3,082
editsAd placeholder
Dank Crypt: Difference between revisions
Jump to navigation
Jump to search
m
→Encounters: oops
HarveyPekar (talk | contribs) m (→Notable loot) |
HarveyPekar (talk | contribs) m (→Encounters: oops) |
||
Line 43: | Line 43: | ||
Behind heavy oak doors to the north lies a large, overgrown chamber centered around an imposing, skeletal statue. A successful [[Religion]] check (DC: 15) identifies the statue as [[Jergal]], the divine scribe and former greater deity of death. There is a hidden button to the west of the statue at {{Coords|298|-232}}; a [[Perception]] check (DC: 7) highlights the button, but is not necessary to reveal it. When pressed, a secret door beside the button will open and the skeletons in the room (four [[Entombed Scribe|Entombed Scribes]] and one [[Entombed Warrior]]) will come to life and attack the party. | Behind heavy oak doors to the north lies a large, overgrown chamber centered around an imposing, skeletal statue. A successful [[Religion]] check (DC: 15) identifies the statue as [[Jergal]], the divine scribe and former greater deity of death. There is a hidden button to the west of the statue at {{Coords|298|-232}}; a [[Perception]] check (DC: 7) highlights the button, but is not necessary to reveal it. When pressed, a secret door beside the button will open and the skeletons in the room (four [[Entombed Scribe|Entombed Scribes]] and one [[Entombed Warrior]]) will come to life and attack the party. | ||
* The enemies can be disarmed before triggering the fight by looting their weapons. This is more useful against the warrior, as the scribes will rarely attack with their staves. | * The enemies can be disarmed before triggering the fight by looting their weapons. This is more useful against the warrior, as the scribes will rarely attack with their staves. | ||
* | * Attempting to manipulate the skeleton's positions by picking up or moving the bodies will instantly trigger combat. | ||
==== Withers ==== | ==== Withers ==== |