65,749
editsAd placeholder
Non-Lethal Attacks: Difference between revisions
Jump to navigation
Jump to search
no edit summary
m (Category casing) |
HiddenDragon (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{ | {{Passive feature page | ||
|summary = '''Non-Lethal Attacks''' is a toggleable passive feature. While this passive is turned on, when an unarmed or melee weapon attack reduces a creatures [[hit points]] to zero or one, it will become {{cond|Knocked Out}} or {{ | |summary = '''Non-Lethal Attacks''' is a toggleable passive feature. While this passive is turned on, when an unarmed or melee weapon attack reduces a creatures [[hit points]] to zero or one, it will become {{cond|Knocked Out}} or {{cond|Knocked Out (Temporary)}} (see notes for more information). | ||
|description = Knock someone Unconscious instead of killing them. | |description = Knock someone Unconscious instead of killing them. | ||
Must be unarmed or using a melee weapon. Doesn't work on [[undead]] or [[constructs]]. | Must be unarmed or using a melee weapon. Doesn't work on [[undead]] or [[constructs]]. | ||
|image = Action KnockOut.png | |image = Action KnockOut.png | ||
|notes = * While in combat with a creature, if they have the condition {{cond|Temporarily Hostile }}, they will become {{ | |toggleable = yes | ||
|notes = * While in combat with a creature, if they have the condition {{cond|Temporarily Hostile}}, they will become {{cond|Knocked Out (Temporary)}} - after a long rest they will regain consciousness. | |||
* If the creature does not have this condition, they will disappear permanently after a long rest, and in some cases may be treated as dead by the game. | * If the creature does not have this condition, they will disappear permanently after a long rest, and in some cases may be treated as dead by the game. | ||
}} | }} | ||