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Drilldown: creatures

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creatures > dexterity: 12-17 & intelligence: 11-15

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name:
Act 2 differences (2) · Dryad (2) · Ghoul (2) · Intellect Devourer (2) · Sahuagin Champion (2) · Sahuagin Hunter (2)
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intelligence:
race:
Human (39) · Gnome (23) · Halfling (20) · Elf (18) · Vampire Spawn (16) · None (11) · Fiend (6) · Goblin (6) · Half-Elf (6) · Dwarf (5) · Imp (5) · Aberration (4) · Sahuagin (4) · Ghast (3) · Githyanki (3) · Kuo-toa (3) · Wraith (3)
resistances:
None (144) · Bludgeoning resistant nm (27) · Piercing resistant nm (27) · Slashing resistant nm (27) · Necrotic resistant full (22) · Poison immunity (22) · Cold resistant full (9) · Fire immunity (9) · Cold resistance full (6) · Fire resistant full (6) · Lightning resistant full (6) · Necrotic immunity (6) · Acid resistant full (5) · Thunder resistant full (5) · Acid immunity (4) · bludgeoning resistance nm (4) · piercing resistance nm (4) · Poison resistant full (4) · Slashing Resistance nm (4)
conditions:
None (156) · Eternally Bound (7) · Sacred Defiance Aura (4) · Dead (3) · Aura of Murder (Aura) (2) · Aura of Protection (Aura) (2) · Drunk (2) · Invigorating Fanaticism (2) · Ready to Parry (2)
passives:
Opportunity Attack (192) · Darkvision (98) · Extra Attack (46) · Fey Ancestry (27) · Gnome Cunning (23) · Shortened Stride (22) · Brave (20) · Halfling Luck (20) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Born into Darkness (11) · Shadow Ambush (11) · Sunlight Sensitivity (11) · Magic Resistance (10) · Devil's Sight (9) · Ethereal (8) · Superior Darkvision (8) · Great Weapon Fighting (7) · Great Weapon Master: Bonus Attack (6) · Improved Extra Attack (6)

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