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Drilldown: creatures

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creatures > constitution: 14-16 & wisdom: 10-11 & charisma: 12-17

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Act 2 differences (2)
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passives:
Opportunity Attack (102) · Darkvision (44) · Extra Attack (39) · Great Weapon Fighting (22) · Divine Health (19) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (15) · Gnome Cunning (12) · Hellish Resistance (11) · Shortened Stride (11) · Danger Sense (10) · Unarmoured Defence (Barbarian) (10) · Fast Movement (7) · Sunlight Sensitivity (6) · Feral Instinct (5) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Tenacity (passive feature) (5)

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