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Drilldown: creatures

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creatures > wisdom: 7-11 & charisma: 12-13 & conditions: None

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Act 2 differences (2)
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movement m:
wisdom:
charisma:
conditions: (Click arrow to add another value)
passives:
Opportunity Attack (71) · Darkvision (40) · Extra Attack (22) · Fey Ancestry (11) · Gnome Cunning (11) · Shortened Stride (10) · Sunlight Hypersensitivity (9) · Vampire Regeneration (9) · Hellish Resistance (8) · Brave (7) · Halfling Luck (7) · Dwarven Resilience (6) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Sunlight Sensitivity (5) · Uncanny Dodge (5) · Danger Sense (4) · Tenacity (passive feature) (4) · Unarmoured Defence (Barbarian) (4)

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