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Water Whip: Difference between revisions
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| summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to either knock a target prone, or pull it towards them. | | summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to either knock a target prone, or pull it towards them. | ||
| cost = action, ki:2 | | cost = action, ki:2 | ||
| damage = | | damage = 3d10 | ||
| damage type = Bludgeoning | |||
| range m = 9 | | range m = 9 | ||
| save = DEX | | save = DEX | ||
| save dc = weapon action | |||
| on save = Target still takes half damage but no other effects | |||
| variants = Water Whip: Knock Prone, Water Whip: Pull | | variants = Water Whip: Knock Prone, Water Whip: Pull | ||
| higher levels = At level 9, the damage dice increases by one to {{DamageInfo|4d10|Bludgeoning}} | | higher levels = At level 9, the damage dice increases by one to {{DamageInfo|4d10|Bludgeoning}} |