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== Common resources == | == Common resources == | ||
All creatures have access to a set of resources which are used to take actions and move, and which recharge at the start of a creature's turn. | |||
=== Actions === | === Actions === | ||
{{main|Actions}} | {{main|Actions}} | ||
Most actions require the acting creature to expend one or more resources, usually at least one of the three common resources associated with actions. | Most actions require the acting creature to expend one or more resources, usually at least one of the three common resources associated with actions: | ||
{{table list| | |||
; {{SmallIcon|Action Icon.png}} Action : {{Recharge|Turn}}|style=nocolon}} | |||
: Primary combat resource{{table list| | |||
; {{SmallIcon|Bonus Action Icon.png}} Bonus action : {{Recharge|Turn}}|style=nocolon}} | |||
: Secondary combat resource{{table list| | |||
; {{SmallIcon|Reaction Icon.png}} Reaction : {{Recharge|Turn}}|style=nocolon}} | |||
: Used to take reactions. | |||
While creatures only have one charge per turn for each of three resources, by default, there are multiple [[List of sources of additional resources|ways of gaining additional charges]]. | |||
Some actions, such as those that grant additional Action resources, do not require any common resources to be expended. | Some actions, such as those that grant additional Action resources, do not require any common resources to be expended. | ||
==== Action ==== | ==== Action and Bonus Action ==== | ||
The Action resource is the most common resource expended to take actions, and is required by most actions in the game. | The Action resource is the most common resource expended to take actions, and is required by most actions in the game. | ||
Some actions, frequently referred to as ''bonus actions'', require a Bonus Action to be expended when taken. | Some actions, frequently referred to as ''bonus actions'', require a Bonus Action to be expended when taken. | ||
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==== Reaction ==== | ==== Reaction ==== | ||
{{main|Actions#Reactions}} | {{main|Actions#Reactions}} | ||
The Reaction resource is expended by creatures when taking reactions, which are actions that a creature is promoted to take in response to certain triggers, either on their own turn or another creature's. | The Reaction resource is expended by creatures when taking reactions, which are actions that a creature is promoted to take in response to certain triggers, either on their own turn or another creature's. | ||
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=== Movement speed === | === Movement speed === | ||
{{ | A creature's {{SmallIcon|Movement Speed Icon.png}} movement speed determines how far they can move per turn, on a 1:1 ratio. | ||
A creature's [[race]] determines whether their default movement speed is ''slow'', ''normal'' or ''fast'': | A creature's [[race]] determines whether their default movement speed is ''slow'', ''normal'' or ''fast'': | ||
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Spell slots come in two variants: | Spell slots come in two variants: | ||
{{table list| | |||
; {{SmallIcon|4 Level 1 Spell Slots.png}} Spell slots (Spellcasting) : {{SmallIcon|Recharge Icons.png}} Recharge: Long rest|style=nocolon}} | |||
: Used by [[Spells#Spellcasters|classes with the Spellcasting feature]] to cast spells. Can also be used to cast warlock spells if you have no warlock spell slots left. Exist in levels 1-6. | |||
{{table list| | |||
; {{SpellSlot|1 Warlock|2|w=24}} Warlock spell slots : {{SmallIcon|Recharge Icons.png}} Recharge: Short rest|style=nocolon}} | |||
: Used by {{class|Warlock}}s to cast spells. Can also be used to cast normal spells if you have no spellcasting spell slots left. Warlock spell slots automatically [[upcast]] to the highest level available. Exist in levels 1-6. | |||
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== Lists of class feature resources == | == Lists of class feature resources == |