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== Common resources ==
== Common resources ==
Common resources are resources available to all creatures.
Common resources are resources available to all creatures:
{{table list|
{{horizontal list|
; {{SmallIcon|Action Icon.png}} Action : {{Recharge|Turn}}|style=nocolon}}
* {{SmallIcon|Action Icon.png}} Action
: {{quote inline|Your primary resource in combat.}}
* {{SmallIcon|Bonus Action Icon.png}} Bonus action
: Used to take most actions.
* {{SmallIcon|Reaction Icon.png}} Reaction
:: Default is 1 per turn.
* {{SmallIcon|Movement Speed Icon.png}} Movement speed}}
{{table list|
 
; {{SmallIcon|Bonus Action Icon.png}} Bonus action : {{Recharge|Turn}}|style=nocolon}}
A creature's common resources recharge at the start of its turn.
: {{quote inline|Your secondary resource in combat.}}
 
: Used to take actions that cost bonus actions.
=== Actions ===
:: Default is 1 per turn.
{{main|Actions}}
{{table list|
Most actions require the acting creature to expend one or more resources, usually at least one of the three common resources associated with actions.
; {{SmallIcon|Reaction Icon.png}} Reaction : {{Recharge|Turn}}|style=nocolon}}
 
: {{quote inline|[[Actions#Reactions|Reactions]] such as [[Opportunity Attack]], are responses you can have to events. Reactions can trigger both during and outside of your turn.}}
Creatures have one charge per turn for each of three resources, by default. However, there are multiple [[List of sources of additional resources|ways of gaining additional charges]].
: Used to take {{em|some}} reactions. Not all reactions use a reaction resource.
 
:: Default is 1 per turn.
Some actions, such as those that grant additional Action resources, do not require any common resources to be expended.
{{table list|
 
; {{SmallIcon|Movement Speed Icon.png}} Movement : {{Recharge|Turn}}|style=nocolon}}
==== Action ====
: {{quote inline|How far you can move each turn.}}
{{blockquote|Your primary resource in combat.}}
: A creature uses movement to [[movement speed|move]] on a 1:1 ratio.
The Action resource is the most common resource expended to take actions, and is required by most actions in the game.
:: Default is 9 m / 30 ft per turn.
 
==== Bonus action ====
{{blockquote|Your secondary resource in combat.}}
Some actions, frequently referred to as ''bonus actions'', require a Bonus Action to be expended when taken.
 
Some [[features|class features]] allow a creature to take specific actions by expanding a Bonus Action even when they would normally be required to expend an Action to take them
 
Additionally, a few actions require {{em|both}} an Action and a Bonus action to be expended when they are taken.
 
==== Reaction ====
{{main|Actions#Reactions}}
{{blockquote|Reactions such as [[Opportunity Attack]], are responses you can have to events. Reactions can trigger both during and outside of your turn.}}
The Reaction resource is expended by creatures when taking reactions, which are actions that a creature is promoted to take in response to certain triggers, either on their own turn or another creature's.
 
Some reactions {{em|do not}} require a creature to expend a Reaction. These are usually class features that are triggered under specific circumstances, often as part of making an [[Attacks|attack]], such as when a [[rogue]] is prompted to make a [[Sneak Attack]] or when a [[paladin]] is prompted to use [[Divine Smite]].
 
=== Movement speed ===
{{blockquote|How far you can move each turn.}}
A creature's movement speed determines how far they may move per turn, on a 1:1 ratio.
 
A creature's [[race]] determines whether their default movement speed is ''slow'', ''normal'' or ''fast'':
* Slow: {{distance|m=7.5|ft=25}}
* Normal: {{distance|m=9|ft=30}}
* Fast: {{distance|m=10.5|ft=35}}
 
Most playable races have normal movement speed, but [[dwarf|dwarves]], [[halfling|halflings]] and [[gnome|gnomes]] have slow movement speed, whereas [[Elf#Wood elf|wood elves]] and [[Half-elf#Wood half-elf|wood half-elves]] have fast movement speed.
 
Some [[conditions]] temporarily increase or decrease a creature's movement speed, and all creatures can [[Dash]] to double their movement speed for that turn. There are also multiple [[List of sources of movement speed|ways of increasing movement speed]], both temporarily and permanently.


== Spell slots ==
== Spell slots ==
Spell slots are a resource used by casters to cast [[spells]]:
Spell slots are expended by casters to cast [[spells]] they know. Each spell slot also has a level which determines what level of spells it can be expended to cast.
{{table list|
 
; {{SmallIcon|4 Level 1 Spell Slots.png}} Spell slots (Spellcasting) : {{SmallIcon|Recharge Icons.png}} Recharge: Long rest|style=nocolon}}
Spell slots come in two variants:
: {{quote inline|Used to cast spells.}}
* {{SmallIcon|4 Level 1 Spell Slots.png}} Spell slots, granted by classes with the [[Spells#Spellcasters|classes with the Spellcasting feature]].
: Used by [[Spells#Spellcasters|classes with the Spellcasting feature]] to cast spells. Can also be used to cast warlock spells if you have no warlock spell slots left. Exist in levels 1-6.
* {{SpellSlot|1 Warlock|2|w=24}} Warlock spell slots, which come from the [[Pact Magic]] feature that [[warlocks]] receive.
{{table list|
 
; {{SpellSlot|1 Warlock|2|w=24}} Warlock spell slots : {{SmallIcon|Recharge Icons.png}} Recharge: Short rest|style=nocolon}}
=== Spellcasting spell slots ===
: {{quote inline|Used to cast Warlock spells.}}
{{blockquote|Uses to cast spells.}}
: Used by {{class|Warlock}}s to cast spells. Can also be used to cast normal spells if you have no spellcasting spell slots left. Warlock spell slots automatically [[upcast]] to the highest level available. Exist in levels 1-6.
Ordinary spell slots exist in levels 1-6 and come from the Spellcasting feature. They replenish on taking a long rest.
 
Spellcasting spell slots can also be used to cast warlock spells if the caster has expended all their warlock spell slots.
 
=== Warlock spell slots ===
{{blockquote|Uses to cast Warlock spells.}}
Warlock spell slots come from the Pact Magic feature and replenish on taking a short rest. Unlike spell slots from the Spellcasting feature, warlock spell slots are always the highest level available, and spells cast with them are [[upcast|upcasted]] accordingly. However, warlock spell slots only exist in levels 1-6, and cannot be used to cast 6th level spells.
 
Warlock spell slors can also be used to cast normal spells if the castsd has no Spellcasting spell slots left.
 
== List of resources ==
{| class="wikitable" style="width:100%;" |
! Name !! Recharge !! Description !! Source
|-
! scope="row" style="font-weight:normal;" | Action
| {{Recharge|Turn}} || Primary resource expended to take actions || Common resource
|-
! scope="row" style="font-weight:normal;" | Bonus action
| {{Recharge|Turn}} || Secondary resource expendes to take actions || Common resource
|-
! scope="row" style="font-weight:normal;" |Reaction
| {{Recharge|Turn}} || Expended to take some reactions || Common resource
|-
! scope="row" style="font-weight:normal;" |Movement speed
| {{Recharge|Turn}} || Maximum distance a creature can move on their turn || Common resource
|-
! scope="row" style="font-weight:normal;" |Spell slots
| {{SmallIcon|Recharge Icons.png}} Recharge: Long rest || Used to cast spells || Class feature: [[Spellcasting]]
|-
! scope="row" style="font-weight:normal;" |Warlock spell slots
| {{SmallIcon|Recharge Icons.png}} Recharge: Short rest || Used to cast spells || Class feature: [[Pact Magic]]
|-
|}


== Lists of class feature resources ==
== Lists of class feature resources ==
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