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Dank Crypt: Difference between revisions
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Behind heavy oak doors to the north lies a large, overgrown chamber centered around an imposing, skeletal statue. A successful [[Religion]] check (DC: 15) identifies the statue as [[Jergal]], the divine scribe and former greater deity of death. There is a hidden button to the west of the statue at {{Coords|298|-232}}; a [[Perception]] check (DC: 7) highlights the button, but is not necessary to reveal it. When pressed, a secret door beside the button will open and the skeletons in the room (four [[Entombed Scribe|Entombed Scribes]] and one [[Entombed Warrior]]) will come to life and attack the party. | Behind heavy oak doors to the north lies a large, overgrown chamber centered around an imposing, skeletal statue. A successful [[Religion]] check (DC: 15) identifies the statue as [[Jergal]], the divine scribe and former greater deity of death. There is a hidden button to the west of the statue at {{Coords|298|-232}}; a [[Perception]] check (DC: 7) highlights the button, but is not necessary to reveal it. When pressed, a secret door beside the button will open and the skeletons in the room (four [[Entombed Scribe|Entombed Scribes]] and one [[Entombed Warrior]]) will come to life and attack the party. | ||
* The enemies can be disarmed before triggering the fight by looting their weapons. This is more useful against the warrior, as the scribes will rarely attack with their staves. | * The enemies can be disarmed before triggering the fight by looting their weapons. This is more useful against the warrior, as the scribes will rarely attack with their staves. | ||
* Attempting to manipulate the skeleton's positions by picking up or moving the bodies will instantly trigger combat. | * Attempting to manipulate the skeleton's positions by picking up or moving the bodies will instantly trigger combat.[[File:Withers Rises.png|thumb|Withers, being awoken from his slumber, asks the player a question.]] | ||
==== Withers ==== | ==== Withers ==== |