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Water Whip: Difference between revisions

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39 bytes added ,  26 December 2023
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| summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to either knock a target prone, or pull it towards them.
| summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to either knock a target prone, or pull it towards them.
| cost = action, ki:2
| cost = action, ki:2
| damage = amount:3d10, type: Bludgeoning
| damage = 3d10
| damage type = Bludgeoning
| range m = 9
| range m = 9
| save = DEX, Target still takes half damage but no other effects
| save = DEX
| save dc = weapon action
| on save = Target still takes half damage but no other effects
| variants = Water Whip: Knock Prone, Water Whip: Pull
| variants = Water Whip: Knock Prone, Water Whip: Pull
| higher levels = At level 9, the damage dice increases by one to {{DamageInfo|4d10|Bludgeoning}}
| higher levels = At level 9, the damage dice increases by one to {{DamageInfo|4d10|Bludgeoning}}

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