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Drilldown: creatures

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creatures > dexterity: 14-19 & intelligence: 14-20

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name:
Act 2 differences (2) · Cambion (2)
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resistances:
None (50) · Bludgeoning resistant nm (11) · Piercing resistant nm (11) · Lightning resistant full (10) · slashing resistant nm (10) · Lightning resistance full (8) · Poison resistant full (8) · Fire resistant full (7) · Poison immunity (7) · Cold resistant full (6) · Bludgeoning resistance nm (5) · Cold Resistance full (5) · Fire resistance full (5) · Piercing Resistance nm (5) · slashing resistance nm (5) · Acid resistance full (4) · Necrotic immunity (4) · Poison resistance full (4) · psychic resistant full (3) · Thunder Resistance full (3)
conditions:
None (52) · Mage Armour (13) · Astral Gravity (7) · Aura of Murder (Aura) (7) · Unstoppable (2)
passives:
Opportunity Attack (90) · Darkvision (37) · Extra Attack (33) · Evasion (14) · Psionic Empowerment (13) · Advanced Unarmoured Movement (12) · Deflect Missiles (passive feature) (12) · Ki-Empowered Strikes (12) · Magic Resistance (12) · Martial Arts: Bonus Unarmed Strike (12) · Martial Arts: Deft Strikes (12) · Martial Arts: Dextrous Attacks (12) · Slow Fall (12) · Unarmoured Defence (Monk) (12) · Unarmoured Movement (12) · Fey Ancestry (11) · Stillness of Mind (passive feature) (11) · Tenacity (passive feature) (8)

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