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creatures > movement m: 9 & wisdom: 7-11 & charisma: 12-13

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Act 2 differences (2)
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movement m:
wisdom:
charisma:
passives:
Opportunity Attack (62) · Darkvision (25) · Extra Attack (18) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (11) · Hellish Resistance (10) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Sunlight Sensitivity (4) · Uncanny Dodge (4) · Danger Sense (3) · Dwarven Resilience (3) · Tenacity (passive feature) (3) · Unarmoured Defence (Barbarian) (3)

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