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Drilldown: creatures

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creatures > dexterity: 13-18 & charisma: 11-12

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Act 2 differences (2)
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movement m:
charisma:
passives:
Opportunity Attack (145) · Darkvision (67) · Extra Attack (54) · Dwarven Resilience (24) · Brave (19) · Halfling Luck (19) · Fey Ancestry (18) · Sunlight Sensitivity (18) · Hellish Resistance (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Duergar Resilience (14) · Superior Darkvision (14) · Gnome Cunning (11) · Shortened Stride (10) · Land's Stride: Difficult Terrain (6) · Uncanny Dodge (6) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5)

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