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Result = {{D20}} + Ability Score Modifier + (optional) Proficiency Bonus | Result = {{D20}} + Ability Score Modifier + (optional) Proficiency Bonus | ||
The result of the roll is compared to the [[ | The result of the roll is compared to the [[Armour Class]] of the target. If the Armour Class is reached or exceeded, the attack is a successful hit, and the game proceeds with a [[Damage Roll]] to determine the amount of damage dealt. | ||
Attacks done with [[Weapons]] always use an Attack Roll to determine success. Some spells also use an Attack Roll to determine whether they hit their intended target (such as [[Fire Bolt]] or [[Eldritch Blast]]), though other spells hit the target automatically (such as [[Magic Missile]] or [[Fireball]]). A spell that hits its target automatically may allow the target to make a [[Saving Throw]] instead. | Attacks done with [[Weapons]] always use an Attack Roll to determine success. Some spells also use an Attack Roll to determine whether they hit their intended target (such as [[Fire Bolt]] or [[Eldritch Blast]]), though other spells hit the target automatically (such as [[Magic Missile]] or [[Fireball]]). A spell that hits its target automatically may allow the target to make a [[Saving Throw]] instead. | ||
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== Critical Miss / Critical Hit == | == Critical Miss / Critical Hit == | ||
As a special case, a roll of 1 means that the attack fails regardless of bonuses and target | As a special case, a roll of 1 means that the attack fails regardless of bonuses and target Armour Class. This is called a Critical Miss. Likewise, a roll of 20 means the attack succeeds regardless of the target's Armour Class. This is called a Critical Hit. A critical hit rolls all the [[Damage Rolls|damage]] dice of the attack twice, including damage from other sources such as [[Sneak Attack (Melee)|sneak attacks]], poison, and [[Paladin]] smites. | ||
== Modifiers == | == Modifiers == |