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Damage: Difference between revisions
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→Damage types: Copyedit and expansion
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Guybrush42 (talk | contribs) (→Damage types: Copyedit and expansion) |
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Bludgeoning, piercing and slashing damage are sometimes collectively referred to as '''Physical damage'''. | |||
Damage dealt to | A creature's [[resistances]] determine which damage types they are immune, resistant or vulnerable to: | ||
* Damage dealt to a creature with '''resistance''' to that damage type is ''halved''. | |||
* Damage dealt to a creature with '''vulnerability''' to that damage type is ''doubled''. | |||
* Damage dealt to a creature with '''immunity''' to that damage type is ''reduced to zero''. | |||
If a | If a character has both resistance and vulnerability to the same damage type, they cancel each other out and the creature takes normal damage. Immunity always reduces damage to zero, even if a creature also has resistance and/or vulnerability to the same damage type. | ||
If a source of damage mixes different sizes of dice or damage types, they will be listed separately with a plus sign between them. | If a source of damage mixes different sizes of dice or damage types, they will be listed separately with a plus sign between them, e.g. {{DamageText|1d8|piercing}} + {{DamageText|1d4|fire}}. Each type is considered separately for the purposes of resistance, vulnerability and immunity, so a creature immune to fire would take only 1d8 piercing damage in the previous example. | ||
== A bit of mathematics == | == A bit of mathematics == |