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Drilldown: creatures

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creatures > constitution: 14-20 & wisdom: 6-10 & charisma: 10-15

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name:
Act 2 differences (2)
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wisdom:
passives:
Opportunity Attack (95) · Darkvision (41) · Extra Attack (28) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Gnome Cunning (12) · Danger Sense (11) · Shortened Stride (11) · Unarmoured Defence (Barbarian) (11) · Hellish Resistance (10) · Fast Movement (8) · Fey Ancestry (8) · Great Weapon Master: Bonus Attack (6) · Tenacity (passive feature) (6) · Feral Instinct (5) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Dwarven Resilience (4) · Ethereal (4) · Permanently Armed (4)

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