14
editsAd placeholder
Non-Lethal Attacks: Difference between revisions
Jump to navigation
Jump to search
m
linked page
HiddenDragon (talk | contribs) No edit summary |
Wildfire4521 (talk | contribs) m (linked page) |
||
Line 1: | Line 1: | ||
{{Passive feature page | {{Passive feature page | ||
|summary = '''Non-Lethal Attacks''' is a toggleable passive feature. While this passive is turned on, when an | | summary = '''Non-Lethal Attacks''' is a toggleable passive feature. While this passive is turned on, when an [[Unarmed Strike]] or melee weapon attack reduces a creatures [[hit points]] to zero or one, it will become {{cond|Knocked Out}} or {{cond|Knocked Out (Temporary)}} (see notes for more information). | ||
|description = Knock someone Unconscious instead of killing them. | | description = Knock someone Unconscious instead of killing them. | ||
Must be unarmed or using a melee weapon. Doesn't work on [[undead]] or [[constructs]]. | Must be unarmed or using a melee weapon. Doesn't work on [[undead]] or [[constructs]]. | ||
|image = Action KnockOut.png | | image = Action KnockOut.png | ||
|toggleable = yes | | toggleable = yes | ||
|notes = * While in combat with a creature, if they have the condition {{cond|Temporarily Hostile}}, they will become {{cond|Knocked Out (Temporary)}} - after a long rest they will regain consciousness. | | notes = * While in combat with a creature, if they have the condition {{cond|Temporarily Hostile}}, they will become {{cond|Knocked Out (Temporary)}} - after a long rest they will regain consciousness. | ||
* If the creature does not have this condition, they will disappear permanently after a long rest, and in some cases may be treated as dead by the game. | * If the creature does not have this condition, they will disappear permanently after a long rest, and in some cases may be treated as dead by the game. | ||
}} | }} |