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Water Whip: Difference between revisions

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1 byte added ,  16 December 2023
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| save = DEX, Target still takes half damage but no other effects
| save = DEX, Target still takes half damage but no other effects
| variants = Water Whip: Knock Prone, Water Whip: Pull
| variants = Water Whip: Knock Prone, Water Whip: Pull
| higherlevels = At level 9, the damage dice increases by one to {{DamageInfo|4d10|Bludgeoning}}
| higher levels = At level 9, the damage dice increases by one to {{DamageInfo|4d10|Bludgeoning}}
| class learns at level 3 = Way of the Four Elements
| class learns at level 3 = Way of the Four Elements
| notes =
| notes =
}}
}}

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