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Damage: Difference between revisions
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→Damage types: Subheading, shorter
Guybrush42 (talk | contribs) (→Damage types: Copyedit and expansion) |
Guybrush42 (talk | contribs) (→Damage types: Subheading, shorter) |
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Bludgeoning, piercing and slashing damage are sometimes collectively referred to as '''Physical damage'''. | Bludgeoning, piercing and slashing damage are sometimes collectively referred to as '''Physical damage'''. | ||
If a source of damage mixes different sizes of dice or damage types, they will be listed separately with a plus sign between them, e.g. {{DamageText|1d8|piercing}} + {{DamageText|1d4|fire}}. Each type is dealt separately, though see [[damage mechanics]] for more details. | |||
=== Resistance, Vulnerability and Immunity === | |||
{{main|Resistances}} | |||
A creature's [[resistances]] determine which damage types they are immune, resistant or vulnerable to: | A creature's [[resistances]] determine which damage types they are immune, resistant or vulnerable to: | ||
* Damage dealt to a creature with '''resistance''' to that damage type is ''halved''. | * Damage dealt to a creature with '''resistance''' to that damage type is ''halved''. | ||
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* Damage dealt to a creature with '''immunity''' to that damage type is ''reduced to zero''. | * Damage dealt to a creature with '''immunity''' to that damage type is ''reduced to zero''. | ||
Resistance and vulnerability to the same type cancel each other out, but don't affect immunity. | |||
== A bit of mathematics == | == A bit of mathematics == |