13 {{Ability|Intelligence}} or {{Ability|Wisdom}}. | |||
** It does not include the requirement to carry a ritual book. | |||
** It does not allow you to learn ritual spells from spell scrolls (though Wizards can do this already). | |||
** While the 5e version of this feat only allows choosing first-level spells at the time of feat selection, BG3 allows learning any of the six ritual spells available in the game, including the third-level {{SmallIcon|Speak_with_Dead_Icon.png|link=Speak_with_Dead}} [[Speak with Dead]] spell. | |||
* [[Savage Attacker]] is not limited to one roll per turn. It also applies to extra damage dice added by features such as [[Divine Smite]], which was not the intended behavior in 5e, as clarified in the ''Sage Advice Compendium''. | * [[Savage Attacker]] is not limited to one roll per turn. It also applies to extra damage dice added by features such as [[Divine Smite]], which was not the intended behavior in 5e, as clarified in the ''Sage Advice Compendium''. | ||
* [[Sentinel]] does not allow an {{SAI|Opportunity Attack}} against enemies | * [[Sentinel]] does not allow an {{SAI|Opportunity Attack}} against enemies who use [[Disengage]] before moving out of melee range, as in 5e. Instead, it grants {{Advantage}} on all Attacks of Opportunity. | ||
* [[Sharpshooter]] ignores penalties due to [[High Ground Rules]] (a mechanic unique to BG3), rather than ignoring penalties due to attacking at long range (despite this mechanic also being present in BG3). The ability to ignore half and three-quarters cover is also not included, as BG3 does not include a cover system. | * [[Sharpshooter]] ignores penalties due to [[High Ground Rules]] (a mechanic unique to BG3), rather than ignoring penalties due to attacking at long range (despite this mechanic also being present in BG3). The ability to ignore half and three-quarters cover is also not included, as BG3 does not include a cover system. | ||
* [[Shield Master]] does not give the option to shove as a bonus action, as all characters already have this option. Additionally, the +2 bonus to {{Ability|Dexterity}} [[Saving Throw|Saving Throws]] applies to all such saves (e.g. to mitigate the area of effect damage from [[Fireball]]), rather than applying only to spells and harmful effects which target you specifically | * [[Shield Master]] does not give the option to shove as a bonus action, as all characters already have this option. Additionally, the +2 bonus to {{Ability|Dexterity}} [[Saving Throw|Saving Throws]] applies to all such saves (e.g. to mitigate the area of effect damage from [[Fireball]]), rather than applying only to spells and harmful effects which target you specifically. | ||
* [[Skilled]] does not allow you to select [[Proficiency]] with tools, as this mechanic is not present in BG3. | * [[Skilled]] does not allow you to select [[Proficiency]] with tools, as this mechanic is not present in BG3. | ||
* [[Spell Sniper]] | * [[Spell Sniper]] is revamped due to general changes in ranged attack mechanics: | ||
* [[Tavern Brawler]] does not include proficiency with {{SAI|Improvised Melee Weapon}} | ** It does not require being a spellcaster. Since you do not select a class spell list, non-casting classes use their highest mental ability ({{Ability|Intelligence}}, {{Ability|Wisdom}}, or {{Ability|Charisma}}) for the selected [[Cantrip]]. | ||
** It does not include the enhancement to spell range. | |||
* [[War Caster]] ignores the requirement to be a spellcaster. Taking this feat does not enhance your ability to cast spells without a free hand, as spell components (i.e. verbal, somatic, material) are not included as a game mechanic. | ** It does not include the ability for spell attacks to ignore cover (as BG3 does not include a cover system). | ||
** It decreases the critical hit threshold of all spell attacks by 1, which can stack with other similar effects. | |||
* [[Tavern Brawler]] has several changes: | |||
** It does not include proficiency with {{SAI|Improvised Melee Weapon|Improvised Melee Weapons}}, as all characters already gain their proficiency bonus on attack rolls with such weapons in BG3. | |||
** The ability to grapple your target as a bonus action upon a successful unarmed hit is not included, due to the lack of a grappling mechanic in BG3. | |||
** It doubles the {{Ability|Strength}} modifier added to unarmed attacks, instead of converting the base damage from a flat 1 to 1d4. This is an increase in average damage output for characters with a Strength score of 14 or higher. | |||
* [[War Caster]] has several changes: | |||
** It ignores the requirement to be a spellcaster. Non-spellcasters with this feat gain its benefits when casting a spell from a scroll or other item. | |||
** Taking this feat does not enhance your ability to cast spells without a free hand, as spell components (i.e. verbal, somatic, material) are not included as a game mechanic. | |||
** While the 5e version of this feat allows you to cast any available single-target spell as an {{SAI|Opportunity Attack}}, the BG3 version of this feat explicitly only allows you to cast {{SAI|Shocking Grasp}}, even if you did not previously know this cantrip or it is not normally available to your class. | |||
== Feats with No Changes == | == Feats with No Changes == | ||
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* [[Lightly Armoured]] | * [[Lightly Armoured]] | ||
* [[Magic Initiate]] | * [[Magic Initiate]] | ||
* [[Martial Adept]] | * [[Martial Adept]] | ||
** The list of selectable [[Battle Master#Manoeuvres|Manoeuvres]] is limited to those available in BG3. | |||
* [[Medium Armour Master]] | * [[Medium Armour Master]] | ||
* [[Mobile]] | * [[Mobile]] | ||
* [[Moderately Armoured]] | * [[Moderately Armoured]] | ||
* [[Polearm Master]] | * [[Polearm Master]] | ||
** Enchantments on the wielded polearm and buff spells affecting the wielder or weapon such as {{SAI|Shillelagh}} or {{SAI|Hunter's Mark}} don't properly apply to the bonus action attack added by the feat. This appears to be a bug rather than an intentional change from 5e rules. | |||
* [[Resilient]] | * [[Resilient]] | ||
* [[Tough]] | * [[Tough]] |