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Drilldown: creatures

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creatures > dexterity: 14-16 & constitution: 13-21 & wisdom: 8-10

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Act 2 differences (2)
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dexterity:
wisdom:
resistances:
Bludgeoning resistant nm (23) · Piercing resistant nm (23) · Slashing resistant nm (23) · None (22) · Necrotic resistant full (18) · Poison immunity (11) · Acid resistant full (7) · Fire resistant full (6) · Lightning resistant full (6) · Necrotic immunity (6) · Thunder resistant full (5) · Cold resistant full (4) · Poison resistant full (3) · Psychic immunity (3) · Radiant vulnerability (3) · Bludgeoning resistant full (2) · Piercing resistant full (2) · Slashing resistant full (2)
passives:
Opportunity Attack (58) · Darkvision (22) · Extra Attack (17) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Ethereal (6) · Great Weapon Fighting (6) · Great Weapon Master: Bonus Attack (6) · Fey Ancestry (5) · Great Weapon Master: All In (5) · Sunlight Weakness (5) · Evasion (4) · Gnome Cunning (4) · Shortened Stride (4) · Shadowblend (3) · Sunlight Sensitivity (3) · Superior Darkvision (3) · Tenacity (passive feature) (3)

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