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User:HarveyPekar/Crit: Difference between revisions

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== Mechanics ==
== Mechanics ==
Any ability that uses an attack roll, including spell attacks, is capable of landing critical hits. Any dice that are rolled for damage, including additional dice such as those from [[Divine Smite|smites]] or [[Battle Master|combat manoeuvres]], are rolled twice. Abilities with multiple attack rolls like {{SAI|Scorching Ray}} can have multiple critical hits, with each attack rolling independently of one another.
Any ability that uses an attack roll, including spell attacks, is capable of landing critical hits. Any dice that are rolled for damage, including additional dice such as those from [[Divine Smite|smites]] or [[Battle Master|combat manoeuvres]], are rolled twice. Abilities with multiple attack rolls like {{SAI|Slashing Flourish (Ranged)|Slashing Flourish}} or {{SAI|Scorching Ray}} can have multiple critical hits, with each attack rolling independently of one another.


Flat modifiers and bonuses to damage – including the creature's relevant [[ability score modifier]] and [[proficiency bonus]] – are not doubled.
Flat modifiers and bonuses to damage – including the creature's relevant [[ability score modifier]] and [[proficiency bonus]] – are not doubled.
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=== Guaranteed critical hits ===
=== Guaranteed critical hits ===
There are also several ways to '''guarantee''' a critical hit.
There are also several ways to guarantee a critical hit.
*By applying {{Cond|Paralysed}} (e.g. from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}}) ''(attacks must be made from within {{C|{{Range|melee}}}})''
*By applying {{Cond|Paralysed}} (e.g. from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}}) ''(attacks must be made from within {{C|{{Range|melee}}}})''
*{{SAI|Luck of the Far Realms|w=30}} ''(once per [[Long Rest]])''
*{{SAI|Luck of the Far Realms|w=30}} ''(once per [[Long Rest]])''
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*{{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} ''(against {{Cond|Surprised}} creatures)''
*{{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} ''(against {{Cond|Surprised}} creatures)''
*{{SAI|Scarlet Saturation|w=30}} ''(once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}})''
*{{SAI|Scarlet Saturation|w=30}} ''(once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}})''
*By applying {{Cond|Sleeping}} (e.g. from any of {{SAI|Sleep}}, {{SAI|Glyph_of_Warding:_Sleep|Glyph of Warding}}) ''(attacks must be made from within {{C|{{Range|melee}}}})''
*By applying {{Cond|Sleeping}} (e.g. from any of {{SAI|Sleep}}, {{SAI|Glyph_of_Warding:_Sleep|Glyph of Warding}}) ''(attacks must be made from within {{Range|melee}})''
*By applying {{Cond|Exposing Bite}} (from {{SAI|Wild Shape: Wolf|w=30}}) ''(once per [[Short Rest]], for the next attack made from within {{C|{{Range|melee}}}})''
*By applying {{Cond|Exposing Bite}} (from {{SAI|Wild Shape: Wolf|w=30}}) ''(once per [[Short Rest]], for the next attack made from within {{Range|melee}})''
==References==
==References==
{{reflist}}{{NavGameplay/Mechanics}}
{{reflist}}{{NavGameplay/Mechanics}}

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