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Game Over screens: Difference between revisions
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In [[Baldur's Gate 3]], ''before'' a player reaches the final "endings" of the game, it is sometimes possible for players to encounter a "Game Over" screen as the result of a conversation option or fail condition during a combat encounter. Reaching a Game Over will not offer scenes or conversations that conclude the overall story of the campaign, but will cause a screen to appear that prompts the player to reload from a prior save. | In [[Baldur's Gate 3]], ''before'' a player reaches the final "endings" of the game, it is sometimes possible for players to encounter a "Game Over" screen as the result of a conversation option or fail condition during a combat encounter. Reaching a Game Over will not offer scenes or conversations that conclude the overall story of the campaign, but will cause a screen to appear that prompts the player to reload from a prior save. | ||
This wiki wants to treat an "Ending" as being a different concept from a "Game Over", and will organize endings on a separate page. | This wiki wants to treat an "Ending" as being a different concept from a "Game Over", and will organize endings on a separate page. | ||
<br>''Main Article: [[Endings]]'' | <br>''Main Article: [[Endings]]'' | ||
{{SpoilerWarning}} | |||
= | == List of Game Over screens == | ||
''Grouped by the "Earliest Opportunity" that the screen can trigger.'' | ''Grouped by the "Earliest Opportunity" that the screen can trigger.'' | ||
''Note'': Some game-over triggers may not fire during co-op gameplay. Keep in mind that this information is not always accessible for a single contributor to confirm. | ''Note'': Some game-over triggers may not fire during co-op gameplay. Keep in mind that this information is not always accessible for a single contributor to confirm. | ||
==Ceremorphosis== | === Ceremorphosis === | ||
Fail to prevent your own Ceremorphosis, or do something that causes you to lose what protection you ''did'' have against it. | Fail to prevent your own Ceremorphosis, or do something that causes you to lose what protection you ''did'' have against it. | ||
''There is more than one opportunity for this to happen.'' | ''There is more than one opportunity for this to happen.'' | ||
==Gale== | ===Gale=== | ||
When [[Gale|Gale of Waterdeep]] is recruited as a Companion or played as an Origin, a ''large number'' of unique triggers for Game Over screens become available. | When [[Gale|Gale of Waterdeep]] is recruited as a Companion or played as an Origin, a ''large number'' of unique triggers for Game Over screens become available. | ||
* With [[Gale]] recruited or as the selected Origin, fail to prevent the Orb from exploding after you become aware of its existence. | * With [[Gale]] recruited or as the selected Origin, fail to prevent the Orb from exploding after you become aware of its existence. | ||
==Prologue== | ===Prologue=== | ||
* Fail to reach the transponder within the 15 allotted turns (without dying in combat).{{Verify}} | * Fail to reach the transponder within the 15 allotted turns (without dying in combat).{{Verify}} | ||
==Act One== | ===Act One=== | ||
* [[In Case of Death...]] - Triggered by failing to complete this quest within ''three'' long rests of when it is started. | * [[In Case of Death...]] - Triggered by failing to complete this quest within ''three'' long rests of when it is started. | ||
* [[Crèche Y'llek]] (multiple intersecting quests) - Triggered during conversation with [[Vlaakith]], by selecting conversation options that convince her to "prove her godhood" to the party. | * [[Crèche Y'llek]] (multiple intersecting quests) - Triggered during conversation with [[Vlaakith]], by selecting conversation options that convince her to "prove her godhood" to the party. | ||
* [[Find the Blood of Lathander]] - Triggered by attempting to take 'the blood' by "using force" and failing to escape or stop the big trap from firing before the turn counter runs out. | * [[Find the Blood of Lathander]] - Triggered by attempting to take 'the blood' by "using force" and failing to escape or stop the big trap from firing before the turn counter runs out. | ||
==Act Two== | ===Act Two=== | ||
* Use a certain ability that finally becomes available to [[Gale]] as early as the start of Act Two. (See above for additional cases) | * Use a certain ability that finally becomes available to [[Gale]] as early as the start of Act Two. (See above for additional cases) | ||
==Act Three== | ===Act Three=== | ||
* [[Help Your Protector]] - Triggered in combat, if your 'protector' ends up hitting zero hit points. | * [[Help Your Protector]] - Triggered in combat, if your 'protector' ends up hitting zero hit points. | ||
* [[Fulfill the Deal]] - Triggered in conversation if the player first causes [[The Emperor]] to abandon the party, then refuse to sign [[Raphael]]'s deal -- assuming the party does not already possess the Orphic Hammer. | * [[Fulfill the Deal]] - Triggered in conversation if the player first causes [[The Emperor]] to abandon the party, then refuse to sign [[Raphael]]'s deal -- assuming the party does not already possess the Orphic Hammer. |