2,653
editsAd placeholder
Dice rolls: Difference between revisions
Jump to navigation
Jump to search
Added small paragraph about nat 1s / 20s on saving throws
Guybrush42 (talk | contribs) (→Damage rolls: Minor copyedit) |
(Added small paragraph about nat 1s / 20s on saving throws) |
||
Line 64: | Line 64: | ||
* Weapon actions saves have a DC determined by the higher of a creature's Dexterity or Strength, plus an inherent bonus for that specific action: | * Weapon actions saves have a DC determined by the higher of a creature's Dexterity or Strength, plus an inherent bonus for that specific action: | ||
<div style="text-align: center;">Difficulty Class = {{InfoBlob|10 + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]}}</div> | <div style="text-align: center;">Difficulty Class = {{InfoBlob|10 + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]}}</div> | ||
Unlike attacks, saving throws are not guaranteed to fail or succeed when the d20 result is either a natural 1 or 20 respectively, however when saving throws are used during dialogue they will guarantee failure or success when a 1 or 20 is rolled. | |||
==== Effect of success ==== | ==== Effect of success ==== |