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User:HarveyPekar/Crit: Difference between revisions

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(→‎Maximizing critical hits: ok there were more of these than i thought)
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Flat modifiers and bonuses to damage – including the creature's relevant [[ability score modifier]] and [[proficiency bonus]] – are not doubled.
Flat modifiers and bonuses to damage – including the creature's relevant [[ability score modifier]] and [[proficiency bonus]] – are not doubled.
== Reducing critical threshold==
Some feats, passive features, and items reduce the critical hit threshold by 1, allowing the creature to land critical hits by rolling either 19 or 20 on attack rolls. Multiple sources of this effect stack, allowing the critical hit threshold to go even lower than 19.
===Equipment===
====Weapons====
*{{MdRarityItem|Unseen Menace}} ''(while the weapon is {{Cond|Invisible Weapon|invisible}})''
*{{MdRarityItem|Bloodthirst}} → [[Improved Critical]]
*{{MdRarityItem|The Dead Shot}} → [[Improved Critical]]
*{{MdRarityItem|Knife of the Undermountain King}} → [[Organ Rearranger]]
*{{MdRarityItem|Duellist's Prerogative}} → [[Elegant Duellist]] ''(while off-hand is empty)''
====Cloaks====
*{{MdRarityItem|Shade-Slayer Cloak}} → [[Stealthy Critical]] ''(while {{SAI|Hide|Hiding}})''
====Armour and headgear====
*{{MdRarityItem|Covert Cowl}} → [[Covert Critical]] ''(while [[Obscured]])''
*{{MdRarityItem|Dark Justiciar Helmet}} → [[Covert Critical]] ''(while [[Obscured]])''
*{{MdRarityItem|Sarevok's Horned Helmet}} → [[Deathbringer's Sight]]
===Conditions===
*{{SAI|A Most Bloody Inheritance (Condition)|A Most Bloody Inheritance|w=30}} ''(critical threshold is reduced by 2, available only in the [[The Dark Urge]] origin)''
===Consumables===
*{{MdRarityItem|Elixir of Viciousness}}
===Class features===
*{{SAI|Improved Critical Hit|w=30}}
===Feats===
*{{SAI|Spell Sniper|w=30}} ''(spell attacks only)''
===Illithid Powers===
*{{SAI|Fierce Perilous Stakes|w=30}} ''(Target's critical threshold is reduced by 5, but it is also vulnerable to all damage)''


== Maximizing critical hits ==
== Maximizing critical hits ==
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**{{RarityItem|Blightbringer}} inflicts {{Cond|Slowed}} on critical hit.
**{{RarityItem|Blightbringer}} inflicts {{Cond|Slowed}} on critical hit.
**{{RarityItem|Clown Hammer}} inflicts {{Cond|Hideous Laughter}} on both target and user on critical hit.
**{{RarityItem|Clown Hammer}} inflicts {{Cond|Hideous Laughter}} on both target and user on critical hit.
**


== Reducing critical threshold==
=== Guaranteed critical hits ===
 
Some feats, passive features, and items reduce the critical hit threshold by 1, allowing the creature to land critical hits by rolling either 19 or 20 on attack rolls. Multiple sources of this effect stack, allowing the critical hit threshold to go even lower than 19.
===Equipment===
====Weapons====
*{{MdRarityItem|Unseen Menace}} ''(while the weapon is {{Cond|Invisible Weapon|invisible}})''
*{{MdRarityItem|Bloodthirst}} → [[Improved Critical]]
*{{MdRarityItem|The Dead Shot}} → [[Improved Critical]]
*{{MdRarityItem|Knife of the Undermountain King}} → [[Organ Rearranger]]
*{{MdRarityItem|Duellist's Prerogative}} → [[Elegant Duellist]] ''(while off-hand is empty)''
====Cloaks====
*{{MdRarityItem|Shade-Slayer Cloak}} → [[Stealthy Critical]] ''(while {{SAI|Hide|Hiding}})''
====Armour and headgear====
*{{MdRarityItem|Covert Cowl}} → [[Covert Critical]] ''(while [[Obscured]])''
*{{MdRarityItem|Dark Justiciar Helmet}} → [[Covert Critical]] ''(while [[Obscured]])''
*{{MdRarityItem|Sarevok's Horned Helmet}} → [[Deathbringer's Sight]]
===Conditions===
*{{SAI|A Most Bloody Inheritance (Condition)|A Most Bloody Inheritance|w=30}} ''(critical threshold is reduced by 2, available only in the [[The Dark Urge]] origin)''
===Consumables===
*{{MdRarityItem|Elixir of Viciousness}}
===Class features===
*{{SAI|Improved Critical Hit|w=30}}
===Feats===
*{{SAI|Spell Sniper|w=30}} ''(spell attacks only)''
===Illithid Powers===
*{{SAI|Fierce Perilous Stakes|w=30}} ''(Target's critical threshold is reduced by 5, but it is also vulnerable to all damage)''
==Guaranteed critical hits==
There are also several ways to '''guarantee''' a critical hit.
There are also several ways to '''guarantee''' a critical hit.
*By applying {{Cond|Paralysed}} (e.g. from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}}) ''(attacks must be made from within {{C|{{Range|melee}}}})''
*By applying {{Cond|Paralysed}} (e.g. from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}}) ''(attacks must be made from within {{C|{{Range|melee}}}})''

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